Classic levels collection (SMBX 1.4.4).

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Rodrigo0 M
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Post #1by Rodrigo0 » 21 Apr 2017, 19:13

Classic levels collection (SMBX 1.4.4).

Hello!
This is my first episode and simply levels that I've created. :good:

★Download Episode: :download:
http://www.mediafire.com/file/nyq71ychzamxixb/Cla ... els_collection_by_rodrigo0.rar

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Spoiler
Credits:
Level Designer: Rodrigo0
Tiles: Sednaiur - Enjl - Valtteri
HUD: Lx Xzit
I can tell you that it's a simple episode.
likewise , enjoy :bye:
Last edited by Rodrigo0 on 22 Apr 2017, 16:52, edited 3 times in total.

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Post #2by Greendan » 21 Apr 2017, 21:38

WOW! That looks fascinating! :)
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Post #3by the GaMERDoG » 22 Apr 2017, 5:02

Can't wait to play it!
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#thatoneplasticcorkcollectingautist was hacked on OWOT.

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The Great Giana's Adventure
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Post #4by Alvespires » 22 Apr 2017, 21:25

Downloading.I will edit this post when I play it,but judging by images look great!

By what I have seen,they're all based from Mario,Donkey Kong and Sonic levels,but I'm going to tell you the truth...Some of those didn't was good for smbx style...
A Huge problem of your is coin Lack.Some parts are also too dificult to have power up lack.Almost all of your levels has that problem And some might need checkpoints as well.

But,what lack on that part is the beauntiful musics(of the custom ones) and BKGROUNDS.That I loved.

I will say what I thinked was good on that level,then what was bad in a list,of course,in my opinion.

-CUSTOM-

Spoiler
Chocolate Island-I thinked that level was ok,but it's of mine that don't like mountain-levels too much in general.

    Enemy Spam,sumo bro/Chuck/Dinos/Piranha Plants/Parachute overuse
    Too many fireballs at all once in same section
    Unecessary "Stopped" enemies to "Don't move"

Bramble Scamble-I really liked that level idea,but for DKC2 only.It doesn't fit on smbx because the player need more space to move,However,I really thinked that interressanding.

    Small Spaces doesn't fit very well with smbx
    Unecessary challanges to make level bigger
    The background doesn't fit with smbx.

Dire Dire Docks-Now think about a level I loved.Lovely music ~ I always love quiet tunes.Creative backgrounds and challanges and atmosphere.

    Coin Spam at section 5,others sections suffer from coin bad placed.
    Enemy overuse(in most part)

Iggy Koopa
-I really don't like casttles in general,even this one :/ that's the main reason my castles are always not like those from SMB.I find them boring,idk why.Not your fault.I liked what you did with those wood platforms,however.

    Nothing in special other than what I mentioned on the first part of the post (Enemy overuse,coin lack(Yes,some castles actually HAVE coins in the original games))

Labyrint Zone-I have seen lots of labyrint zones arround in smbx,i don't even know what to say about this one.

Airship-Uh...I don't know...

    Gets boring near the end


All of your levels has good and bad sides,don't worry.My levels are the worse of all the levels XD I admit.I'm not good at making levels.Yours just need a bit more of things. :good:
"This giant fish is a mouth breeder, so it spits babies out of its mouth at Mario." - Nintendo Power Strategy Guide for Super Mario Bros. 3

I was so long out of this forum that I'm really OFF,so I don't know if someone leaved or if one of the projects I used to support was cancelled so...I removed them.

Also, I was reading my old messages and, man, I was so Annoying >.> thank you all for the patience you had with me. I was so antissocial Lol

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Post #5by Ice » 23 Apr 2017, 0:00

Dude this look great, I really like that sm64 hub :good:
I-I-I-I-T'S-A-ICE TIME! :cool:

also i don't check this site often so sorry if I reply really late :fool:
My Projecct:
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Post #6by Rodrigo0 » 23 Apr 2017, 5:11

Alvespires wrote:Downloading.I will edit this post when I play it,but judging by images look great!

By what I have seen,they're all based from Mario,Donkey Kong and Sonic levels,but I'm going to tell you the truth...Some of those didn't was good for smbx style...
A Huge problem of your is coin Lack.Some parts are also too dificult to have power up lack.Almost all of your levels has that problem And some might need checkpoints as well.

But,what lack on that part is the beauntiful musics(of the custom ones) and BKGROUNDS.That I loved.

I will say what I thinked was good on that level,then what was bad in a list,of course,in my opinion.

-CUSTOM-

Spoiler
Chocolate Island-I thinked that level was ok,but it's of mine that don't like mountain-levels too much in general.

    Enemy Spam,sumo bro/Chuck/Dinos/Piranha Plants/Parachute overuse
    Too many fireballs at all once in same section
    Unecessary "Stopped" enemies to "Don't move"

Bramble Scamble-I really liked that level idea,but for DKC2 only.It doesn't fit on smbx because the player need more space to move,However,I really thinked that interressanding.

    Small Spaces doesn't fit very well with smbx
    Unecessary challanges to make level bigger
    The background doesn't fit with smbx.

Dire Dire Docks-Now think about a level I loved.Lovely music ~ I always love quiet tunes.Creative backgrounds and challanges and atmosphere.

    Coin Spam at section 5,others sections suffer from coin bad placed.
    Enemy overuse(in most part)

Iggy Koopa
-I really don't like casttles in general,even this one :/ that's the main reason my castles are always not like those from SMB.I find them boring,idk why.Not your fault.I liked what you did with those wood platforms,however.

    Nothing in special other than what I mentioned on the first part of the post (Enemy overuse,coin lack(Yes,some castles actually HAVE coins in the original games))

Labyrint Zone-I have seen lots of labyrint zones arround in smbx,i don't even know what to say about this one.

Airship-Uh...I don't know...

    Gets boring near the end


All of your levels has good and bad sides,don't worry.My levels are the worse of all the levels XD I admit.I'm not good at making levels.Yours just need a bit more of things. :good:

ok, these levels are very old, nowadays my levels are different
More of the same way thank you for giving me these tips :good:

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Post #7by Yave Yu » 31 May 2017, 8:35

The screenshots looks great, I will try this... but the file is so large! 294.33 MB!
...
Finally, I downloaded it!

Oh the second level is so difficult, why the second wood raises so fast?
Last edited by Yave Yu on 7 Jun 2017, 8:37, edited 1 time in total.
Visit my YouTube channel Yave Yu!

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Post #8by luigicraft » 31 May 2017, 18:01

I really like these levels design and the HUB, have you make yourself these GFX of Peach's Castle?

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Post #9by WoxTheEngine » 4 Jun 2017, 10:16

Nice :windows:

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Post #10by Rodrigo0 » 6 Jun 2017, 3:23

LuigiCraft wrote:I really like these levels design and the HUB, have you make yourself these GFX of Peach's Castle?
Sorry , I did not do it, I think the creator's forum was deleted.


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