[Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 23

Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Yoshi021, Lx Xzit, 5438A38A, Semi-moderatos, Moderators

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Post #121by xxxzzz1 » 2 Jul 2016, 14:02

Is the dude still working on this?

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Post #122by Yoshi021 » 2 Jul 2016, 14:59

Yes, but he isn't active in this forum.
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4th patch is up!

Post #123by Pilzinsel64 » 2 Aug 2016, 10:50

No downoadlink, because i think Wohlstand will update the public links later.
And ... what are the changelog or what are fixed?

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Post #124by Wohlstand » 2 Aug 2016, 10:55

Pilzinsel64 wrote:No downoadlink, because i think Wohlstand will update the public links later.
And ... what are the changelog or what are fixed?
He wasn't told what, just shortly "only bugfixes". All links here I keep up to date, or you also can watch for http://wohlsoft.ru/docs/SMBX_38A/

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Post #125by Lx Xzit » 3 Aug 2016, 0:00

This may be stupid question but are all links already updated? because I downloaded it and there's any difference... Also... can we get a download file for the patch only?
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Post #126by Yoshi021 » 3 Aug 2016, 5:51

Lx Xzit wrote:This may be stupid question but are all links already updated? because I downloaded it and there's any difference... Also... can we get a download file for the patch only?
Me too, I can't find any bugs fixes.
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New Update - 5th Patch!

Post #127by Pilzinsel64 » 3 Aug 2016, 10:18

We have to wait for Wohlstand that he update all public links. And what are the changelog?
Download SMBX 1-4-2 Patch 5

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Post #128by Lx Xzit » 3 Aug 2016, 10:49

Thanks for the download link! regarding the changelog, I think 5438A38A never make a changelog for patches (or at least I have never seen it).

EDIT: Just made a quick test and I realized that all Yoshi bugs are gone and now it's more polished!
Basically what I reported here has been fixed, and the custom sounds works properly.

Oh, also I realized the Script system now recognize all power-up statuses.
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Post #129by Yoshi021 » 3 Aug 2016, 17:55

These bugs are also fixed.
viewtopic.php?f=64&t=741
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Post #130by Lx Xzit » 4 Aug 2016, 19:28

This also was fixed:
viewtopic.php?f=64&t=954

However, the NPCs still have a no-gravity effect while liquids "Event Always" and "Event Once", though with the "Air" it isn't a problem.
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Post #131by Yoshi021 » 5 Aug 2016, 4:00

That annoying warp bug that broke Bowser's Tower Challenge finally got fixed!
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Post #132by Lx Xzit » 6 Aug 2016, 6:48

Also the error of the missing frame when two layers toggles got fixed! This error was kinda annoying, especially when making bosses. I'm impressed how many things got fixed so fast!
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Post #133by Yoshi021 » 6 Aug 2016, 7:20

Lx Xzit wrote:I'm impressed how many things got fixed so fast!
Me too! I hope it doesn't turn unstable again on 1.4.3.
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Update: Patch 6

Post #134by Pilzinsel64 » 11 Aug 2016, 19:55

Today I found a new patch again.
It's the 6th patch and you can download it here!

Do somebody have any informations about the 6th patch?

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Post #135by Lx Xzit » 11 Aug 2016, 21:14

OMG that was very fast! Btw how do you know when a new patch is available? I'm curious...

EDIT: I love the way the players don't make noice when they're sliding down a slope. I also love the way the Peach's fly and the Link's sword attack are fixed now, such as the Tanooki statue animations. I also love the new updates for liquids and they way players can stomp various enemies per jump. Oh, and the "Fullscreen" mode is available in the "Start-game" mode now (before it was only available in "Settings").
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Post #136by Wohlstand » 11 Aug 2016, 22:46

Wait a sec, i'll apply patch now
EDIT: All downloads are been patched!

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Post #137by h2643 » 15 Aug 2016, 19:56

Guess I'll mention this patch in the main SMBX 1.4 topic while I'm here.
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Post #138by Wohlstand » 16 Aug 2016, 0:48

h2643 wrote:Guess I'll mention this patch in the main SMBX 1.4 topic while I'm here.
Main topic points to persistent archives URLs which hosted at this server and mirror at Yandex.Disk which I updating only changed a version number (so, url changed itself)

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Post #139by Yave Yu » 16 Aug 2016, 16:09

@Wohlstand
Your sdl2mixer (new?) have a problem, some .it music couldn't play, such as mfmap6.it (ktkm25 in Mario Forever)...
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Post #140by Wohlstand » 16 Aug 2016, 19:33

y479021776 wrote:@Wohlstand
Your sdl2mixer (new?) have a problem, some .it music couldn't play, such as mfmap6.it (ktkm25 in Mario Forever)...
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Please send me those files, i'll check when I will come to home. That may be because two reasons: 1) when libModPlug detected corruption of that file, 2) it's not ImpulseTracker file, and contains data which doesn't supported by libModPlug (a library linked with SDL Mixer X to play lot of tracker music formats such as mod, it, xm, s3m, etc.)
EDIT: that file must be MOD, not IT (libModPlug is stupid to correctly identify MOD-file which usually has no magic number while IT has strict magic number). Just got MF myself and hacked that DLL and extracted music. At me it works fine (from PGE MusPlay utility). Try it yourself. Also be sure you have latest SDL Mixer X version (in latest patches has been included)
ktkm25.mod.7z
Extracted music by me
(23.11 KiB) Downloaded 64 times

Okay, I think, I need to take better version of libModPlug library or take alternative (also used libMikMod, but it in some cases working buggy and crashfully - a reason I used libModPlug)
EDIT: I found better way to improve detection of this file format: just readed specification, and that possible to check at 0x438 offset (http://www.fileformat.info/format/mod/corion.htm)

As exit, I suggesting you to open your file in the http://openmpt.org/, and save it into TRUE ImpulseTracker format and then retry it


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