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Para Boom-Boom Boss!

Posted: 28 Feb 2015, 22:28
by Void
I have made a Para Boom-Boom boss battle In SMBX USING LunaDLL+LunaLUA. Now obviously it's not exact, but he will bounce around and he takes nine hits, well, because I made it so he NEVER hides His shell, except for the introduction.

Spoiler
Image
Credit to Squishy Rex for the Para Boom-Boom NPC.

What you'll need:
The file that of course I'll provide.
The latest version of LunaDLL and LunaLUA.
And of course, Super Mario Brothers X.
OR you can get the official PGE release when the final version is out!
Boom Boom Pow

Posted: 1 Mar 2015, 0:39
by Kevsoft
Just want to remind that the SMBX AI Codes has been recently discovered: http://wohlsoft.ru/pgewiki/SMBX_NPC_AI#Boom_Boom_.28ID:_15.29.

Maybe you can improve it in that way.

Posted: 10 Mar 2015, 19:11
by Veudekato
Sounds good. You make this faster than me ( Im working on para boom boom before). Is he like in SMB3? All actions?

Posted: 11 Mar 2015, 22:45
by Void
Well, He Just Acts Like A Green ParaKoopa, That's About it. And he Has An Introduction, Hiding In His Shell.