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Posted: 30 Sep 2016, 15:06
by Pilzinsel64
ShadowGoomba24 wrote:Which version does it supports
Only SMBX-38A-Levels but you can easiely upload 1.3-Levels. Just open the level in SMBX 1.4 and save it. Done!
SMBX2.0-Levels will not be supported, because the engine is SMBX-38A.
Maby in the futur, if the PGE Engine supports SMBX 2.0 too, i will use PGE-Engine instand of SMBX-38A.

Posted: 30 Sep 2016, 15:15
by TheGreatMarioPerson
Cool. I Cant wait

New Screenshorts (Most Level Upload) [English-Screenshorts]

Posted: 6 Oct 2016, 19:50
by Pilzinsel64
GENERAL
Login again:
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Menu for Guests:
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Menu for registred users:
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LEVEL UPLOAD DIALOG
First page:
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Second page:
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Aviable levelthemes to select:
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Thumbnail page (Unfinished):
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Important files page:
(Not important to show you)

Test page - Bevor start:
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Test page - While testing:
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Informations about tevel testing for upload:
It's the same as by Super Mario Maker: To upload you must finish the level at every in the level included exit!
If you died, the test will automaticly go on. If you arrived an checkpoint, you'll start on the checkpoint.

Select level name:
Comming soon...

Upload:
Comming soon...



Much more screenshorts comming very soon ...

Posted: 6 Oct 2016, 22:45
by TheGreatMarioPerson
Wow it looks amazing
Well Done!

Posted: 6 Oct 2016, 23:56
by Yoshi021
It seems they are many grammatical mistakes in your preview. Do you need help on that? Other than that, it looks really good :good:

Posted: 7 Oct 2016, 7:33
by Pilzinsel64
Yoshi021 wrote:It seems they are many grammatical mistakes in your preview. Do you need help on that? Other than that, it looks really good :good:
I need translatots. One of Thema will correnct my Englisch.if i finished smbx online, bevor release, i will send you the lang- file. So, you are the first Person. Zhank You! :}

Posted: 7 Oct 2016, 22:49
by Meeky
Pilzinsel64 wrote:I need translatots. One of Thema will correnct my Englisch.if i finished smbx online, bevor release, i will send you the lang- file. So, you are the first Person. Zhank You! :}

I'd give it a go, but Yoshi021 is already covering the English base. If anyone needs some proofreading done, I can help out and make corrections.

Change the title to avoid direct nintendo and make uploader more generic or custom

Posted: 8 Oct 2016, 9:15
by P3rf3ctXZer0
I vote that we make things more generic to prevent nintendo from flagging the project and here is how.

- Make direct support to launch smbx in pge as an extension "Reason is basically all the can kill is the extension and then the actually online feature can and will be preserved."

- Change the project from smbx online to something like "Share and Play Engine" that way Nintendo cannot wreck your work. Make sure users use a dropbox for uploading to prevent being caught with any direct copywritten assets.

- Change the way the engine by having no uploads directly linked to extension hereby preventing and cause for copy write claim. "Use a sd4 hashed file link that hyper links the world to the engine directly in pge."

These all may be more work but ultimately prevent your project from being nuked by Nintendo.

Posted: 8 Oct 2016, 12:53
by Pilzinsel64
P3rf3ctXZer0 wrote:I vote that we make things more generic to prevent nintendo from flagging the project and here is how.

- Make direct support to launch smbx in pge as an extension "Reason is basically all the can kill is the extension and then the actually online feature can and will be preserved."

- Change the project from smbx online to something like "Share and Play Engine" that way Nintendo cannot wreck your work. Make sure users use a dropbox for uploading to prevent being caught with any direct copywritten assets.

- Change the way the engine by having no uploads directly linked to extension hereby preventing and cause for copy write claim. "Use a sd4 hashed file link that hyper links the world to the engine directly in pge."

These all may be more work but ultimately prevent your project from being nuked by Nintendo.

- No Dropbox, because if a file has to much traffic, then dropbox kill the donwnloadlink.
- Where are open links? Nowhere.
- I think "Share and Play engine" sounds bad. Maybe "SMBX World Wide".
- Do you mean that SMBX Online must be a part of PGE? Why?
- A different uploader? It think it's realy different.


I need help:
I need someone who crate me an new main background (because to use Nintendos SMM isn't the best idea). Please don't write any texts to the background.

Posted: 9 Oct 2016, 22:20
by Meeky
Pilzinsel64 wrote:- No Dropbox, because if a file has to much traffic, then dropbox kill the donwnloadlink.
- Where are open links? Nowhere.
- I think "Share and Play engine" sounds bad. Maybe "SMBX World Wide".
- Do you mean that SMBX Online must be a part of PGE? Why?
- A different uploader? It think it's really different.

- There are a multitude of other uploading services out there. I usually use MEGA, but there's also MediaFire and 4shared. (if you can stomach it)
- I personally think that Share & Play Play & Share is better than using the SMB property. Makes it less likely for your work to get taken down.
- Standalone applications and servers are definitely doable, so perhaps you can create something that "communicates" with the SMBX application.
User applications with original property can be possible in order to promote fair use. Just don't call it SMBX and you should be fine.
- It is safer to have application-driven uploads. This means the applications only use can only communicate with SMBX for level tests.
- Encryption is a plus if you can manage it. Makes it a lot harder, if not impossible, for the lawyers to go after you with complaints.

Posted: 10 Oct 2016, 7:42
by Pilzinsel64
Meeky wrote:
Pilzinsel64 wrote:- No Dropbox, because if a file has to much traffic, then dropbox kill the donwnloadlink.
- Where are open links? Nowhere.
- I think "Share and Play engine" sounds bad. Maybe "SMBX World Wide".
- Do you mean that SMBX Online must be a part of PGE? Why?
- A different uploader? It think it's really different.

- There are a multitude of other uploading services out there. I usually use MEGA, but there's also MediaFire and 4shared. (if you can stomach it)
- I personally think that Share & Play is better than using the SMB property. Makes it far less likely for your hard work to get taken down.
- Standalone applications and servers are definitely doable, so perhaps you can create something that "communicates" with the SMBX application.
User applications with original property can be possible in order to promote fair use. Just don't call it SMBX and you should be fine.
- It is safer to have application-driven uploads. This means the applications only use can only communicate with SMBX for level tests.
- Encryption is a plus if you can manage it. Makes it a lot harder, if not impossible, for the lawyers to go after you with complaints.
Read the first post!
I already cimmunicating with smbx.
I can' let upload to Mega because i haven' t Direct links.
The levels are hidden and will be already encrypted.
...

Added after 7 hours 43 minutes:
Renamed project to "P&S Engine" (= Play & Share Engine)!
Excuse me for the bad "and"-chars, there're the forms letters.

Info: New screenshorts comming verry soon!

Posted: 10 Oct 2016, 18:30
by Meeky
Pilzinsel64 wrote:Read the first post!
I already cimmunicating with smbx.
I can' let upload to Mega because i haven' t Direct links.
The levels are hidden and will be already encrypted.
...

My apologies for the confusion, it's good that your application already communicates with the needed executable. Also, I know not a lot of people use/enjoy MEGA, but I did list alternatives. Plus, it's good that you have encryption working well. Oh yeah, Play & Share is an excellent name. Even better than the one suggested! But I'd rather not make stupid posts and let you finish your project. I feel like I've kinda overstayed on this topic, so I should go back and tackle whatever I need to do.

Posted: 10 Oct 2016, 18:48
by Pilzinsel64
Meeky wrote:My apologies for the confusion, it's good that your application already communicates with the needed executable. Also, I know not a lot of people use/enjoy MEGA, but I did list alternatives. Plus, it's good that you have encryption working well. Oh yeah, Play & Share is an excellent name. Even better than the one suggested! But I'd rather not make stupid posts and let you finish your project. I feel like I've kinda overstayed on this topic, so I should go back and tackle whatever I need to do.

Thanks for the nice name "Play & Share Engine".
I see. I will try out the Mediafire-SDK and the MEGA-SDK┬┤. Maybe i will add a selection with: "P&S Engine Servers", "MEGA" and "Mediafire"

New Screenshorts

Posted: 11 Oct 2016, 18:35
by Pilzinsel64
Main Window

Image

Image

Info: New background made by BroDute.

Posted: 11 Oct 2016, 18:37
by TheGreatMarioPerson
I like the main window style. Well done

Posted: 24 Oct 2016, 20:39
by Pilzinsel64
If you would get any news and screenshorts about PS-Engine, just join here:
Join to Pilztools-Discord-Channel

Posted: 28 Oct 2016, 21:09
by P3rf3ctXZer0
Pilzinsel64 wrote:Main Window

Image

Image

Info: New background made by BroDute.

Great job thank you for taking a notice of my thoughts! I just didn't want you to lose your awesome progress. Also I can help be scattering downloads everywhere once its done and even keep a backup of source on my pc just incase we have to tweak things further. No worries I cannot code but if you pm any source files I will make a backup dedicated to it.

Posted: 29 Oct 2016, 0:50
by Alucard
Castle 3D background looks quite ugly, like in a random famgame from 2000`s or N64 game. Needs more detail.

Posted: 29 Oct 2016, 10:29
by Pilzinsel64
Alucard wrote:Castle 3D background looks quite ugly, like in a random famgame from 2000`s or N64 game. Needs more detail.
Okay, a new one is in progress ...

Posted: 30 Oct 2016, 9:08
by TepigFan101
will it be possible to play the 2p Battle Game with someone online?