SMBX-38A - Discussion Thread and Downloads

Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Yoshi021, Lx Xzit, 5438A38A, Semi-moderatos, Moderators

Catskart M
Count
Count
Avatar
Catskart M
Count
Count
Age: 21
Reputation: 145
Posts: 260
Joined: 29 Nov 2015
Location: France

Post #141by Catskart » 29 Feb 2016, 19:58

Has someone a completed list about tea script please ?

Because I see some people use command which I never see...

h2643 M
Topic author, Contributor
Contributor
h2643 M
Topic author, Contributor
Contributor
Reputation: 109
Posts: 329
Joined: 15 Feb 2014
Location: Ukraine
Website YouTube

Post #142by h2643 » 18 Mar 2016, 0:49

Update: added a new paragraph in the op which explains how SMBX 1.4 happened and was being developed. Go and read it if you're interested!
<Knux> h2643 the super computer

andreepika1336
Our friend
Our friend
andreepika1336
Our friend
Our friend
Reputation: 8
Posts: 71
Joined: 2 Jun 2015

Post #143by andreepika1336 » 18 Mar 2016, 1:18

h2643 wrote:Update: added a new paragraph in the op which explains how SMBX 1.4 happened and was being developed. Go and read it if you're interested!
In this page from http://tieba.baidu.com/p/2510715345, some of the english users has seen it already, and possibly many of them said that it was fake, however turns out it was part of 5438A38A's remake of smbx.

h2643 M
Topic author, Contributor
Contributor
h2643 M
Topic author, Contributor
Contributor
Reputation: 109
Posts: 329
Joined: 15 Feb 2014
Location: Ukraine
Website YouTube

Post #144by h2643 » 18 Mar 2016, 15:26

Alright, changed that part.
<Knux> h2643 the super computer

Catskart M
Count
Count
Avatar
Catskart M
Count
Count
Age: 21
Reputation: 145
Posts: 260
Joined: 29 Nov 2015
Location: France

Post #145by Catskart » 4 Apr 2016, 1:12

Image

With script system, I make a HUD with a SMB3 style, this HUD is full functional and will be updated later.
It work only with Mario and Luigi.

ILikeWoods
Duke
Duke
ILikeWoods
Duke
Duke
Reputation: 3
Posts: 124
Joined: 24 Jan 2016

Post #146by ILikeWoods » 6 Apr 2016, 18:55

Catskart wrote:Image

With script system, I make a HUD with a SMB3 style, this HUD is full functional and will be updated later.
It work only with Mario and Luigi.
BTW: Have you noticed as well, with different timer counts the time per unit runs differently, independent from the interval(in your case 60).
And how do you change the world number?

Catskart M
Count
Count
Avatar
Catskart M
Count
Count
Age: 21
Reputation: 145
Posts: 260
Joined: 29 Nov 2015
Location: France

Post #147by Catskart » 6 Apr 2016, 19:27

The world number can be changed by a local variable !

ILikeWoods
Duke
Duke
ILikeWoods
Duke
Duke
Reputation: 3
Posts: 124
Joined: 24 Jan 2016

Post #148by ILikeWoods » 6 Apr 2016, 19:57

Thanks. I found it instantly.
Something else: The Player-fly sound volume seems to be awfully loud, compared to to rest of the sound effects. The ratio seems to be wrong, at least to me.

Golden112
Citizen
Citizen
Golden112
Citizen
Citizen
Reputation: -2
Posts: 6
Joined: 1 Apr 2016

bug on smbx 1.4

Post #149by Golden112 » 9 Apr 2016, 22:01

hey well i guess this does not really count as a bug but in smbx 1.3 toad can do a double jump with the leaf and it does it on smbx 1.4 one problem thourgh if toad in smbx 1.3 hits a enemy he can do that jump again however in smbx 1.4 if you hit a enemy and try to press the x key to do the jump it wont work

Catskart M
Count
Count
Avatar
Catskart M
Count
Count
Age: 21
Reputation: 145
Posts: 260
Joined: 29 Nov 2015
Location: France

Post #150by Catskart » 1 May 2016, 14:55

Look what do I do with teascript.

Image

Yoshi021 M
Moderator
Moderator
Avatar
Yoshi021 M
Moderator
Moderator
Age: 19
Reputation: 142
Posts: 679
Joined: 15 Feb 2016
Location: Yoshi's Island

Post #151by Yoshi021 » 1 May 2016, 20:22

Catskart wrote:Look what do I do with teascript.

Spoiler
Image

Catskart, you are amazing. I have no idea how you did this, but it looks amazing. I really want to get a hold of this script and make a LoZ level.
Links
ImageImageImage
Image
Image
"Going to University is FUN!" :pardon:

Lx Xzit M
Moderator
Moderator
Avatar
Lx Xzit M
Moderator
Moderator
Reputation: 278
Posts: 638
Joined: 9 Nov 2015
Website

Post #152by Lx Xzit » 1 May 2016, 21:15

Catskart wrote:Look what do I do with teascript.

Spoiler
Image

Wow, this is absolutely amazing! I had no idea that you could do things like this in Tea Script.
By the way, I assume you used Scripts that are activated with a specific key (for example, if you press the up key, a Script will be activated that makes the player move to up, I guess this is the way it works, right?) my question is do you know these commands? I'm not sure if I explained well.

I remember in the Tetris Script made by y4, when you push a key a script was activated and toward an answer, I wanted to know how to use these commands but I could not understand how it works ...
VISIT MY YOUTUBE CHANNEL! LX XZIT
Join our 38A Discord server!

Image

Catskart M
Count
Count
Avatar
Catskart M
Count
Count
Age: 21
Reputation: 145
Posts: 260
Joined: 29 Nov 2015
Location: France

Post #153by Catskart » 2 May 2016, 19:15

Well, I don't use at all the "sysvals key", The grasses replace juste the smw's grills, of course I make a script where the player "can't" jump. (in theory, in practice the player make a strange move)
The tetris script use just the player's coordonates to move tetrominos.
Howerer, I think THIS video use those sysvals key : http://v.youku.com/v_show/id_XMTMzMjI3NzcwMA==.html

Wohlstand M
Lead Developer
Lead Developer
Avatar
Wohlstand M
Lead Developer
Lead Developer
Age: 27
Reputation: 392
Posts: 1451
Joined: 15 Feb 2014
Location: Moscow, Russia
Website Skype YouTube

Post #154by Wohlstand » 3 May 2016, 13:32

Catskart wrote:Look what do I do with teascript.

Image
Ha! That another example of a good usage of custom scripts (no matter, Lua (PGE-Lua, LunaLUA) or TeaScript (SMBX-38A) )
Nice job :good:

OveralldPlumber M
Duke
Duke
Avatar
OveralldPlumber M
Duke
Duke
Reputation: 26
Posts: 110
Joined: 26 Mar 2016
Location: Somewhere in South America's biggest country
Website Google+ Skype Twitter YouTube

Post #155by OveralldPlumber » 6 May 2016, 2:19

Catskart wrote:Look what do I do with teascript.

Image
I didn't think that was possible! Good job! :clapping:
Image
Image


PS: I'm not actually dead! Just not active on the forums, if you wanna talk to me I'm mostly active on discord. Add me! Ray#6488

Squishy Rex M
Advanced Moderator
Advanced Moderator
Avatar
Squishy Rex M
Advanced Moderator
Advanced Moderator
Age: 24
Reputation: 105
Posts: 254
Joined: 24 Feb 2014
Location: Australia

Post #156by Squishy Rex » 21 May 2016, 14:28

Here's a bit of fun you can have with the SMB3 Hammer Bros. Get them bouncing around the screen like grasshoppers, simply by making them throw a sideways facing red Springboard. When it throws the Springboard, it spawns just enough behind the Hammer Bros to cause them to be bounced forward and usually at the player.
Squishy Rex's CGFX Pack v1.7
Image
To show your support add any of these Userbars to your Signature!
Image

Yoshi021 M
Moderator
Moderator
Avatar
Yoshi021 M
Moderator
Moderator
Age: 19
Reputation: 142
Posts: 679
Joined: 15 Feb 2016
Location: Yoshi's Island

Post #157by Yoshi021 » 21 May 2016, 19:01

If you try it with a fire bro, it will immediately self-destruct.
Links
ImageImageImage
Image
Image
"Going to University is FUN!" :pardon:

Catskart M
Count
Count
Avatar
Catskart M
Count
Count
Age: 21
Reputation: 145
Posts: 260
Joined: 29 Nov 2015
Location: France

Post #158by Catskart » 28 May 2016, 23:03

Image

I make a complitated script.
It's called PlayerNPC, like his name, the NPC (goombas) is the player and took his movement.
Only bloc physic is functionnal, I don't know if I can completed the system, I know I can make the NPC's detection, but for question or breakable bloc I don't know.
It's a big interrest if we want to "resized" character, but the inconvenient is the impossibility to do a vertical level.

Yoshi021 M
Moderator
Moderator
Avatar
Yoshi021 M
Moderator
Moderator
Age: 19
Reputation: 142
Posts: 679
Joined: 15 Feb 2016
Location: Yoshi's Island

Post #159by Yoshi021 » 28 May 2016, 23:08

Catskart wrote:Image

I make a complitated script.
It's called PlayerNPC, like his name, the NPC (goombas) is the player and took his movement.
Only bloc physic is functionnal, I don't know if I can completed the system, I know I can make the NPC's detection, but for question or breakable bloc I don't know.

So is the goomba actually Mario, or is the goomba copying Mario's movement?
Links
ImageImageImage
Image
Image
"Going to University is FUN!" :pardon:

Catskart M
Count
Count
Avatar
Catskart M
Count
Count
Age: 21
Reputation: 145
Posts: 260
Joined: 29 Nov 2015
Location: France

Post #160by Catskart » 28 May 2016, 23:12

The goomba is copying mario's movement.
Mario is on the top of this level.


Return to “Super Mario Bros. X by 38A (SMBX-38A)”

Who is online (over the past 5 minutes)

Users browsing this forum: 3 guests