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Posted: 4 Feb 2016, 0:15
by Wohlstand
DarkMecha, your link is broken:
Instead of:
Code: Select all
http://wohlsoftengine.wohlnet.ru/#46;ru/pgewiki/Super_Mario_Bros._X_by_38A
should be:
Code: Select all
http://wohlsoft.ru/pgewiki/Super_Mario_Bros._X_by_38A
EDIT: Reason of broken links like this, is a small mistake, caused by different style of engine-wohlnet-ru URL which missed by sed tool which I applied to my SQL dump while I migrated it to a new server
Posted: 4 Feb 2016, 6:37
by Lx Xzit
Okay then, but I'm still confused... Does the update that fixes the error of the decimal number is available now? because I think the links are outdated... or idk if it's WIP...
Posted: 4 Feb 2016, 8:54
by Wohlstand
DarkMecha wrote:Okay then, but I'm still confused... Does the update that fixes the error of the decimal number is available now? because I think the links are outdated... or idk if it's WIP...
All links on the "http://wohlsoft.ru/docs/Collected/Possible%20SMBX%201.4.1/" are always up to date. 5438A38A fixed that error and no more need to change locale settings (now it works fine on my Russian machine)
Posted: 4 Feb 2016, 18:43
by Pilzinsel64
Can you make a updatecronik or post a thread with "Update" here everty update?
Or ... when you uploadet a new update, how can i see this?
Becurese i don't like to look every day at the modifire-date of the zip file on the Yandex.
https://gyazo.com/9f56778a138a0e7e28ecea4ee07f6d4a
Posted: 4 Feb 2016, 20:52
by mariofan 64
Pilzinsel64 wrote:Can you make a updatecronik or post a thread with "Update" here everty update?
Or ... when you uploadet a new update, how can i see this?
Becurese i don't like to look every day at the modifire-date of the zip file on the Yandex.
https://gyazo.com/9f56778a138a0e7e28ecea4ee07f6d4a
Whydon't you just wait for when Wohlstand says there's an update? If you looked through the posts, he's always said when there was an update for both PGE and this SMBX 1.4.1. As you might guess, there isn't a consistent/constant update, so please
be more patient like the rest of us.
Posted: 5 Feb 2016, 6:49
by Lx Xzit
Wohlstand wrote:All links on the "http://wohlsoft.ru/docs/Collected/Possible%20SMBX%201.4.1/" are always up to date. 5438A38A fixed that error and no more need to change locale settings (now it works fine on my Russian machine)
Oh, excuse me, I thought the links were oudated since January 20th, but I see they're updated since January 27th, thanks for clarify.
Posted: 5 Feb 2016, 9:23
by Wohlstand
DarkMecha wrote:Wohlstand wrote:All links on the "http://wohlsoft.ru/docs/Collected/Possible%20SMBX%201.4.1/" are always up to date. 5438A38A fixed that error and no more need to change locale settings (now it works fine on my Russian machine)
Oh, excuse me, I thought the links were oudated since January 20th, but I see they're updated since January 27th, thanks for clarify.
I also updated readmes for a new version and faq for possible errors.
Posted: 5 Feb 2016, 20:04
by ILikeWoods
Is there still a chance for us getting replys for our questions asked in the other threads? For instance the issue with the special background layers here
(
viewtopic.php?f=58&t=678 )
I knew I could not have expected a lot of activity and stuff
but if people know how to solve these certain issues it would be kind of nice if they would tell us.
If this keeps going, staying here does not make a lot sense anymore ... at least I haven`t a good reason then anymore :/
Posted: 7 Feb 2016, 13:40
by h2643
Don't want to sound mean, but we can't help you because I think the majority of people here, including me, do not know the solution either :/ I think you should contact 5438A38A for help in an e-mail, since he doesn't visit the forum anymore for some reason.
Posted: 7 Feb 2016, 17:48
by ILikeWoods
Well, your reply is completly fine and legit, or however I am supposed to say that.
I think you should contact 5438A38A for help in an e-mail, since he doesn't visit the forum anymore for some reason.
At first I wanted to say "I don`t think it is a good idea to spam-annoy the creator himself with ever possible single issue" but then I was like "What happened? I don`t hope somebody here of importance is in bad terms with him".
I worked once quite well with the creator of an other project in the past (nothing related to SMBX, completly different genre and game), until exactly the earlier mentioned situation happened. I don`t want to generalize it, but at some point it looks like some programmers of projects with several fans behind it turn a little bit insane in terms of proud or self-love. Well, actually I experienced this even twice in the past ...
Of course this can happen with a lot more people, outside of games.
Therefore - even if it means I won`t get replies - I don`t want to PM or e-mail him with something like that. A lot of other people might get the same idea and it could annoy the crap out of him. I really hoped there are some other people with some knowledge here. If this is not the case then the whole community can not develop itself, since nobody knows how to realize whatever comes into his mind. "We" can not trust just him to give us the answers we are looking for. So it looks like the knowledge is pretty much only in the mind of the creator himself so far, which is really bad.
But if I am right and something! happened here(?) (which can happen quite fast BTW) - then whatever I would ask him, I would just piss him off. I am very sure about it. I have gained my (sad) experience in these matters.
Posted: 7 Feb 2016, 20:03
by Wohlstand
h2643 wrote:he doesn't visit the forum anymore for some reason.
He would be very busy with works and with university. He sometimes reply me in QQ when he is available. Now he is not available, and need to wait some time.
Posted: 7 Feb 2016, 20:54
by ILikeWoods
Wohlstand wrote:h2643 wrote:he doesn't visit the forum anymore for some reason.
He would be very busy with works and with university. He sometimes reply me in QQ when he is available. Now he is not available, and need to wait some time.
Uhm, well, this is a relief for sure. Looks like I did assume the worst cases or something like that. I was slightly too pessimistic as it seems.
While we're on it, I wonder if he cares about
a) generic bug reports
b) feature requests with documentions ("faked" screenshots for how something is supposed to look, whenever it is possible)
c) the replying of annoying questions of how something is working correctly
Where are the new power-up codes?
Posted: 7 Feb 2016, 20:56
by Ghosthy
The game needs new codes such:
needafrogsuit
needapenguinsuit
needastar
And need the Super Mario World feather.
Posted: 7 Feb 2016, 21:03
by ILikeWoods
You mean something like functions, which can be accessed for using? If that`s the case I have serveral of these ideas as well. Unfortunately just presenting ideas won`t let them happen.
Also I have no idea how open the creator is in these matters. Some people might prefer to create anything like that on their own without any "annoying requesting people" (like me uhm).
With the expection of some less ones like lvltimer I don`t even know what is possible and without some full scripts I don`t know how to use them either. I am anything but a genius in these matters (~90 % designer). Without proper examples I am simply screwed.
Posted: 12 Feb 2016, 18:12
by Erwill
Original link: https://youtu.be/o_PTpgoJ2Kg
So, with scripts, events and variables I made 3 parallaxes for this background, if you want to know how, you can download this level in the description of this video.
I wanted to do this system when I saw a video where someone make a parallaxed background with SMBX 2.0.
Posted: 12 Feb 2016, 19:38
by ILikeWoods
I would like to ... but
"Invalid or Deleted File." :/
Posted: 12 Feb 2016, 20:05
by Erwill
Posted: 12 Feb 2016, 20:47
by ILikeWoods
Thanks again, at least something I can work with. Will study it to learn how it works.
Edit: Just hope it also works for my problem through ...
Edit 2. Ok, in YOUR Map it is working!
Well, it looks like in my map the scripts can not be accessed at all.
What did I forget? I really can not figure!BTW: Yes, I also entered the same variables as you did ...
Added after 2 hours 1 minute:
Posted: 13 Feb 2016, 1:34
by Erwill
First, make sure that you activate "AutoStart when game start" to the event "ScreenXStart".
And, you must tick "Enable" with 1 frame for those two events.
Is "WORLDINFOL" a parallax background ?
Posted: 13 Feb 2016, 11:04
by ILikeWoods
Catskart wrote:First, make sure that you activate "AutoStart when game start" to the event "ScreenXStart".
And, you must tick "Enable" with 1 frame for those two events.
Is "WORLDINFOL" a parallax background ?
It's absolutely sickening. Even through I did not find these changes of yours and I did adjust them, it is still not working.
Well yes, the script can be accessed because of Auto-start now and the timer is set at the right location again as well. But as soon the level is starting the "WORLDINFOL" layer is immediately disappearing. And yes it is the layer which is supposed to move, in this case it is the "World 1-1" Info.
At least I figured the right values thanks to your testmap (I would never guessed that rather complex script on my own, not in a million years).
Screenshot:
http://abload.de/img/ffff2kws9s.jpgMap:
http://www.file-upload.net/download-11303685/1-1-steril.lvl.htmlor:
http://www.datafilehost.com/d/456ddab5or:
http://filehorst.de/d/bJnraujmwhatever filehoster is working ... haven`t uploaded anything for ages.