Bowser's Tower Challenge

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Post #1by Yoshi021 » 28 May 2016, 7:30

Bowser's Tower Challenge(50% Completed)
Bowser's Tower Chllenge plot is simple. You've reached Bowser's Tower and you have to climb 100 floors to defeat Bowser. Every 10th floor there is a checkpoint and each set of 10 has a theme. Currently I have done 50 floors. There are many challenges and I hope the finals floors have a nice spark of difficulty. The game uses some scripts and SMWXR graphic pack. Please tell me if you find any glitches or errors in rooms 1-30. If you tell me, I will fix them when I update rooms 31-40.

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Screenshots
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Rooms 1-10
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Room 1
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Room 2
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Room 3
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Room 4
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Room 5
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Room 6
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Room 7
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Room 8
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Room 9
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Room 10
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Rooms 11-20
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Room 11
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Room 12
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Room 13
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Room 14
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Room 15
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Room 16
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Room 17
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Room 18
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Room 19
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Room 20
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Rooms 21-30
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Room 21
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Room 22
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Room 23
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Room 24
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Room 25
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Room 26
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Room 27
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Room 28
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Room 29
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Room 30
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Rooms 31-40[Outdaed]
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Rooms 41-50[Outdaed]
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Challenges
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Get To The Door Challenge---------------- Reach the elevator. All challenges require to reach the elevator, but this challenge is based on obstacles
8 Red Coins Challenge---------------------- Collect all of the 8 red coins to open the elevator
5 Blue Coins Challenge--------------------- Collect all of the 5 blue coins to open the elevator
Wario-man Challenge----------------------- Collect all the coins to open the elevator
Mario Goes Berserk Challenge------------- Defeat all of the enemies to open the elevator
The Completionist Challenge--------------- Hit every block to open the elevator
Sharing is Caring Challenge----------------- Do not collect any coins or power-ups
Frenemy Challenge-------------------------- Do not hurt any of the enemies
No Time to Waste Challenge----------------Reach the door in the time limit
The Key of Success Challenge--------------Find the key to open the elevator
Survival of the Fittiest Challenge------------Survive "x" seconds to open the elevator
2Spooky4Me Challenge-----------------------Don’t get spooked
Boom Boom Clash Challenge-----------------Defeat Boom Boom to open the elevator
Individual Challenges
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Rooms 1-10
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Room 01 "Get To The Door Challenge"
Room 02 "Get To The Door Challenge"
Room 03 "Get To The Door Challenge"
Room 04 "Mario Goes Berserk Challenge"
Room 05 "The Key of Success Challenge"
Room 06 "Get To The Door Challenge"
Room 07 "Frenemy Challenge"
Room 08 "8 Red Coins Challenge"
Room 09 "Blue Coins Challenge"
Room 10 "Boom Boom Clash Challenge"
Room 11-20
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Room 11 "Get To The Door Challenge"
Room 12 "5 Blue Coins Challenge"
Room 13 "Wario-man Challenge"
Room 14 "Mario Goes Berserk Challenge"
Room 15 "The Key of Success Challenge"
Room 16 "Mario Goes Berserk Challenge"
Room 17 "Get To The Door Challenge"
Room 18 "Get To The Door Challenge"
Room 19 "Get To The Door Challenge"
Room 20 "Boom Boom Clash Challenge"
Room 21-30
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Room 21 "The Completionist Challenge"
Room 22 "No Time to Waste Challenge"
Room 23 "Survival of the Fittiest Challenge
Room 24 "Get To The Door Challenge"
Room 25 "Get To The Door Challenge"
Room 26 "The Key of Success Challenge"
Room 27 "Sharing is Caring Challenge"
Room 28 "8 Red Coins Challenge"
Room 29 "The Key of Success Challenge"
Room 30 "Boom Boom Clash Challenge"

Updates

Thing added on previous updates
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1. Rooms 1-50 made
Implemented a save system
2. Started to make a tutorial
Improved the HUB
Improved the Time system used in "Survival of the fittiest" and " No Time to Waste" Challenge
Fixed errors in Rooms 5,25,34,and 35
3. Added the SMWRX graphic pack
Implemented scripts to remind you what room you are rather than having a bgo in the level
Implemented scripts for the "8 Red Coins" and "5 Blue Coins" Challenge
Removed the "Star of the floor challenge". The star system will only work once a glitch has been fixed
Switched the order of Rooms 6 and 10
Changed the designed of Rooms 2,4,5,6,8,10
Changed Room 3 from a "5 Blue Coins Challenge" to "Get to the Door Challenge"
Changed Room 6 from a "Star of the Floor Challenge" to "Get to the Door Challenge"
Polished and improved Rooms 1-10
4. Polished Rooms 11-20
New script for "Mario goes Berserk Challenge"
New script for "Wario-Man Challenge"
Improved scripts for "8 Red Coins Challenge" and "5 Blue Coins Challenge"
Fixed spinies in Room 8
Fixed cut-off in Room 6
Fixed cut-off in Room 10
Changed the design of Rooms 11,13,20
Switched the order of Rooms 17 and 20
5.Improved and polished Rooms 21-30
Now each challenge has its own music rather that each set of 10 rooms having its own music
New script for "The Completionist Challenge"
New script for "No Time to Waste Challenge"
New script for "Survival of the Fittest Challenge"
Changed the design of Rooms 30
Switched the order of Rooms 26 and 30



What to look for in the next update
Improved and polished Rooms 31-40
Minor edits in rooms 5 and 8
Polished Bowser's Tower


If you see any errors or you don't like something on Rooms 1-30, please tell me. Also, if you have your own challenge idea, tell me and I might consider adding it to the game.

Music
Spoiler
Credits to Nitrome
Rest Area-------------------------------------Skywire
Get To The Door Challenge---------------- Toxic
8 Red Coins Challenge----------------------Flipside
5 Blue Coins Challenge--------------------- Cheese Dreams
Wario-man Challenge----------------------- Off the Rails
Mario Goes Berserk Challenge-------------- Double Edge
The Completionist Challenge--------------- Magic Touch
Sharing is Caring Challenge----------------- ChangeType()
Frenemy Challenge-------------------------- Ice Breakers
No Time to Waste Challenge----------------- Super Treadmill
The Key of Success Challenge--------------- Rust Yard
Survival of the fittiest Challenge------------ Pixel Pop
2Spooky4Me Challenge------------------------ Tiny Castle
Boom Boom Clash Challenge----------------- Test Subject Blue/ Nitrome Must Die


Download
Bowser's Tower Challenge 50%
NOTE: Only the first 30 rooms have been fully updated. The next 20 rooms do not use the same script system, and some custom graphics might not match. They will be done later.
Another NOTE: The checkpoints in the basement do not require stars in the moment. This is like this for testing purposes.
And another NOTE: If you check the graphics, you will think I just got the SMWRX graphic pack and dumped it in the files. If that is what you thought, then you are right. This causes the game to load slower and makes it take up more space. In the final game, I will delete all unnecessary files.
More NOTEs: If you jump on a lock with a ceiling above you, you will die. I do not know how to fix this bug.
Final NOTE: SMBX 1.4.2 has a weird glitch that messes with how the game works. Every 10 rooms it will take you back to the door from where you started. Hopefully this glitch is fixed in a future build. If not, then I will work around it, but for now it seems unfix-able.

Graphics by
SilverDeoxys563(SMWRX graphic pack)
H2643(I used a key that he made)
Last edited by Yoshi021 on 4 Jul 2016, 0:25, edited 2 times in total.
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Coolio__ M
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Post #2by Coolio__ » 29 May 2016, 21:27

I saw that the elevator still needs an effect for it being open, it is still the ghost house door. Could you fix that soon?
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Yoshi021 M
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Post #3by Yoshi021 » 29 May 2016, 22:09

That is strange. Here is the effect, but it is included in the file. I will re-upload it and tell me if the effect is there.
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Post #4by Coolio__ » 8 Aug 2016, 4:02

One question, will Peach and Link be playable? I saw death effects for them in the folder.
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Yoshi021 M
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Post #5by Yoshi021 » 8 Aug 2016, 4:29

No, almost the entire graphic pack are in the folder. Once I am done I will remove the graphics I didn't use.
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Post #6by Eri7 » 18 Feb 2017, 19:24

Revive the project bousss pls
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