[Released] Super Mario Bros. X by 38A v. 1.4.5 - Patch 31.1

Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Yoshi021, Lx Xzit, 5438A38A, Moderators, Semi-moderatos

5438A38A
Topic author, Developer
Developer
5438A38A
Topic author, Developer
Developer
Reputation: 52
Posts: 13
Joined: 25 Jan 2016

Post #1by 5438A38A » 21 Feb 2016, 16:18

Any unofficial but reliable documents, changelogs, screenshots are welcome.
You can freely edit this post or insert them to the archive.

Teascript-vb documentation: https://wohlsoft.ru/pgewiki/Category:TeaScript.vbs

Up to now, all bugs which reported in correct format have been fixed, you can continue to report bugs, they will be fixed in a while if you report them in correct format, there are lots of good examples can teach you how to report them in bug report forum.
Of course, you can ignore these rules and report them casually, or keep silence and waste your time on wait a 'perfect' version, I don't care that.

Anyway, I can fix a bug in a few minutes if you reported it correctly, much shorter than reply those wrong formatted posts, and I don't want to waste more time on reply. so, if I can't repeat the bug you reported, I will replace the Topic icon of your post to 'Green Question Mark', that means you need to upload more details(level files, scripts, videos, images etc) if you really want to the fix it, after enough details are added, the Topic icon will be reset. If I think what you reported IS NOT a bug, the Topic icon will be replace by 'Blue Infomation Mark', you can also upload more details(to show how it works in previous version) if you still have question.


The online video/image hosting sites in the following list(Incomplete, but appeared in bug report forum) are inaccessible in my region, you'd better consider this before report bug:
Online video: Youtube, Dailymotion
Image hosting: Imgur, Discord CDN, Dropbox, Postimg.cc
Cloud drive: Google driver, Dropbox, Yandex


Downloads

Full game package (Already includes all latest patches)
Mirror 1 (WohlSoft) password: smbx38a
Mirror 2 (Yandex-Disk at Wohlstand) password: smbx38a

Tip: To unpack 7z archives is suggested to use the 7-Zip archiver.
Be careful! Some antiviruses may detect "smbx.exe" as a "heruristic/generic trojan". It's a false positive caused by heruristic scanners of antiviruses. If you got an antivirus report like "HEUR", "Generic", don't worry, it's one of possible false positives caused by a heruristic scanner. If you getting alarm of your antivirus, feel free to send the smbx.exe to your antivirus software vendor as a false positive to let them verify it and make an update that will fix this false positive. Avast Antivirus also gives "DREP" alert which means "Unknown reputation". It's paranoia regarded to rare files. It should go away after ~10+ downloads on various devices.

Small update packs

** To use these files, you MUST download a full game package first. **
Fix version(EXE Only):
The version number will appear in the bottom of splash screen from patch 6, you can check it to see whether you are using real patch x, since some anti-virus softwares may stop you to patch files.
Patch 31.1:
* Mirror 2 (Wohlsoft)
* Yandex.disk has been blocked in my region*
*
smbx145_exe_35.zip
(2.56 MiB) Downloaded 25869 times
password: smbx38a

Patch 31.1 only fix this bug

Manual: How to install the game on Windows
  • Open Windows Security (in settings) and go to "Virus & Threat Protection"
  • Scroll down to "Virus and Threat Protection Settings"
  • Turn off "Real-Time Protection" (you can turn it back on after you’re done)
  • Extract SMBX-38A 1.4.5
  • Click "Add an Exclusion"
  • Select "Folder"
  • Find and select SMBX-38A 1.4.5

And that's it!

Don't forget to re-enable Windows Security!

Written by Sonya Sanchez

Most fresh SDL-Mixer-X sound library:
* Latest build
(Get this to apply bug-fixes related to sound/music processing or get support for some new features like MIDI/MOD/GME tempo factor, and also the gain factor: from this archive you need the SDL2MixerVB.dll file only)


Super Mario Bros. X 1.4.4 (Outdated)
Changelog
Engine Updates
  • The editor got a UI revamp, no longer attempting to fit into the legacy SMBX 1.3 style.
  • Updated the script engine.

Blocks
  • You can now attach wings to blocks. The movement pattern of blocks varies according to the type of wings.
    • If you want to let a large chunk of blocks move together, make big (in size) blocks using the custom blocks function and place them, instead of placing a bunch of small blocks.
  • Added some new customable properties to blocks.
  • Custom blocks that applies to the world map is now supported.
  • Supersized (HUGE) platforms are supported again.
  • Added OnScreen event for blocks that triggers every frame as long as the block is on the screen. (Overusing this event is not advised)
  • Built-in events for blocks can be configured to run scripts directly and some of the events has now more parameters that can be acquired by scripts.

Backgrounds
  • Custom background objects that applies to the world map is now supported.

NPCs
  • You can now attach wings to NPCs. The movement pattern of NPCs varies according to the type of wings.
  • The actual size of NPC-56 (Clown Car) can now be changed according to the custom NPC settings.
  • There are more NPCs that can be shot by Fire Piranha Plants, and NPC-52 can now shoot NPCs.
  • NPC-42 (Eerie) can now move vertically.
  • Bullet Bills can now be configured to chase players.
  • Added some new custom NPC options.
  • Big NPCs can no longer directly have parachutes attached on them or be put into bubbles, as this feature is commonly reported as a bug.
  • Built-in events for NPCs can be configured to run scripts directly and some of the events has now more parameters that can be acquired by scripts.

Warps
  • Added transition effects for door type and pipe type (in the same section only) warps.
  • Built-in events for warps can be configured to run scripts directly and some of the events has now more parameters that can be acquired by scripts.

Liquids
  • Added several new types of liquids.
  • Added some new options to the force direction of liquid force fields.

Event and Layer
  • Added a new special event: Screen Shake.
  • Added a new special event: Pause at Status Change: Any objects stop moving when the status of characters is changing.

Misc
  • Custom effects that applies to the world map is now supported.
  • You can now fully customize the object selection windows. NPCs, blocks and other objects of different types can now be put in a single window.
  • The level editing window can now be resized. This only affects the editing process.
  • Changed the UI style of the editor and the editor interface got an overhaul.
  • The auto paint tool is now fully customizable and supports more objects. Objects with GFX expansions now works well with this tool.
  • Section boundaries is now recognized by the auto paint tool as blocks to attach.
  • More image formats are now supported by the level image exporting function.
  • You can now apply sound effect customizations to levels individually.
  • The special BGM of P-switches, Stop Watches, Super Stars and Mega Mushrooms can now be customized.
  • The values of global variables can now be changed in the variable window when testing a level.
  • Improved the script editor, added some keyword hints.
  • Reworked the object swapping tool. You can set multiple swap results and even probabilities of each.
  • Reworked the level boundary tool and merged the Reset Camera menu item with this.
  • Reworked the object counter in Debugger. You can now customize the types of objects to be counted.
  • Auto paint mode now works well with flip tools.
  • Selection tools now works in world map editing mode.
  • Added pop-up selection boxes for convenient selection when inputting or finding IDs of objects.
  • Added pop-up selection boxes when a certain file name needs to be inputted.
  • The reserved items will no longer always drop from the middle of the screen when custom HUD configurations are active, the drop position is determined automatically.
  • Removed the music test feature in World Editor. This feature is moved and merged to Music Manager. You can change the paths of default music files and the music that plays when editing levels.
    • If a custom background music is playing when editing levels, the music will not stop even if the game window lost focus.
  • Replaced language files with Editor Language Configuration Tool, where all strings that you see in the editor will be automatically listed, and you can translate them into other languages.
    • Most changes will be applied after restarting the editor, and some changes will take effect instantly. Besides, you can export your translations as files to share with others.
    • Only loaded strings will be recorded, and newly found strings will be appended to the string list. Therefore, opening (and closing) all windows in the editor is suggested before you translate.
    • Every translated string will have an generated unique ID associated. When the game updates, outdated translated strings will not be loaded and unchanged strings will work as usual.
  • Added Recent Levels so you can open recently opened levels conveniently.
  • Changing sections and pressing 'Esc' key to stop level testing no longer resets the editor camera.
  • Added Preference Settings to the editor. The editor can now memorize some preferences of users, but this will make the editor take more time (a few seconds) to launch for the first time.
  • Added Default Graphics Editing Tools for configuring object customization interfaces.
  • Global string variables are stored in the save file, the same as global value variables.
  • The main game now supports "windowed fullscreen" mode.
  • Slightly adjusted the physics.
  • Levels that have scripts with compile errors can no longer be loaded in the main game, but are still playable in the editor by disabling the scripts with problems.

Bugs
  • Fixed the bug that Goal Poles do not work with world maps.
  • Fixed the bug that some resource files can not be properly loaded under certain circumstances.
  • Fixed the bug that some custom configurations on Effects are not working in some situations.
  • Fixed the bug that the option to disable the intro animation when warping between levels is not working.
  • Fixed some more bugs that have ever existed for a long time.

Screenshots
Spoiler
Image
Image
Image

Downloads
Mirror 1 (WohlSoft.ru)
Mirror 2 (Yandex-Disk)
Mirror 3 (MEGA)(Patch-2)

Fix version(EXE Only):
Patch 2:https://mega.nz/#!W9s2BBCS!m2EnSAwK1fbVbS7q_ve61kZn5eIKrV_tPgg-wQjTCe4
Super Mario Bros. X 1.4.3 (Outdated)
Changelog

Engine Updates
  • Added the GFX expansion feature. A single object in the game can now have up to 65536 different GFXs. Tiles, scenes, paths, levels, blocks, backgrounds, NPCs and effects are all supported.
    • From now on, there won't be any objects with the same function but different GFXs (like re-colored versions of a block) in a new update. You can manually add them using this feature.
    • Objects with this feature enabled will show a GFX-selection window in the editor when selected. Click on the icons in the window to make your choice.
    • You can drag the window to a proper place or double-click its status bar to minimize it if you find it disturbing.
  • Updated the script engine.

Block
  • Added slope platforms and oneway gates. Enable them in Custom Blocks.
  • You can now set different physics for players and NPCs.
  • Adjusted the physics of slopes.
  • You can now customize the graphics and physics of blocks. Added the Custom-Block Editor with a GUI, Right-click the icon of the object to open the customization window.
  • You can now stretch the graphics of a single block in the level.
  • Added the 'name' property for blocks.
  • Added advanced settings for the contents of blocks. Right-click the content picture to reveal them.

NPC
  • Added the Custom-NPC Editor with a GUI, Right-click the icon of the object to open the customization window.
  • The GFX expansion feature for NPCs is disabled by default and you can enable it in the Custom-NPC Editor.
  • Added some new Custom NPC codes.
  • Added the 'name' property for NPCs.
  • You can now arm your NPCs with parachutes (SMW). Warning! Attaching parachutes to large-sized NPCs is highly disapproved.
  • Added Baby Yoshies (SMW) and polished them. You can now enable / disable their overpowered abilities in the Advanced NPC Settings panel.
  • Added the Flag Pole (SMB) and the corresponding Level Exit settings in world maps.
  • Added Micro Goombas (SMB3).
  • Added Magikoopas (SMW).
  • Added an option in the Advanced NPC Settings panel for Nipper Plants to turn them to Fire Nipper Plants.
  • Add an option for Piranha Plants to turn them to Ice Piranha Plants.
  • Add an option for Fire Bros to turn them to Ice Bros. You'll use the GFX expansion feature to set their GFXs, though.
  • Add options to modify the explosion range and count down time for SMB2 bombs.

Warp
  • Added two-way warps.
  • Added pipe cannons that fires players out. You can set the projection range.

Background
  • You can now customize the properties of backgrounds. Right-click the icon of the object to open the customization window.

World
  • You can now customize the properties of tiles, scenes and levels. Right-click the icon of the object to open the customization window.
  • Added Game Over Level settings.

Misc
  • Added the wall jump system. You can enable it in special events.
  • Added SMB3 power-up system. You can enable it in special events.
  • You can now add Yoshi eggs to the world map inventory.
  • You can now customize the properties of effects. Find the panel in the Advanced Level Settings.
  • Made the tools in the editor more accurate when drawing lines and rectangles.
  • Added a debug window for to show the debug information outputted by scripts.
  • With light system enabled, the lighted area of players now shrink when they die instead of disappearing instantly.
  • Added a quick way to select the contents of blocks. Left-click the picture box.
  • You can now select objects. Switch the edit mode to 'Selection' and use Rectangle, Line or Circle tools and then you can drag-drop objects.
  • Adjusted the limit of triggering times in a single frame for several Autorun events.
  • Added triggering parameters for Autorun events.
  • You can now make your levels(not episodes) read-only, which means that they can still be opened and played but no longer modified.
    • You can set multiple permissions for the level, like permissions to cheat, view scripts, observe the level and so on.
    • The process will encrypt the graphic files and text files but not the music files.
    • A 256-byte key will be generated right after the encryption. You can use the key to decrypt the level.
    • You can specify a full access key and anyone who has it will grant the permission to view all contents of the level.
  • *Added inter-process communication features based on memory mapping for developers. After opening a level using command lines, developers can now use specific methods to tell the game to perform special tasks.
  • *Added 'something interesting' to the editor

Bugs
  • Fixed the bug in the script engine that may lead to illegal memory access.
  • Fixed the bug in the script engine that may cause 'subscript out of range' crashes when there are syntax errors in a script.
  • Fixed the bug in the script engine associated with the system language that may cause 'subscript out of range' crashes.
  • Fixed errors with the auto paint tool when you place slopes.
  • Fixed the bug preventing the auto-save function.
  • Fixed the bug that level names in packed maps become case-sensitive, also removed automation errors occurring when packing certain maps.
  • Slightly adjusted and optimized the game's physics.
  • Fixed a bunch of bugs that have ever existed for a long time.

Screenshots
Spoiler
Image
Image

Downloads
Mirror 1 (Wohlsoft.ru)
Mirror 2 (Yandex.Disk)
Mirror 3 (MEGA)

About bug reporting
Generally, the bugs will be fixed if you properly reported them and they can be reproduced, if the "bug" you reported hasn't been fixed, that may be because:
  • You didn't report them properly. You should report a bug with instructions, pictures or videos explaining how to trigger it, and more detailed instructions are preferred if the triggering process is complex. If a bug is always happening in a specific level, you should upload the level file when reporting.
  • What you reported is not a bug. You found some features didn't work ONLY in your level but works fine in other level, why do you think this is a bug?
  • You found a feature differ from what you expect, and it has no help to your episode, so you think this is a "bug", why do you think so?
  • You reported too many bugs and I forget to fix some of them.
If you insist on reporting bugs in your own way(didn't report them properly), your report will be ignored.
Super Mario Bros. X 1.4.2 (Outdated)
Changelog

Engine Updates
-Updated DirectX8 to DirectX9.
-Replaced Gdiplus with Freeimage, so MSCOMCTL.OCX is no longer needed, and the game requires NO dlls to register.
-Replaced Fmodex with SDL2 Mixer.
-Greatly improved performance.
-Layers and events are supported for world maps now.
-Updated the script engine.

Worlds
-Upgraded 'Music Components' in world maps to 'Area Components', enabling more functions.
-You can now set the boundary of the world map, sailing areas, item-triggered areas and so on.
-Area sizes are customable.
-Upgraded 'Level Components', introducing random movements of levels.
-You can set the path and the destinations, and the level will move randomly between destinations.
-Added events for level entrance and exit.
-Added 'one-time-use' levels.
-Added other miscellaneous settings.
-Add paths toggling the ability of passing every turn.
-The number of star coins are now shown on the world map.
-Added events for world maps, with events, you can:
-Toggle the state of showing of the layers.
-Move the layers around, multiple moving patterns are supported.
-Make the events auto-executable with condition settings.
-Messages on world maps are now supported.
-Use sys(starcoincount) in expressions to get the star coin count.
-3 new items for world maps are added: Music Box, Anchor and Warp Whistle.

NPCs
-Added balancing lifts (SMB).
-Added all-direction flamethrowers (SMB3).
-Added Foo (NSMBWii).
-Added Springboard (SMM, in SMW style)
-Added a new Custom NPC Code.
-zposition:A float number, determining the showing order of the NPC, ranges from 0 to 1.Set this to 0 will make the NPC shown in the foreground and 1 to make it shown in the background.

Warps
-Added a new warp style: zero-delay warp(Loop).
-Some types of the warps have the ability to resize now.
-Added warps only available for mini characters.

Misc
-Added the support of custom sound effects affecting the whole world map.

Liquids
-Added an 'eraser' air fluid erasing all physic effects of other overlapping fluids.

Bug fixes
-Many bugs that were not supposed to occur are fixed.

Downloads

Mirror 1: https://smbx38a.wohlsoft.ru/downloads/smbx38a-1-4-2-password-smbx38a.7z
Mirror 2: https://yadi.sk/d/ExuViITfpF2WV

About Scripts
Spoiler
Here are some script examples, you can download and learn how to use teascript.
Download


FakeVirus M
Our friend
Our friend
Avatar
FakeVirus M
Our friend
Our friend
Reputation: 12
Posts: 65
Joined: 10 Aug 2016
YouTube

Post #581by FakeVirus » 23 Jun 2018, 13:00

Ludwig_Koopa04 wrote:
Lx Xzit wrote:
5438A38A wrote:long
long
In my opinion,He should work together with the 2.0 Team.They have the original source code!Both,the 2.0 Team and 5438A38A are very,VERY good programmers.


Dear 38A,if you want to get some money for your engine,open a Paytreon Account like Wohlstandt did before so people can support you.Personal,I would support you for your engine,it is very great!

38a shouldnt make profit out of this, nintendo will take it down quicker
"sonic and mario dont go together"
-a wise man

Hoeloe F
Nice citizen
Nice citizen
Hoeloe F
Nice citizen
Nice citizen
Reputation: 5
Posts: 16
Joined: 3 Nov 2014

Post #582by Hoeloe » 23 Jun 2018, 13:59

Also, the SMBX2 developers reached out to 38A a while ago to talk about collaborating. He has been nothing but scathing towards us, and to be perfectly honest, would almost certainly hold back development of X2 if he were involved in it. We gave him a chance for us to all collaborate and work together, and instead he chose to insult us. I'm going to say it here: despite what he thinks, 38A is NOT a good programmer. The engine has some merit, but that's in spite of his skills, not because of them.

Bigpokemonfan
Passerby
Passerby
Bigpokemonfan
Passerby
Passerby
Reputation: 0
Posts: 4
Joined: 28 Jun 2017

Post #583by Bigpokemonfan » 23 Jun 2018, 20:25

Are these downloadable files safe? I afraid they contain a heuristic virus.

I used Norton Security.

Edit: I forgot to mention this virus is actually Heur.AdvML.B and I don't want it block access to my computer.

Stardown
Our friend
Our friend
Stardown
Our friend
Our friend
Reputation: 19
Posts: 55
Joined: 9 Aug 2017
Website

Post #584by Stardown » 23 Jun 2018, 21:23

Is the game cancelled or just delayed until further notice?

Lx Xzit M
Moderator
Moderator
Avatar
Lx Xzit M
Moderator
Moderator
Reputation: 403
Posts: 762
Joined: 9 Nov 2015
Website Youtube channel URL

Post #585by Lx Xzit » 23 Jun 2018, 21:35

Stardown wrote:Is the game cancelled or just delayed until further notice?
delayed(*)

the GaMERDoG M
Viscount
Viscount
Avatar
the GaMERDoG M
Viscount
Viscount
Age: 19
Reputation: 32
Posts: 360
Joined: 11 Mar 2017
Location: Biysk, Russia
Website

Post #586by the GaMERDoG » 24 Jun 2018, 6:01

Bigpokemonfan wrote:Are these downloadable files safe? I afraid they contain a heuristic virus.

I used Norton Security.

Edit: I forgot to mention this virus is actually Heur.AdvML.B and I don't want it block access to my computer.
You ran into a false positive.
Image
* (Taking off when the russians become isolated from outer internet.)

ImageImageImage

Check out my Artwork Train!
Image

Emoji wars: Team Doghouse
skpr ( :tux: 1)/elempow=linux/atktype=rang+mel/5df/5at/5sp/arm=none/wep=orders/maxhp=100
kowalski ( :tux: 2)/elempow=linux/atktype=rang+mel/5df/3at/5sp/arm=none/wep=brain/maxhp=100
rico ( :tux: 3)/elempow=linux/atktype=rang+mel/7df/7at/5sp/arm=none/wep=mouth/maxhp=100
pvt ( :tux: 4)/elempow=linux/atktype=rang+mel/3df/1at/5sp/arm=none/wep=cuteness/maxhp=100
lighthouse64 ( :warning: )/elempow=sound/atktype=ranged/5df/8at/7sp/arm=none/wep=mic/maxhp=100

Image

The0x539
Passerby
Passerby
The0x539
Passerby
Passerby
Reputation: 0
Posts: 1
Joined: 12 Apr 2017

Post #587by The0x539 » 24 Jun 2018, 6:49

lol

Minus
Passerby
Passerby
Minus
Passerby
Passerby
Reputation: 10
Posts: 1
Joined: 24 Jun 2018

Post #588by Minus » 24 Jun 2018, 8:34

Speaking as somebody who has generally stayed out of the 38A vs 2.0 debates, has tried to refrain from making character judgments, and has tried to hold at least a little respect for you for what you managed to pull off, man, what is with you, dude? You complain about how nobody helps you or makes any contributions when you made the engine closed source to begin with, you complain about "cheaters" getting access to the features you locked away behind dumb mini-games, because they were supposed to endure those mini-games as "punishment" instead (in which case, if you're so put out about it, why even include them to begin with? In a community built on reverse engineering the SMBX engine, of course that's going to happen), you complain about how you don't turn any profit for your fangame of a Mario fangame, and all the while, you carry yourself with the maturity of a two-year old in your interactions with others, including those who brought your engine to the limelight in the first place and worked hard to give it the recognition they thought it deserved, and those who were interested in working with you to improve your work.

In any case, it's clear that this engine didn't give you the results you expected, so maybe it's time you take a long look at just what you were expecting. If you were expecting instant fame and fortune, maybe it's time you choose another path, because this isn't going to be the path that's going to get you there - particularly if you don't learn how to get off of your high horse and show a little bit of humility and some damn human decency to the people around you.

DuckSalmon
Nice citizen
Nice citizen
DuckSalmon
Nice citizen
Nice citizen
Reputation: 3
Posts: 18
Joined: 25 Aug 2016

Post #589by DuckSalmon » 24 Jun 2018, 12:26

Punish his own fans
Good Job Boy

Core
Our friend
Our friend
Avatar
Core
Our friend
Our friend
Age: 19
Reputation: 15
Posts: 64
Joined: 29 May 2014

Post #590by Core » 24 Jun 2018, 18:08

I don't know if i still can use your engine, but i think that was truth about you - begin a total jerk. With hiding features in minigames, you don't punish people, but you're limiting people. Not just that, but minigames are pointless and some of them are impossible. And not just that, but you're limiting your fanbase, with all those rules of bug reporting.
We didn't really made that much contributions because you're limiting everything. Source code is closed. What do you think we can do? If not that, then what about all your fans reporting a bugs to you, and making full discord servers, dedicated to you (Yoshi021), and fans, who made a really great scripts (such as Catskart). What about them?
You REALLY expected a profits from a Mario Fan game? Of course, you can create other projects, which isn't fan games, and get moneys from them, but you said about your smbx engine. If you need money, you can do everything, but expect a Nintendo to take you down, if you're making a payable mario fan game. I may be not right, but still. If its not illegial, then why do you expect people to pay you for your smbx engine, if i think theres no way to? And as i said, you could do some other stuff
Really.
You should have been expecting someone hacking your game, because you are limiting a game, a fan base. Thats why it happened.
Also punishing your fans by hiding features? Seems like theres no limitation to your contempt to your own fanbase.
Yeah, this is result of YOU begin a such person, and a result of YOU limiting your game.
Your smbx engine engine is not bad, but even you, beign a author of this game, seem like an opposite.

Conrad.tf
Nice citizen
Nice citizen
Conrad.tf
Nice citizen
Nice citizen
Reputation: 6
Posts: 19
Joined: 24 Jun 2018

Post #591by Conrad.tf » 24 Jun 2018, 18:14

If you want to get some money for your project and without being sued by Nintendo, you can open a Youtube channel and upload shitposting. Open a Patreon for the "videos" (obviously it is for the project) and voila, you will have money. Just do not mention anything about the project in the Patreon.
Please, don't delete the features

Yoshi021 M
Moderator
Moderator
Avatar
Yoshi021 M
Moderator
Moderator
Age: 23
Reputation: 170
Posts: 693
Joined: 15 Feb 2016
Location: Yoshi's Island

Post #592by Yoshi021 » 24 Jun 2018, 18:29

(I forgot to post this before....but I forgot)
Image

Hey 38A, we all know you love using the "Hide Online" feature in the forums. I know you have read all of our responses and you are choosing to ignore us. Why not
answer us instead?
Links
ImageImageImage
Image
Image
"Going to University is FUN!" :pardon:

Greendan M
Viscount
Viscount
Avatar
Greendan M
Viscount
Viscount
Age: 22
Reputation: 81
Posts: 300
Joined: 26 Apr 2015
English Pronouns: He/Him
Location: Planet Caturn
Youtube channel URL

Post #593by Greendan » 24 Jun 2018, 22:11

I don't understand your intentions, 5438A38A. What is the thing that keeps you motivated to work on your engine? What is your goal? I doubt that it is to please the community, because obviously punishment is not a way to show that you care about it. And I don't see why you worked so much on these hidden functions, if nobody is going to be able to use them. And that is because they are locked behind minigames, some of which are impossible to beat. But why? You could easily make them accessible and I am sure that the users will be happy. And there will be nothing but positive feedback towards the engine. Haxagon was just a way to make the engine even more useful and enjoyable than it already is. But you decided to punish us because of our desire to use these features. But note that punishment and deprivation is not the right way to the success. And what exactly is the price you want us to pay for making the suggestions? We are giving them to you just so that your engine can be improved even more. We are contributing to the engine by creating levels and overall by using it and making it more popular, but if you punish us for doing so then how do you expect us to do that? :(

A response from you will be greatly appreciated, even though I know it is unlikely.
Image
Current Project:
Image
Website: https://supermariobrosxgreendanedition.alle.bg

You've cat to be kitten me right meow!

Image
Image
Image


I Support:
Image
Image

DarkMatt
Passerby
Passerby
DarkMatt
Passerby
Passerby
Reputation: 5
Posts: 2
Joined: 23 Sep 2016

Post #594by DarkMatt » 25 Jun 2018, 11:06

5438A38A wrote:As a response to cheaters...
1. The released date of smbx 1.4.5 will be postponed indefinitely, depending on my mood.
2. The hidden functions will be completely remove in smbx 1.4.5, if you map used these features, you map will be broken.
3. No documents(changlogs, script help file, example levels etc.) will be offer in smbx 1.4.5.
4. The source code will never be published.
Why did this happen?
"You can use ANY accessible tools or methods to beat this game, including calculators, search engines and other people. However, cheat engine or so-called 'debuggers' are NOT allowed."
1. I didn't get any profits from this project.
2. A lots people ignore my rules of bug reporting and feature suggestions.
3. They paid no price and made no contributions and make a ton of suggestions.
4. I add minigames as a punishment, but some people hacked it.
5. So this is the result.
You. 38A. What is wrong with you?

You, spent a bunch of time reverse engineering a dead engine, actually did work people were impressed with, refuse to have any sort of positive relationship with other teams who have done the same thing you have, get passive aggressive with your work and the community behind it, and then just straight up say screw you all for getting disrespected, took your ball, and went home?

People DEFENDED your work. People argued on end why your work was better. People went so far as to insist to others that it'd get better, that you would support both your work and your community, that you would care for what you did. You had an actual community of people who thanked you, respected you, and defended you. If THAT doesn't make you satisfied at what you did, then why even waste that much time? I'm not even going to talk about how many times you've made mistakes. I'm just going to say you seriously need to reconsider your life goals if you wasted so much time on this, which you are kicking to the curb because you hate people.

I'm not going to take a stance on the hypotheticals; things like, "How passive aggressive were you really?" and, "Did you seriously make this to make money off it?" All that pales in comparison to the biggest issue you have, that everyone here now sees. I don't care about your reputation. I care about your actions. And there is no mystery to this latest action.

So I'm not going to ask any questions that go on about the details of your mistakes. I'm going to cut right to the chase:

Why did you even do this?

Please redeem yourself by explaining at least this. The more you run away, the more guilty you are.

You owe this not to me, not to anyone who you see as your enemies, but your community, the people who posted on this very subforum. You owe THOSE PEOPLE an explanation. A real one. Not this, "I'm done because of these reasons," half-hearted excuse for being the most irresponsible programmer I've seen in a while.

Spectra
Duke
Duke
Avatar
Spectra
Duke
Duke
Age: 23
Reputation: 6
Posts: 125
Joined: 30 Jan 2018
Location: The dream star
YouTube

Post #595by Spectra » 26 Jun 2018, 9:11

5438A38A wrote:4. I add minigames as a punishment, but some people hacked it.

What do you mean Punishment?
-No interesting comments here-

Mushroom King
Marquis
Marquis
Mushroom King
Marquis
Marquis
Reputation: 35
Posts: 160
Joined: 31 Dec 2015

Post #596by Mushroom King » 26 Jun 2018, 13:36

Punishment:
-the infliction or imposition of a penalty as retribution for an offence.
-a penalty inflicted as retribution for an offence.

The real question now should be: what was the offence deserving such a retribution to begins?

Newspaper Zombie
Close friend
Close friend
Newspaper Zombie
Close friend
Close friend
Reputation: 64
Posts: 84
Joined: 21 Feb 2016

Post #597by Newspaper Zombie » 26 Jun 2018, 13:36

[Deleted Message]
Last edited by Newspaper Zombie on 20 May 2023, 21:50, edited 1 time in total.

h2643 M
Forum admin
Forum admin
Avatar
h2643 M
Forum admin
Forum admin
Age: 23
Reputation: 112
Posts: 330
Joined: 15 Feb 2014
Location: Ukraine
YouTube

Post #598by h2643 » 26 Jun 2018, 21:03

OP wrote:As a response to cheaters...

Good ImageImageImage

Actually guys Idk if he was reading your posts since last time he visited this place 4 days ago
Spoiler
Image
but he may have read them while being logged out...
<Knux> h2643 the super computer

Yoshi021 M
Moderator
Moderator
Avatar
Yoshi021 M
Moderator
Moderator
Age: 23
Reputation: 170
Posts: 693
Joined: 15 Feb 2016
Location: Yoshi's Island

Post #599by Yoshi021 » 26 Jun 2018, 21:19

h2643 wrote:
OP wrote:As a response to cheaters...

Good ImageImageImage

Actually guys Idk if he was reading your posts since last time he visited this place 4 days ago
Spoiler
Image
but he may have read them while being logged out...

He goes invisible when coming to the forums.
Links
ImageImageImage
Image
Image
"Going to University is FUN!" :pardon:

Lx Xzit M
Moderator
Moderator
Avatar
Lx Xzit M
Moderator
Moderator
Reputation: 403
Posts: 762
Joined: 9 Nov 2015
Website Youtube channel URL

Post #600by Lx Xzit » 27 Jun 2018, 1:10

He can visit the forum as a guest. Also in fact, that hidden user was not 38A (I've been other hidden users aside from him). If it was 5438A38A his last active date would have changed


Return to “Super Mario Bros. X by 38A (SMBX-38A)”

Who is online (over the past 5 minutes)

Users browsing this forum: 8 guests