FOR EXPERT SMBX PLAYERS ONLY! SANS IN SMBX!!!

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TepigFan101 M
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Post #1by TepigFan101 » 27 Aug 2016, 20:43

I have done it. I have created the Sans fight from Undertale, and Its just as hard as the one from Undertale. If you don't know what your doing and you arent good at platforming, you will be stuck on this Boss for HOURS! Yeah, It almost came to the point that I had to use God Mode to beat it, but I won a few tries after.
Like I Said, this is for True SMBX Masters, if you play this and you are just starting SMBX, you will most likely rage and never play this Again.

Please leave me some feed back here, I appreciate it a lot.
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=ajDwctGgwU4&feature=youtu.be

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Sans (RE-FIXED).rar
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Last edited by TepigFan101 on 29 Aug 2016, 5:04, edited 3 times in total.
Current Project : SMTFA
Coming Soon: NSMB DS Remake

I'm a nice and cheerful guy, so give me a holler if you need something! :gamer:

Discord:https://discord.gg/3HKcnFJ
Come to my discord to learn more about my stuff!

Yoshi021 M
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Post #2by Yoshi021 » 28 Aug 2016, 2:59

There is a small error which is actually my fault.
Change the Hurt Script to this:

Code: Select all

If val(Health)<=0 then
 call TCreate(Death, 0)
End if
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TepigFan101 M
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Post #3by TepigFan101 » 28 Aug 2016, 3:26

Yoshi021 wrote:If val(Health)<=0 then
 call TCreate(Death, 0)
End if
Got it. Thx
Current Project : SMTFA
Coming Soon: NSMB DS Remake

I'm a nice and cheerful guy, so give me a holler if you need something! :gamer:

Discord:https://discord.gg/3HKcnFJ
Come to my discord to learn more about my stuff!

Yoshi021 M
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Post #4by Yoshi021 » 29 Aug 2016, 2:42

Sans Battle Review

Aesthetic
There isn't much to say in graphics as they are supposed to be from undertale. The graphics are ripped from Undertale and consist of a black and white artstyle. The rinkas and and bones are like this, but not the podoboos, rinka blocks, or lava. It would have been nice if they were customized to look from undertale as they stand out a bit. The music is from undertale and make sense that it is there.

Design
I've never played something as hard as this. There were many times I wanted to give up. For the most part the attacks were fair, but there were some thing that should be done. The biggest problem is attack 16. You had to jump so high that it felt really unfair. The jumping is already hard enough, but you also had to deal with rinkas and a podoboo. I highly suggest to lower them by one block as they so high, I had trouble jumping over them as Luigi. Aside from that all of the attacks were pretty fair but difficult.
There were a couple of other things that need to be point out. The skeleton that shot out lava can actually be killed. Also, there were a couple of transitions between attacks that can be deadly. For example, in the beginning of attack 2, if you stand in the wrong place a block might spawn inside you killing you instantly. This happened a couple of times and I would suggest using the "!" to warn the player to not stand there.

Score
Overall, this is the hardest level I hope to play and I spent hours trying to beat it. This isn't really a normal level in SMBX and it's cool that you adapted such a different game into SMBX. Too bad it just lacks a bit of polish, but it's nothing that can't be quickly fixed
8/10

Video
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=UVMg21bCIbo

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"Going to University is FUN!" :pardon:

TepigFan101 M
Topic author, Duke
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TepigFan101 M
Topic author, Duke
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Posts: 110
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Post #5by TepigFan101 » 29 Aug 2016, 4:49

Yoshi021 wrote:Sans Battle Review

Aesthetic
There isn't much to say in graphics as they are supposed to be from undertale. The graphics are ripped from Undertale and consist of a black and white artstyle. The rinkas and and bones are like this, but not the podoboos, rinka blocks, or lava. It would have been nice if they were customized to look from undertale as they stand out a bit. The music is from undertale and make sense that it is there.

Design
I've never played something as hard as this. There were many times I wanted to give up. For the most part the attacks were fair, but there were some thing that should be done. The biggest problem is attack 16. You had to jump so high that it felt really unfair. The jumping is already hard enough, but you also had to deal with rinkas and a podoboo. I highly suggest to lower them by one block as they so high, I had trouble jumping over them as Luigi. Aside from that all of the attacks were pretty fair but difficult.
There were a couple of other things that need to be point out. The skeleton that shot out lava can actually be killed. Also, there were a couple of transitions between attacks that can be deadly. For example, in the beginning of attack 2, if you stand in the wrong place a block might spawn inside you killing you instantly. This happened a couple of times and I would suggest using the "!" to warn the player to not stand there.

Score
Overall, this is the hardest level I hope to play and I spent hours trying to beat it. This isn't really a normal level in SMBX and it's cool that you adapted such a different game into SMBX. Too bad it just lacks a bit of polish, but it's nothing that can't be quickly fixed
8/10

Video
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=UVMg21bCIbo

well, at least I got the Difficulty done right. Thanks for letting me know what to fix.

Added after 19 minutes 12 seconds:
Okay, I have now fixed the Obvious Issues in this fight :

(1) There are now Warning Signs after the First Attack, so you don't Instantly Die.
(2) the Jump Hurt Npc command wasn't working, so now, if you try to kill the Gaster Blaster at Attack's 6 and 14, you will be damaged now.
(3) Made the Blocks from Attack 16 now Favorable and now it can be done Easier.



Thats it, the Fight is now fixed. HAVE FUN!!!
Current Project : SMTFA
Coming Soon: NSMB DS Remake

I'm a nice and cheerful guy, so give me a holler if you need something! :gamer:

Discord:https://discord.gg/3HKcnFJ
Come to my discord to learn more about my stuff!


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