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[Custom boss] Super Kitiku Mario - 7 koopalings boss

Posted: 26 Apr 2017, 23:43
by Erwill
Super Kitiku Mario - 7 koopalings boss


Hello everybody, today I finish my challenge to remake the 7 koopalings boss from Super Kitiku Mario (Brutal Mario), a hack of Super Mario World.
Super kitiku mario, or Brutal mario is a great smw hack made by Carol, it's still in development, this hack is know for those greate custom boss, and I'm happy to made one of them.

According to BrutalMario Wiki :
The Seven Koopalings are the last boss of World 8. They appear in Bowser's Keep.
This boss is often mistaken as being the final bosses of this game (due to Bowser usually being the final boss in most official Mario games, Mario hacks and Mario fangames), but this was never the intention. The real final boss would have been Luigi, in World 9 (aka Luigi's World).

All attacks from koopalings and mario are remade, of course, I took the liberty to change something, you'll discovert it ! ;)

Some screenshots :
Spoiler
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Download : http://www.mediafire.com/file/rvpcodwmtdk9qnj/Sup ... Mario - 7 koopalings boss.zip

How the idea come from ?

Two months ago, this idea come from Zwerll, another SMBX 1.4 user, he wanted to remake the boss after a discussion about it.
When I saw it, I asked to help him : I make the intro, the transition and the end, and he makes the other things of the boss.
unfortunally, with the school, he hasn't much time and he abandonned SMBX, so, I decide to finish it, because I finished the introduction.
(I already made this boss in SMBX 1.3 (replacing mother brain) years ago, but I abandonned this, the 38A version is a lot better)

Posted: 26 Apr 2017, 23:55
by TepigFan101
Looks Great! This shows the TRUE POWER of SMBX 1.4!

Posted: 27 Apr 2017, 5:42
by bossedit8
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=Bubf1phjysI


Posted: 27 Apr 2017, 6:42
by Alucard
Will it be difficult to remake Brutal Mario in it`s entirenity?

Posted: 29 Apr 2017, 1:10
by Koopsakimoto
Alucard wrote:Will it be difficult to remake Brutal Mario in it`s entirenity?

Yes, very difficult

Posted: 2 May 2017, 13:04
by HumanReploidJP
So far so good keeping it stylish. Just completed the 7 Koopalings Challenge, altough I had to use defenses like Featherseal and Reviva then a chance for Shadow Servant and the Special attacks such as Million Dollars, Trinity Flash, and Heavenly Sword to finish it off though! It took 30-60 minutes OMG.

Super Mario Bros. X by 38A - Version 1.4.4 5_2_2017 6_42_42 PM.png
The credits after beating the 7 koopalings.


Favorite Skills:
-Featherseal
-Aura
-Reviva
-Shadow Servant
-Heavenly Sword
-Trinity Flash
-Million Dollars.

Also the Million Dollars remind me of Dante from DMC because he's Keepin' it Stylish!

Posted: 9 Jul 2017, 5:57
by King Nazgul
How do I install the game on my smbx?
Because when I put it in "worlds" I did not show up, you can help me as soon as possible please
Thank you
:boredom:

Posted: 10 Dec 2021, 15:08
by Neito
Koopsakimoto wrote:
Alucard wrote:Will it be difficult to remake Brutal Mario in it`s entirenity?

Yes, very difficult
I really want to remake brutal mario with some changes and additions such as almost every level being completely redone with the exceptions of Athletic Special, Rescue Yoshi and some of the Star World
However I can't do this by myself I need help from people who can make custom NPCs in SMBX 1.4 without replacing other things, Create a fully scripted .lvl file for the world map which will act just like how it does in some rom hacks.
Me and whoever will help me will also need to try and find a way to add the cape feather in addition to everything else without replacing anything.
Then we are going need to rip the MechaBonbie sprites and any sprite that you can't get from spriters resource.
While it may be difficult I believe that it is not impossible, if I collaborate with multiple people this episode could be one of the best ones ever

Posted: 15 Jan 2022, 22:50
by Neito
How do I use the NPC in my own project?

Posted: 21 Jan 2022, 23:04
by Neito
Can someone tell me how I'm supposed to use it in my own project?

Added after 3 minutes 45 seconds:
I am trying to work on a reimagining of Super Kitiku Mario in SMBX 38A 1.4.5 but to do this I need assitance I need someone to reimagine levels from that hack and reimagine and/or recreate the bosses.

Added after 18 seconds:
I can't do this alone, I need a team.

Posted: 23 Mar 2022, 18:23
by Neito
It doesn't have have to be true to the original we can make it in a way that can be made easily in SMBX-38A.
A lot of this will just have to be completely different from the original.
and not all levels have to use the same tilesets used in the original.
We could do this faster if we got together
Here you can see the planned worlds
viewtopic.php?f=62&t=4423&p=21780#p21780

Added after 28 minutes 33 seconds:
Because of the amount of levels that would have to be made doing everything alone would implode my brain.