Super Mario Bros. X Greendan Edition Demo V. 2.0 in development!

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Post #41by MidoriNeko » 22 Aug 2017, 23:25

Update: 22/8/2017

All levels from the first 3 worlds are done, guys! :) Now the only thing I have to do, is check and refine the levels to find and fix issues with it. Also, here's the secound sneak peek of SMBXGE! Hope you like it! ;-)

Gameplay Sneak Peek #2
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Original link: https://www.youtube.com/watch?v=DbejTlBw7Y8

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Post #42by WellyGames » 25 Aug 2017, 8:31

Wow Greendan! Another Sneak Peek! Incredible! I'm mega hyper animated to PLAY!
The projects that I support:
Super Mario Bros.: The Great Adventure
Super Mario World MORE!
Super Mario Nova
Neo Super Mario World X
Epic Adventure of Mario
Super Mario Bros. X Greendan Edition
Super Mario and the Moon Curse
Mario's Wonderful World
NSMB - The Great Invasion
Super Mario - Rainbow Road
Super Mario Magic Brick Adventure
Adventures in 2DU

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MARIO & LUIGI - The Great Quest

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Post #43by Ice » 25 Aug 2017, 19:18

that was an awesome level, I'm impressed. by the way how did you make the level auto-scroll upwords? I've tried to do but it didn't work.
I-I-I-I-T'S-A-ICE TIME! :cool:

also i don't check this site often so sorry if I reply really late :fool:
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Post #44by MidoriNeko » 25 Aug 2017, 23:40

Ice wrote:that was an awesome level, I'm impressed. by the way how did you make the level auto-scroll upwords? I've tried to do but it didn't work.
Thanks a lot! Also, the vertical autoscroll works the same way as the horizontal one. You just have to put minus in front of the vertical speed value if you want the autoscroll to run upwards, or leave it as a positive value if you want it to go downwards.

In this case the autoscroll is gonna run upwards, cause there's a minus before the value.
Vertical Speed
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Same works with the diagonal autoscroll. There you just have to set both horizontal and vertical speed values.
Diagonal Speed
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Hope this was helpful!




P.S. I decided to change the background colour of the level Totempole Summit, which was showcased in the secound sneak peek, because the bgo totempoles were often mistaken as block totempoles and I think that will cause a lot of unfair deaths when it is released. Making it blue is the only way I can make the bgo totempoles stand out less, and also it also provides a nice mix of warm and cold colours, istead of only orange and yellow. So, here are some screenshots:
Totempole Summit Blue Version
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These screenshots will be added in the main post later, when I'm done checking/fixing all the other levels, so that I can update the post with them at once. :)
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Post #45by Ice » 26 Aug 2017, 18:56

Greendan wrote:
Ice wrote:that was an awesome level, I'm impressed. by the way how did you make the level auto-scroll upwords? I've tried to do but it didn't work.
Thanks a lot! Also, the vertical autoscroll works the same way as the horizontal one. You just have to put minus in front of the vertical speed value if you want the autoscroll to run upwards, or leave it as a positive value if you want it to go downwards.

In this case the autoscroll is gonna run upwards, cause there's a minus before the value.
Vertical Speed
Image


Same works with the diagonal autoscroll. There you just have to set both horizontal and vertical speed values.
Diagonal Speed
Image
Hope this was helpful!




P.S. I decided to change the background colour of the level Totempole Summit, which was showcased in the secound sneak peek, because the bgo totempoles were often mistaken as block totempoles and I think that will cause a lot of unfair deaths when it is released. Making it blue is the only way I can make the bgo totempoles stand out less, and also it also provides a nice mix of warm and cold colours, istead of only orange and yellow. So, here are some screenshots:
Totempole Summit Blue Version
Image
Image
Image
Image
Image

These screenshots will be added in the main post later, when I'm done checking/fixing all the other levels, so that I can update the post with them at once. :)


Thank you so much man, I seriouly appreciate it. also i kinda prefer the desert sky but meh it still works for me! ;-)
I-I-I-I-T'S-A-ICE TIME! :cool:

also i don't check this site often so sorry if I reply really late :fool:
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Post #46by MidoriNeko » 27 Aug 2017, 3:05

Oooookay... brother?
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Post #47by Yoshi021 » 28 Aug 2017, 5:52

Wellington Teles12 wrote:Yeah. This thing saying that I am Bluecat is stupid, useless and jerk. I'm acting like a retard.
My principal job is working on my SMBX project and making videos to my Youtube channel.
Tone it down and get back on topic.
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"Going to University is FUN!" :pardon:

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Post #48by MidoriNeko » 6 Sep 2017, 23:01

Update: 6/9/2017

Hi everyone! Check out the last sneak peak of the 1st demo of "Super Mario Bros. X Greendan Edition" - Mushroom Skies. Also the trailer is coming really soon!
The project is in process of beta testing right now. That will take some time because we need to be sure that there are not glitches or bugs. Hope you enjoy! :mocking: :music:

Gameplay Sneak Peek #3
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Original link: https://www.youtube.com/watch?v=Uhhld5XcskU

Last edited by MidoriNeko on 7 Sep 2017, 20:27, edited 1 time in total.
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Post #49by the GaMERDoG » 7 Sep 2017, 15:15

Greendan wrote:
Gameplay Sneak Peek #2
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Original link: https://www.youtube.com/watch?v=Uhhld5XcskU

I noticed a number mismatch.
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#theofficialtextiverseguide is back to Multiplayer Piano, and is glad to see h2643 alive.

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skpr ( :tux: 1)/elempow=linux/atktype=rang+mel/5df/5at/5sp/arm=none/wep=orders/maxhp=100
kowalski ( :tux: 2)/elempow=linux/atktype=rang+mel/5df/3at/5sp/arm=none/wep=brain/maxhp=100
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pvt ( :tux: 4)/elempow=linux/atktype=rang+mel/3df/1at/5sp/arm=none/wep=cuteness/maxhp=100
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Post #50by MidoriNeko » 7 Sep 2017, 20:26

the GaMERDoG wrote:
Greendan wrote:
Gameplay Sneak Peek #2
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=Uhhld5XcskU

I noticed a number mismatch.
Opsss. :wacko: I didn't notice it. Thanks for telling me :)
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Post #51by MidoriNeko » 10 Sep 2017, 19:27

Update: 10/9/2017

New updated screenshot collages have been added, guys! Check them out! :biggrin:
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Post #52by NightyThomas456 » 10 Sep 2017, 19:41

Nice! Now the topic and the screenshots are a lot better! :clapping:
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I support these projects:

Supports :

SMBX Projects:
Super Mario: Magic Brick Adventure
NewSMB: The Great Invasion
SMBX Greendan Edition
Super Mario Nova
Super Bros. Nova
Super Marios Nova: Revolution
Super Mario and the Moon Curse
Mario's Wonderful World
Super Mario Bros. Origins
The Arena/True Arena

Non-SMBX Projects:
Super Mario: All-Star Attack!
SUPER MARIO: Power Star Frenzy
Mario & Luigi: Dimensional Shift

Hey! Come see my projects! :
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Post #53by MidoriNeko » 28 Sep 2017, 2:32

Update: 27/09/2017

The SMBXGE trailer is finally here, guys! :biggrin: It announces the release of the first demo! Hope you enjoy!

Demo 1 Trailer

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Original link: https://www.youtube.com/watch?v=o1-KByMQwIo

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Post #54by MidoriNeko » 30 Sep 2017, 17:13

Update: 30/09/2017 - Demo V. 1.0 Released

Hello everyone! After a really long time, it's finally here - the first demo of SMBXGE! Thanks again guys for all the support and patience. I wouldn't have come this far without your help. ;-) The download link is available now! Feel free to give feedbacks and report bugs. Enjoy! :biggrin:

Demo V. 1.0 DOWNLOAD
Last edited by MidoriNeko on 1 Oct 2017, 18:20, edited 1 time in total.

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Post #55by MidoriNeko » 1 Oct 2017, 18:19

Update: 01/10/2017 - Demo V. 1.1 Released

Hey guys, It's me again. I had to release the new version 1.1, because there were fixed a few glitches that I didn't notice when I released V.1.0. Be sure to give feedbacks and report bugs, so that I can find and fix them, update the links and make the gaming experinece even better. ;-) Enjoy!


Demo V.1.1 (Full Pack)
The full pack with all of it's needed files and music + the 3D GFX Folder

Demo V. 1.1 DOWNLOAD
or

Demo V.1.1 (.map only)
The pack that contains only the .map file, Game.ini, Changelog.txt and Pass.txt. It is recommended to use this pack if you already have V.1.0. and replace the old files with this ones. You can use the old save file, as well.

Demo V. 1.1 (.map only) DOWNLOAD


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Post #56by EmeraldMaster777 » 1 Oct 2017, 19:41

Hey Greendan, how did you add that password for the Cheat Code? :)
The Colorful Update: :)

DARK PACK: https://www.dropbox.com/sh/epbffmzwmfrwvza/AADBgoPu9GoWHhJzhJWOMaw9a?dl=0

EXTRAS: https://www.dropbox.com/sh/gi77jvb458wrxbe/AAAEhqooy9xCW_jf9Qo6fm8Oa?dl=0

EXTRAS 2: https://www.dropbox.com/sh/vybp3b9ct7urudm/AAAFEQ3TSOc2JhFmJWv8JTt1a?dl=0

SMW Remastered Alpha 1.0 (Cancelled): https://www.dropbox.com/sh/77yv8chapzt2jog/AAD3tu3ka6u8-x7stbTOKDR0a?dl=0

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Post #57by MidoriNeko » 1 Oct 2017, 22:40

EmeraldMaster777 wrote:Hey Greendan, how did you add that password for the Cheat Code? :)
viewtopic.php?p=14709#p14709
Note that the code will work only for the episode you map packed. So each time you pack an episode a new one will be generated.
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Post #58by Ice » 1 Oct 2017, 23:07

good, great, aweome, outstanding, AMAZING! Honestly I'm suprized with the amount of effort & time that I wish I had that you put into the project! :biggrin: I'm seriously excited and can't wait to see the finished product! :clapping:
I-I-I-I-T'S-A-ICE TIME! :cool:

also i don't check this site often so sorry if I reply really late :fool:
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Post #59by deice » 2 Oct 2017, 19:31

looks cool

one thing I have to note though, while most of the game is themed after nsmb (great job on the graphics btw), i notice that the enemies and coins are in the style of smb1

assuming this is an aesthetic choice, or you couldnt fluently import nsmb graphics, but if possible, this should be changed

good luck with the project
wow dude
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Post #60by MidoriNeko » 2 Oct 2017, 23:51

deice wrote:looks cool

one thing I have to note though, while most of the game is themed after nsmb (great job on the graphics btw), i notice that the enemies and coins are in the style of smb1

assuming this is an aesthetic choice, or you couldnt fluently import nsmb graphics, but if possible, this should be changed

good luck with the project
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