Sans Battle ReviewAestheticThere isn't much to say in graphics as they are supposed to be from undertale. The graphics are ripped from Undertale and consist of a black and white artstyle. The rinkas and and bones are like this, but not the podoboos, rinka blocks, or lava. It would have been nice if they were customized to look from undertale as they stand out a bit. The music is from undertale and make sense that it is there.
DesignI've never played something as hard as this. There were many times I wanted to give up. For the most part the attacks were fair, but there were some thing that should be done. The biggest problem is attack 16. You had to jump so high that it felt really unfair. The jumping is already hard enough, but you also had to deal with rinkas and a podoboo. I highly suggest to lower them by one block as they so high, I had trouble jumping over them as Luigi. Aside from that all of the attacks were pretty fair but difficult.
There were a couple of other things that need to be point out. The skeleton that shot out lava can actually be killed. Also, there were a couple of transitions between attacks that can be deadly. For example, in the beginning of attack 2, if you stand in the wrong place a block might spawn inside you killing you instantly. This happened a couple of times and I would suggest using the "!" to warn the player to not stand there.
ScoreOverall, this is the hardest level I hope to play and I spent hours trying to beat it. This isn't really a normal level in SMBX and it's cool that you adapted such a different game into SMBX. Too bad it just lacks a bit of polish, but it's nothing that can't be quickly fixed
8/10
Video
Original link: https://www.youtube.com/watch?v=UVMg21bCIbo