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John Leagsdurg
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John Leagsdurg
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Post #1by John Leagsdurg » 5 May 2014, 18:50

I've registered in the forums just that i'm interested of checking out this cool engine, but can i ask some questions?

1. Will be there a chance to make custom NPCs for the new engine?
2. Is there a chance to make your own custom playable character for an episode?

Wohlstand M
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Wohlstand M
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Post #2by Wohlstand » 5 May 2014, 19:48

Welcome! :hi:

1. Yes, it will be avaliable:
-I made a abstract model of the future script language for NPC programming http://wohlsoft.ru/forum/viewtopic.php?f=17&t=112
-Now ALL THE GLOBAL settings of ALL objects is in the *.INI-files, which is free to modify. I am making it all accessible for the freedom of editing of objects, and with INI files you can define your own NPCs with custom numbers for not replace the existing. I will use the *.ini configs for customizing global settings for each episode, and for each level, if you want. But currently I am coding the editor for a start. Before I make the release of the gaming engine, the editor should be useful as a alternate level/world/npc-config editor for SMBX.

2. Yes:
-for using custom sprites, I am making a playable sprite calibration tool, and all points on the sprite (offset-X, offset-Y, height, width) defining in INI file for this sprite. And for characters I will make a parametric configuration for setting his(her) skills, speeds, jump forces, etc. And even the character's name (for a start, I am building the configuration that is compatible with SMBX, which has 5 characters).

But this tool I am making will be useful even for SMBX, for fixing wrong frames on user's sprites, but now I must capture all current physical collision boxes:
For example:
Source sprite:
http://wohlnet.ru/sentfile/peach-3.gif
Config for this sprite: (collision boxes and animations for events)
http://wohlnet.ru/sentfile/peach-3.ini
Collision boxed for same sprite:
http://wohlnet.ru/sentfile/peach-5.png

The sources of this tool is available on GitHub: https://github.com/Wohlhabend-Networks/PlatGEnWohl/tree/master/PlayableCalibrator I am going to publish the release version of it later
Last edited by Wohlstand on 12 Sep 2014, 18:13, edited 1 time in total.
Reason: Replaced link to calibrator's sources

Veudekato M
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Post #3by Veudekato » 6 May 2014, 13:30

Welcome! Please feel free to read the forum rules
My channel (PlatGEnWohl news and tutorials , smbx tests):
http://www.youtube.com/channel/UC6h-42umT14iR1wa3VkOs3Q

Kevsoft M
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Post #4by Kevsoft » 7 May 2014, 0:20

Welcome! :) Good luck and have fun on this forum board
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Wohlstand in interview:
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bossedit8 M
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Post #5by bossedit8 » 15 May 2014, 19:22

Hello new member, @bossedit8 is here and I wish you a nice time on this Forum Board.


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