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Posted: 29 Feb 2016, 19:58
by Catskart
Has someone a completed list about tea script please ?

Because I see some people use command which I never see...

Posted: 18 Mar 2016, 0:49
by h2643
Update: added a new paragraph in the op which explains how SMBX 1.4 happened and was being developed. Go and read it if you're interested!

Posted: 18 Mar 2016, 1:18
by andreepika1336
h2643 wrote:Update: added a new paragraph in the op which explains how SMBX 1.4 happened and was being developed. Go and read it if you're interested!
In this page from http://tieba.baidu.com/p/2510715345, some of the english users has seen it already, and possibly many of them said that it was fake, however turns out it was part of 5438A38A's remake of smbx.

Posted: 18 Mar 2016, 15:26
by h2643
Alright, changed that part.

Posted: 4 Apr 2016, 1:12
by Catskart
Image

With script system, I make a HUD with a SMB3 style, this HUD is full functional and will be updated later.
It work only with Mario and Luigi.

Posted: 6 Apr 2016, 18:55
by ILikeWoods
Catskart wrote:Image

With script system, I make a HUD with a SMB3 style, this HUD is full functional and will be updated later.
It work only with Mario and Luigi.
BTW: Have you noticed as well, with different timer counts the time per unit runs differently, independent from the interval(in your case 60).
And how do you change the world number?

Posted: 6 Apr 2016, 19:27
by Catskart
The world number can be changed by a local variable !

Posted: 6 Apr 2016, 19:57
by ILikeWoods
Thanks. I found it instantly.
Something else: The Player-fly sound volume seems to be awfully loud, compared to to rest of the sound effects. The ratio seems to be wrong, at least to me.

bug on smbx 1.4

Posted: 9 Apr 2016, 22:01
by Golden112
hey well i guess this does not really count as a bug but in smbx 1.3 toad can do a double jump with the leaf and it does it on smbx 1.4 one problem thourgh if toad in smbx 1.3 hits a enemy he can do that jump again however in smbx 1.4 if you hit a enemy and try to press the x key to do the jump it wont work

Posted: 1 May 2016, 14:55
by Catskart
Look what do I do with teascript.

Image

Posted: 1 May 2016, 20:22
by Yoshi021
Catskart wrote:Look what do I do with teascript.

Spoiler
Image

Catskart, you are amazing. I have no idea how you did this, but it looks amazing. I really want to get a hold of this script and make a LoZ level.

Posted: 1 May 2016, 21:15
by Lx Xzit
Catskart wrote:Look what do I do with teascript.

Spoiler
Image

Wow, this is absolutely amazing! I had no idea that you could do things like this in Tea Script.
By the way, I assume you used Scripts that are activated with a specific key (for example, if you press the up key, a Script will be activated that makes the player move to up, I guess this is the way it works, right?) my question is do you know these commands? I'm not sure if I explained well.

I remember in the Tetris Script made by y4, when you push a key a script was activated and toward an answer, I wanted to know how to use these commands but I could not understand how it works ...

Posted: 2 May 2016, 19:15
by Catskart
Well, I don't use at all the "sysvals key", The grasses replace juste the smw's grills, of course I make a script where the player "can't" jump. (in theory, in practice the player make a strange move)
The tetris script use just the player's coordonates to move tetrominos.
Howerer, I think THIS video use those sysvals key : http://v.youku.com/v_show/id_XMTMzMjI3NzcwMA==.html

Posted: 3 May 2016, 13:32
by Wohlstand
Catskart wrote:Look what do I do with teascript.

Image
Ha! That another example of a good usage of custom scripts (no matter, Lua (PGE-Lua, LunaLUA) or TeaScript (SMBX-38A) )
Nice job :good:

Posted: 6 May 2016, 2:19
by OveralldPlumber
Catskart wrote:Look what do I do with teascript.

Image
I didn't think that was possible! Good job! :clapping:

Posted: 21 May 2016, 14:28
by Squishy Rex
Here's a bit of fun you can have with the SMB3 Hammer Bros. Get them bouncing around the screen like grasshoppers, simply by making them throw a sideways facing red Springboard. When it throws the Springboard, it spawns just enough behind the Hammer Bros to cause them to be bounced forward and usually at the player.

Posted: 21 May 2016, 19:01
by Yoshi021
If you try it with a fire bro, it will immediately self-destruct.

Posted: 28 May 2016, 23:03
by Catskart
Image

I make a complitated script.
It's called PlayerNPC, like his name, the NPC (goombas) is the player and took his movement.
Only bloc physic is functionnal, I don't know if I can completed the system, I know I can make the NPC's detection, but for question or breakable bloc I don't know.
It's a big interrest if we want to "resized" character, but the inconvenient is the impossibility to do a vertical level.

Posted: 28 May 2016, 23:08
by Yoshi021
Catskart wrote:Image

I make a complitated script.
It's called PlayerNPC, like his name, the NPC (goombas) is the player and took his movement.
Only bloc physic is functionnal, I don't know if I can completed the system, I know I can make the NPC's detection, but for question or breakable bloc I don't know.

So is the goomba actually Mario, or is the goomba copying Mario's movement?

Posted: 28 May 2016, 23:12
by Catskart
The goomba is copying mario's movement.
Mario is on the top of this level.