Mega mario not working

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FlameBoi M
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Post #1by FlameBoi » 27 May 2016, 19:05

Hey, can anyone help me ?, I want to create a mega mario, I already created the effect, but It's bugged, also I created the .txt file, but still:

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(ignore the Kuribo, it's part of the graphic)

Pls I need to finish this effect...

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Post #2by OveralldPlumber » 27 May 2016, 20:18

Mega Mario has certain dimensions for it's frames, and I don't think .txt files work with effects.
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Post #3by FlameBoi » 27 May 2016, 20:35

I think they do, there's a big mario dead effect in SMBX GFX Pack...

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Post #4by h2643 » 27 May 2016, 21:15

They don't, SMBX actually captures the effect images, whether they are bigger than the original image or not, and displays them as is. Some effects like this one have limitations though.
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Post #5by OveralldPlumber » 27 May 2016, 21:35

Yeah. For example, the Mega Mario and Luigi sprites have a max width of 128 pixels for each frame.
Last edited by OveralldPlumber on 27 May 2016, 21:41, edited 1 time in total.
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Post #6by FlameBoi » 27 May 2016, 21:41

Ohhh crap, well thanks

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Post #7by OveralldPlumber » 27 May 2016, 21:42

No prob, Bob.
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Post #8by ILikeWoods » 28 May 2016, 9:09

Yeah, these limitations are always quite a problem, specially when you don`t always know them exactly. BTW: The idea of your brick mario is really nice. Simple, but nice, reminds me somehow of Super Paper Mario.

I could be kind of cool if we all could make an enhanced editor tutorial. The last one from SMBX 1.3. is more than outdated.

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Post #9by FlameBoi » 31 May 2016, 21:01

Yeah I'm trying to make the Paper Mario style, but seems Impossible :P

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Post #10by FlameBoi » 18 Nov 2016, 19:59

Does anyone knows the exactly limits for the dimensions of the mega mario ?????


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