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Oh thank you so much! Now I just made a video tutorial as of how to use them without any problems: Original link: http://www.youtube.com/watch?v=RekdI1PS5Dg Original link: http://www.youtube.com/watch?v=RekdI1PS5Dg | ||
It already does, actually... just not fully, you can't do anything to SMBX 1.4's layers and events yet in PGE, and some other stuff is missing too. Soon Wohlstand will add a full support for SMBX 1.4 files though. <Knux> h2643 the super computer
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Yes a new version! I cannot wait for 1.4.3, when it comes out! I also enjoy the new features, and maybe the Foo or it's particle effect may be useful for maps, like a foggy area that can only be cleared up by a switch and cannot be progressed further, but that is just my idea.
SMBX 1.4.2
----------------------- We're getting there. ![]() ![]() ![]() | ||
Hotfix!
5438A38A just sent me a small bugfix patch (one of fixes is a fix of hard-able enter into up-directed pipe bug) All public downloads are been updated (Except Mega target because he wasn't told me about state of that), Patch for quick update can be downloaded here: http://wohlsoft.ru/docs/SMBX_38A/smbx-1-4-2-patch-1.7z | ||
Thanks for the patch! SMBX 1.4.2
----------------------- We're getting there. ![]() ![]() ![]() | ||
where i put this file???
Last edited by h2643 on 23 Feb 2016, 23:56, edited 1 time in total.
Reason: don't quote huge posts for no reason, thank you | ||
Found a bug. Peach can not duck after she takes a hit. (or at least for me).
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As far, as I can test, this fixes crashing bug, but autosave issue is still here. | ||
You should uncheck 'Disable auto-saving' in the world settings. For convenience to debug, I check this but forget to uncheck it. | ||
Ok, done with auto-save. One more issue found: documentation is outdated does not describe SMBX 1.4.x-exclusive functionality. | ||
BugWohlstand, please tell 5438A38A, if i test my level with comand lines,
smbx will not load all my custom textures. I test it in level editor and then with comand lines. SMBX don't load backgrounds-, npc- and some block-and-tiles-textures when i load the level with comand lines. | ||
Oh wow! I'm very impressed :D Good job! (I wonder if he added more easter eggs XD)
Player of hedgewars!!!
![]() And hi... it's me from smbx Currently bug testing for Mac ![]() ![]() | ||
Uhm, why don't you tell him actually? He's just some posts above you... | ||
Oh, you're right! @5438A38A: I have found a bug. If i test the levels in level editor all my custom textures loads: https://gyazo.com/1adba903d0080d6af3a42507d5bcdb4a But if i load the levels in direct with comando lines, the most textures and npc-settings will not load: https://gyazo.com/9225cafd89122487eb3b2284df1c0ad0 Only 5% to 20% textures and npc settings loads. Added after 13 hours 23 minutes: @5438A38A: Can you add a "Game-Over-Level:"-Option to the overworld? So if the player get game-over he starts in the gameoverlevel and if he will exit this level he starts on the smbx-start-screen. | ||
Hey, guys!
If you have a suggestions for 5438A38A, you can make a topic here: viewforum.php?f=65 And report bugs here: viewforum.php?f=64 | ||
I was playing an episode (Invasion 2) and it was every level in world 1. | ||
I have a problem with the moving layers. I tested my level from 1.3.0.1 in 1.4.2 and the layers are not moving. In 1.3.0.1 I didn't have this problem. Please help!
![]() Current Project: ![]() Website: https://supermariobrosxgreendanedition.alle.bg You've cat to be kitten me right meow! ![]() ![]() ![]() | ||
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