[Judge Needed]Cloudy Cliffside

Description: Place for SMBX-38A levels. You can also post them here.
Moderators: Lx Xzit, Yoshi021, 5438A38A, Semi-moderatos, Moderators

LeVitor
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Post #1by LeVitor » 27 Aug 2016, 1:22

Hi guys!
I've made an level for smbx 1.4.2, and i wanted to share it with you guys!
Credits goes to DarkMecha and BMatSantos, for the graphics.

Download!
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Last edited by LeVitor on 23 Sep 2016, 16:37, edited 5 times in total.

Yoshi021 M
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Post #2by Yoshi021 » 27 Aug 2016, 1:28

This was a fun level. The one thing I don't like is the clear pipes. It looks weird when you go in them.
What happened to your post in SMBX.org?
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LeVitor
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Post #3by LeVitor » 27 Aug 2016, 2:46

idk, i think the moderators removed it.

Yoshi021 M
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Post #4by Yoshi021 » 27 Aug 2016, 2:55

LeVitor wrote:idk, i think the moderators removed it.
Do you know who it was? SMBX.org is suppose to allow 1.4 in the level forum.
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LeVitor
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Post #5by LeVitor » 27 Aug 2016, 3:45

not really, it just appeared "this topic has been deleted"

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Post #6by Yoshi021 » 27 Aug 2016, 3:48

LeVitor wrote:not really, it just appeared "this topic has been deleted"
Okay, thanks.
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Post #7by Kley » 18 Sep 2016, 16:05

Okay honestly, this was one of the better levels I've seen, but there are a few things I want to point out to you. ;-)
I'll start with the good stuff.

The good:
The level looked very nice. The enemy placement wasn't too much or too little. Thanks for adding an optional star coin hunt, those always add an additional challenge to the level! Felt very traditional!

The bad:
Okay, I have to be truthful. The gameplay was pretty bland. If I wasn't just walking forward, I was waiting what felt like 10 seconds every time for the spinning platforms to stop spinning, and there is a lot of them. The second section was at least a slight change in gameplay, but not really. It was the same concept, just moving up, and some of the jumps were a little hard to make.

Try adding more gimmicks and concept to a level, rather than just straight platforming via running and jumping on the same kind of blocks over and over.
Maybe add some moving layers, events, an optional 2nd route to the level to add replay value to it. Hope this helps!

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Post #8by LeVitor » 18 Sep 2016, 23:25

I edited the rolling springs, but from the rest i can't do anything.
thanks for the advice!


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