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[Demo - 3 Updated] Funny Fighter ~ You can play as Kirby now!

Posted: 28 Mar 2024, 12:10
by HengShao
As the title implies, in this episode you can play as Kirby -- Though not Kirby himself, but my Kirby OC with yellow cap who is also known as HengShao.
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This is an experimental boss-rush episode, whose mode is similar to that of The Arena in Kirby series, where you need to challenge all kinds of bosses and finally beat all of them as soon as possible, and there's only one chance which means if you fail halfway you have to start from scratch. This episode could be more a Kirby fan game than a Mario fan game to some extent.
At present, this demo only has 4 bosses to challenge. There will be more bosses from Kirby series to challenge in the future versions. And I need to thank TheCreator520 and Slash-18, bosses they made are edited by me and used here.

Update History
Demo - 3:
① Improved the control of player again;
② You can jump during Funny Stick Flip ~ Charge now;
③ Polished the mechanics of enemies' being attacked, and player can deal damage to enemies when colliding with them;
④ Added lots of new move, such as Dive Attack;
⑤ Added a one-section demo of "Funny Dream Land", which is available in the title screen as long as you press 'B' key.

Update History of Older Version:
Spoiler
Demo - 2:
① Improved the control of player;
② A new move known as "Funny Stick Flip" has been added for the player, which can deal a large damage to enemies via charging;
③ Reduced the maximum health of Lololo & Lalala, fixed some bugs about their pushing boxes along with some other issues;
④ Polished some other boss' moves and mechanics.


Screenshots
Spoiler
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Game Instructions
Spoiler
Key Description
Start: Pause
A: Jump
B: Run

Game Note
When in the title screen, press 'Start' key to quit the game, and press 'B' key to play a one-section demo of "Funny Dream Land".
Note that you can't pause the game during gameplay.

Basic Move
←/→: Move
←←/→→: Dash
A: Jump
A in midair: Hover
B during Hover: Air Bullet

Move List
B: Funny Stick
Dash+B: Funny Stick Swing
Dash+B in midair: Giant Swing
↓+B in midair: Drill Smash
↑during Drill Smash: Cancel Drill Smash
↑+B: Funny Stick Flip ~ Prepare
Hold B after ↑+B: Funny Stick Flip ~ Charge
←/→ during Funny Stick Flip ~ Charge: Move Slowly
A during Funny Stick Flip ~ Charge: Jump Strugglingly
Release B after Charging Done: Funny Stick Flip ~ Attack


Credit
Spoiler
Player Design:
HengShao

Boss Design:
TheCreator520
Slash-18
HengShao

GFX Design:
HAL Laboratory
FieryExplosion
XdiMans
Vob-omb
Mario 84
Aduo (For 'Score Star' GFX in "Funny Dream Land")
GreenSweet (For 'Funny Coin' GFX in "Funny Dream Land")
HengShao

BGM Compose/Remix:
HAL Laboratory
Hooded Edge
Milon Luxy
Pinci

Game Design:
HengShao

Game Engine:
SMBX
Original Version Developed by Redigit ~ 'Anderew Spinks'
38A Version Redeveloped by 5438A38A


Download Link
Demo - 3:
https://www.mediafire.com/file/v3s8yb5ieunv3eq/Funny+Fighter+Demo+-+3.rar/file
You need SMBX 1.4.5 Patch 31.1 to play this episode.
If you don't have SMBX 1.4.5 Patch 31.1, you can just download Standalone Version of this episode: https://www.mediafire.com/file/w7t48t96m3m6fo4/Funny+Fighter+Demo+-+3.exe/file
Older Versions:
Spoiler
Demo - 2:
https://www.mediafire.com/file/w4eeb38njqes0v0/Funny+Fighter+Demo+-+2.rar/file
You need SMBX 1.4.5 Patch 31.1 to play this episode.
If you don't have SMBX 1.4.5 Patch 31.1, you can just download Standalone Version of this episode: https://hel.smbx.world/upload/Funny%20Fighter%20Demo%20-%202.exe?preview
Demo - 1:
https://www.mediafire.com/file/jgk7e47sgzbtd5a/Funny_Fighter_Demo.rar/file

If you find any bugs during gameplay or have any suggestions on improving this episode, please give feedbacks here, thanks!

Posted: 9 Aug 2024, 1:54
by LxlPixelBr0s
fun as always hengshao :good:

A small review

Posted: 25 Aug 2024, 20:13
by N.M.P.B.B.
Here's my playthrough of your episode, Hengshao; although this is my second run, because I got a first look at your episode without recording.

Spoiler
My take on the game (2nd run because I played the game without recording at first.
2024-08-25 19-16-06.mp4 (46.68 MiB) Viewed 36 times

The Kirby FC you made as the playable character is quite smooth, just like how a playable Kirby functions in most of the official Super Nintendo and onwards Kirby games that I've seen but never played. The twist is that your FC kirby movesets in the third demo are cool, and I had fun for my fast yet focused playthrough, especially when your FC kirby charges up a strong attack like Megaman.

Although a little downside to that is the weird hitbox of your FC kirby's strong attack (you know after he charges up, he swings his weapon like a crescent), and it's so daunting that I almost hit Lololo and Lalala only.

Everything else is perfect, the enemies, the bosses, and the interface and everything else. It's a fine cuisine of savory perfection, I'd say in a symbolic way.

9/10 for Demo 3, almost perfect. Keep up the good work, :huaji: .

Posted: 1 Sep 2024, 11:11
by HengShao
N.M.P.B.B. wrote:Here's my playthrough of your episode, Hengshao; although this is my second run, because I got a first look at your episode without recording.

Spoiler
2024-08-25 19-16-06.mp4

The Kirby FC you made as the playable character is quite smooth, just like how a playable Kirby functions in most of the official Super Nintendo and onwards Kirby games that I've seen but never played. The twist is that your FC kirby movesets in the third demo are cool, and I had fun for my fast yet focused playthrough, especially when your FC kirby charges up a strong attack like Megaman.

Although a little downside to that is the weird hitbox of your FC kirby's strong attack (you know after he charges up, he swings his weapon like a crescent), and it's so daunting that I almost hit Lololo and Lalala only.

Everything else is perfect, the enemies, the bosses, and the interface and everything else. It's a fine cuisine of savory perfection, I'd say in a symbolic way.

9/10 for Demo 3, almost perfect. Keep up the good work, :huaji: .
Thank you for playing this demo!
And yes, the hitbox of that strong attack is weird. In fact, I only use one NPC that moves in a track that not completely aligned with the image, since I have no idea how to make it accurately follow the image. And in fact I rushed to make this demo 3 to present it in SMWC C3 activity this summer, so there're still some weird bugs in this demo. I will try to fix above said problems later.