[Released] Super Mario Bros. X by 38A v. 1.4.4 - [SUSPENDED]

Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Lx Xzit, Yoshi021, 5438A38A, Semi-moderatos, Moderators

ArnarTheMelon
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Post #421by ArnarTheMelon » 14 Apr 2017, 15:58

Eri7 wrote:
ArnarTheMelon wrote:Heya, im pretty new here- so anyways. I was trying to download this and my virus scanner blocked it becouse it apparently has malware? Just wanted to know if that happened to any of you guys, since i dont want to go downloading viruses and all that. Thank you c:
The game doesn't have viruses! The reason SMBX38A gets flagged as a virus is because it uses PECompact to package the game, and programs that use PECompact are commonly flagged as a virus.

Thank you very much dude :D
Dis is gonna be awesome c:

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Post #422by Spinda » 16 Apr 2017, 15:28

5438A38A wrote:If you learned how to programming, you will find these suggestions are totally ridiculous and useless, it's even a waste of time to read them, they can be divided into two kinds. First, someone who didn't know how to programming totally refusing to admit the fact and believe they are good at programming and think they can't use script because the language grammer is too hard or too bad so they ceaseless make suggestions to change the language and even make so-called new grammer. Second, someone who programming skill is not well didn't know how to implement some function and make a so-called suggestion but in fact they are just lazy to think so they want me to implement for them. Some people always say lua is more powerful but in fact most of them didn't know how to programming at all, now that you think so why don't you program a smbx by yourself, and why I can program one with a "very outdated and powerless language"?

what does this even mean

like a lot of 2.0 devs do programming and/or game design for a living and they still say that so i guess they actually can't program?

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Post #423by Eri7 » 16 Apr 2017, 15:29

Patch 2 is out and the editor now is better!!!
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Post #424by Lx Xzit » 16 Apr 2017, 15:34

Yay patch 2!!!
By the way I love how contribute with the game will let us get newer version before others, now I feel totally encouraged to update some of the documentation, guys keep away this is mine.
VISIT MY YOUTUBE CHANNEL! LX XZIT
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Post #425by FakeVirus » 16 Apr 2017, 16:40

WOOT WOOT! :clapping: PATCH 2 WOOT WOOT!
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Post #426by the GaMERDoG » 16 Apr 2017, 16:44

All aboard the Patch 2 hype train! :yahoo:
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Post #427by Wohlstand » 16 Apr 2017, 17:50

Patch 2 has been applied to all downloads! (on this server and on Yandex.Disk)

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Post #428by Yoshi021 » 16 Apr 2017, 22:15

Finished making the foundation for the new documentation for TeaScript in the PGE wiki
http://wohlsoft.ru/pgewiki/TeaScript.vbs

Feel free to add any information, or make new pages for the missing information.
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Post #429by NightyThomas456 » 16 Apr 2017, 22:27

Oh yeah!! Patch 2! Can't wait to download it! :)
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I support these projects:
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SMBX Projects:
Super Mario: Magic Brick Adventure
NewSMB: The Great Invasion
SMBX Greendan Edition
Super Mario Infinity
Super Mario Nova - Part 1
Super Bros. Nova (Cancelled)
Super Marios Nova: Revolution
Super Mario and the Moon Curse
Super Mario: Rainbow Road
Mario's Wonderful World
Super Mario Bros. Origins
The Arena/True Arena

Non-SMBX Projects:
Super Mario: All-Star Attack!
SUPER MARIO: Power Star Frenzy (Cancelled)
Mario & Luigi: Dimensional Shift

Hey there! Come see my projects! (Currently WIP):
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Post #430by Eri7 » 17 Apr 2017, 0:14

Oh by the way , i can't translate smbx 38A in my language because chirilic can't be typed :(
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Post #431by Roach » 17 Apr 2017, 0:28

Amazing update so far. Especially with Patch 2. great work :)
SUPER MARIO CASTLE CRISIS
http://wohlsoft.ru/forum/viewtopic.php?f=61&t=2189

[img]http://i.imgur.com/S9hb2qa.png[/img]

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Post #432by PracticalUsername » 17 Apr 2017, 0:47

I'm ready to get excited!
"I'll have another."-practicalshorty014
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Post #433by PK Esper » 17 Apr 2017, 3:08

Ayy, patch 2 is up. That's great.
why i hadn't been in this forum for long when i used to be a super active person
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My level/episode playthrough thread: http://wohlsoft.ru/forum/viewtopic.php?f=29&t=2185

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Post #434by TepigFan101 » 17 Apr 2017, 3:51

That system for contributing to 1.4.4 looks intresting. I will Gladly help 38A!
Current Project : SMTFA
Coming Soon: NSMB DS Remake

I'm a nice and cheerful guy, so give me a holler if you need something! :gamer:

Discord:https://discord.gg/3HKcnFJ
Come to my discord to learn more about my stuff!

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Post #435by Horikawa Otane » 18 Apr 2017, 10:25

5438A38A wrote:Some people always say lua is more powerful but in fact most of them didn't know how to programming at all, now that you think so why don't you program a smbx by yourself, and why I can program one with a "very outdated and powerless language"?

38A is a fine piece of software. It's genuinely impressive in a lot of key ways - I especially love how easy it is for users to code simple scripts and store variables across levels in an episode. And if you prefer TeaScript.vbs - more power to you. Code in whatever scripting language you find most convenient.

If my role as head dev of 2.0 matters to anyone - I'd prefer you guys use whichever version of SMBX you like best. If that's 38A, go nuts. I'm not here to dictate your experience - more options are a good thing.

That said, come on dude - this was immature and inappropriate. Grow up.

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Post #436by Mushroom King » 18 Apr 2017, 14:44

Can someone tell what are the changes with this last update, please?

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Post #437by Lx Xzit » 18 Apr 2017, 18:14

I made a little list of he changes I found, however it's not completely done:
-Player's gfx offsets come with default in the game (before it was only accesible by beating a minigame)
-Smooth movement for the editor window
-Now you can press "SHIFT" key when an object or a group of objects is selected to copy them
-Now you can press "SPR" key (delete key, I don't know how is this key called in American keyboard) when an object or a group of objects is selected to delete them
-When you hover the cursor in the top of an object, you'll see some information about it
-When you've pick and object you can see info about it
-Fixes the bug that prevent the custom graphics appears or not load correctly when a level is saved or reloaded
-Use undocumented codes to custom NPCs won't crash the game anymore
-NPC editor GUI was sightly improved (physics/properly)
-SMW Koopa that splits out of its shell now will die correctly
-Now the windows like events, layers and such won't show up in font the level editor window. A rectangle will show with the color of the window indicating the window is there. Right click to make it appear in font to the editor window again
-in Editor settings you can find a new option: "Maximum Level Window". The tittle is self descriptive

Sorry for grammar errors and if I didn't describe some things correctly, I don't have much time right now. Also I think some 2 players bugs were fixed but I'm not completely sure, as well I've seen people reporting new bugs, gonna give a depth look later, I haven't got enough time to test this patch
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Post #438by the GaMERDoG » 19 Apr 2017, 5:54

Lx Xzit wrote: I haven't got enough time to test this patch
That's okay.
Lx Xzit wrote:guys keep away this is mine.
Say WHAAAAAAAAAAT?
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Post #439by Mushroom King » 19 Apr 2017, 14:47

Thanks for the information.

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Maximum Level Window option greyed out?

Post #440by EXEcutor-The-Bat » 28 Apr 2017, 2:21

Yeah... I can't go into Maximum Level Window mode... It's greyed out... Anybody help?
If you need help with anything related to SMBX38A (that isn’t TeaScript) come ask me. I know quite a bit about how expanded NPC text codes and other stuff works.

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