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Posted: 29 May 2016, 20:03
by andreepika1336
I wished there is somebody that also works on smbx 1.4 that is usually very active, so we don't have to wait for 5438A38A to get a winter weekend at his university.
Posted: 29 May 2016, 20:25
by ILikeWoods
andreepika1336 wrote:I wished there is somebody that also works on smbx 1.4 that is usually very active, so we don't have to wait for 5438A38A to get a winter weekend at his university.
You actually take the words right out of my mouth. However since most of us haven`t ever expected a new version to begin with, we should be able to deal with.
Original link: https://www.youtube.com/watch?v=Nd1_j-MsUZA
I found - however - this video around 1 or 1,5 years ago (wasn`t difficult to find it again, since I remembered the title well enough).
If you guys check out the mini mushroom graphic... doesn`t it look prety much the same as like as the one from 1.4. now? Maybe it is an old account from 3A, or maybe not. At some point everything needs to start. I could imagine it was one of his very first tests. Unfortunately the video description doesn`t match with my assumption, if it is the truth, that is.
Posted: 29 May 2016, 20:41
by Yoshi021
I don't think this is 38A because YouTube is blocked in China.
Posted: 29 May 2016, 21:19
by Erwill
I see this video some year ago, but it's a fake because he's not 5438A38A.
And it's the 1.3 version.
He replace super mario into mario and mario into mini mario
Posted: 29 May 2016, 22:45
by ILikeWoods
If you say so? I don`t know, yes of course it would be 1.3. The video seems to be from 2011, so it is not really surprising.
So in other words: That mini mushroom there is/was actually only the poison mushroom?
Posted: 29 May 2016, 22:56
by Erwill
Oops, sorry I mean some years ago.
Posted: 17 Jun 2016, 2:04
by Yoshi021
Posted: 6 Jul 2016, 1:05
by Erwill
I made somes scripts since somes weeks ago.

With NPC-339, I can create the mode 7 effect since the NPC-339 graphic.
You can move every where to now, but I think I can make a worldmap system with mode 7.

It's a system called "Dynamic rain" where each water drop are generated at the top of the screen.
It's more realistic, look under the platform which moves.
You can set the angle, the intansity and the speed.
This screen Inmoving is better than static.
Posted: 6 Jul 2016, 1:18
by Yoshi021
Catskart wrote:
This looks really cool. How much movement liberty do you have with this?
Posted: 8 Jul 2016, 0:39
by Sambo
I get that automation error that crashes the game in 1.4 too. It seems to be triggered when my computer goes into screen-saver mode.
Posted: 8 Jul 2016, 0:45
by Yoshi021
The game also crashes if you "ctrl+alt+del"
Posted: 8 Jul 2016, 15:17
by h2643
I've been thinking about something... Shouldn't there be a sub-forum for tea scripts like
there is for lua scripts or not?
Posted: 12 Oct 2016, 19:16
by ctrl_void
What are those toolbar buttons marked in red meant to do?

Posted: 12 Oct 2016, 23:20
by Lx Xzit
The first one, I don't know. I think it's broken in the latest patch because I remember that tool did something but I can't remember its function.
Second one, is to place tilesets but the difference between the gray-quare tool and the yellow-square tool is that this, will self-conect the blocks building a tileset. Here's an example:
- Spoiler

The others, are for diselect/select blocks, NPCs, warps or backgrounds when you're selecting objects.
The last one is similar to the yellow-square tool, when you put blocks they will self-conect with others (like in Super Mario Maker).
- Spoiler

Posted: 13 Oct 2016, 0:26
by ctrl_void
Lx Xzit wrote:The first one, I don't know. I think it's broken in the latest patch because I remember that tool did something but I can't remember its function.
Second one, is to place tilesets but the difference between the gray-quare tool and the yellow-square tool is that this, will self-conect the blocks building a tileset. Here's an example:
- Spoiler

The others, are for diselect/select blocks, NPCs, warps or backgrounds when you're selecting objects.
The last one is similar to the yellow-square tool, when you put blocks they will self-conect with others (like in Super Mario Maker).
- Spoiler

Thanks for the reply

, you don't know how much I aprecciate your help. And I loved those automatic tileset buttons

Posted: 13 Oct 2016, 0:57
by Lx Xzit
No problem! I love that feature too, I wish 5438A38A add more extended versions to the tilesets, it would be even better...
Posted: 13 Oct 2016, 1:22
by ctrl_void
38a is working alone. He can't make everything that everyone wants so fast, but we know that every update will have something awesome!
About Toad Goes to Outer space and 1.4
Posted: 17 Oct 2016, 10:37
by FutureNyanCat
I loved looking at all of those new features. They're quite awesome and I can't wait to integrate them with Toad Goes to Outer Space, which I'm revisiting.
So, my episode will no longer require 1.3 to play. 1.4 will have features like FLUDD in one of my Mechanical Planet levels. Also, I don't even know how to code, so yes I will be sticking with the basic features first.
I still don't have the game yet, so one question: Does FLUDD work on all characters, including Toad?
Posted: 17 Oct 2016, 11:00
by Lx Xzit
FutureNyanCat wrote:Does FLUDD work on all characters, including Toad?
Of course!
Posted: 17 Oct 2016, 11:12
by FutureNyanCat
Lx Xzit wrote:FutureNyanCat wrote:Does FLUDD work on all characters, including Toad?
Of course!
Sweet! Toad with a FLUDD is one of my craziest ideas ever for SMBX 1.4. Watching him run at ludicrous speed with the Turbo is as fun as running in SMA.