SMBX-38A - Discussion Thread and Downloads

Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Lx Xzit, Yoshi021, 5438A38A, Moderators, Semi-moderatos

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Post #101by Wohlstand » 4 Feb 2016, 0:15

DarkMecha, your link is broken:
Instead of:

Code: Select all

http://wohlsoftengine.wohlnet.ru/#46;ru/pgewiki/Super_Mario_Bros._X_by_38A

should be:

Code: Select all

http://wohlsoft.ru/pgewiki/Super_Mario_Bros._X_by_38A


EDIT: Reason of broken links like this, is a small mistake, caused by different style of engine-wohlnet-ru URL which missed by sed tool which I applied to my SQL dump while I migrated it to a new server
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Post #102by Lx Xzit » 4 Feb 2016, 6:37

Okay then, but I'm still confused... Does the update that fixes the error of the decimal number is available now? because I think the links are outdated... or idk if it's WIP...

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Post #103by Wohlstand » 4 Feb 2016, 8:54

DarkMecha wrote:Okay then, but I'm still confused... Does the update that fixes the error of the decimal number is available now? because I think the links are outdated... or idk if it's WIP...
All links on the "http://wohlsoft.ru/docs/Collected/Possible%20SMBX%201.4.1/" are always up to date. 5438A38A fixed that error and no more need to change locale settings (now it works fine on my Russian machine)
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Post #104by Pilzinsel64 » 4 Feb 2016, 18:43

Can you make a updatecronik or post a thread with "Update" here everty update?
Or ... when you uploadet a new update, how can i see this?

Becurese i don't like to look every day at the modifire-date of the zip file on the Yandex.
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Post #105by mariofan 64 » 4 Feb 2016, 20:52

Pilzinsel64 wrote:Can you make a updatecronik or post a thread with "Update" here everty update?
Or ... when you uploadet a new update, how can i see this?

Becurese i don't like to look every day at the modifire-date of the zip file on the Yandex.
https://gyazo.com/9f56778a138a0e7e28ecea4ee07f6d4a
Whydon't you just wait for when Wohlstand says there's an update? If you looked through the posts, he's always said when there was an update for both PGE and this SMBX 1.4.1. As you might guess, there isn't a consistent/constant update, so please be more patient like the rest of us.
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(Super-Project Completion: 0.001% Complete. pls don't ask about it)
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Post #106by Lx Xzit » 5 Feb 2016, 6:49

Wohlstand wrote:All links on the "http://wohlsoft.ru/docs/Collected/Possible%20SMBX%201.4.1/" are always up to date. 5438A38A fixed that error and no more need to change locale settings (now it works fine on my Russian machine)

Oh, excuse me, I thought the links were oudated since January 20th, but I see they're updated since January 27th, thanks for clarify.

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Post #107by Wohlstand » 5 Feb 2016, 9:23

DarkMecha wrote:
Wohlstand wrote:All links on the "http://wohlsoft.ru/docs/Collected/Possible%20SMBX%201.4.1/" are always up to date. 5438A38A fixed that error and no more need to change locale settings (now it works fine on my Russian machine)

Oh, excuse me, I thought the links were oudated since January 20th, but I see they're updated since January 27th, thanks for clarify.
I also updated readmes for a new version and faq for possible errors.
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Post #108by ILikeWoods » 5 Feb 2016, 20:04

Is there still a chance for us getting replys for our questions asked in the other threads? For instance the issue with the special background layers here
( viewtopic.php?f=58&t=678 )
I knew I could not have expected a lot of activity and stuff but if people know how to solve these certain issues it would be kind of nice if they would tell us.
If this keeps going, staying here does not make a lot sense anymore ... at least I haven`t a good reason then anymore :/

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Post #109by h2643 » 7 Feb 2016, 13:40

Don't want to sound mean, but we can't help you because I think the majority of people here, including me, do not know the solution either :/ I think you should contact 5438A38A for help in an e-mail, since he doesn't visit the forum anymore for some reason.
<Knux> h2643 the super computer

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Post #110by ILikeWoods » 7 Feb 2016, 17:48

Well, your reply is completly fine and legit, or however I am supposed to say that.

I think you should contact 5438A38A for help in an e-mail, since he doesn't visit the forum anymore for some reason.
At first I wanted to say "I don`t think it is a good idea to spam-annoy the creator himself with ever possible single issue" but then I was like "What happened? I don`t hope somebody here of importance is in bad terms with him".

I worked once quite well with the creator of an other project in the past (nothing related to SMBX, completly different genre and game), until exactly the earlier mentioned situation happened. I don`t want to generalize it, but at some point it looks like some programmers of projects with several fans behind it turn a little bit insane in terms of proud or self-love. Well, actually I experienced this even twice in the past ...
Of course this can happen with a lot more people, outside of games.

Therefore - even if it means I won`t get replies - I don`t want to PM or e-mail him with something like that. A lot of other people might get the same idea and it could annoy the crap out of him. I really hoped there are some other people with some knowledge here. If this is not the case then the whole community can not develop itself, since nobody knows how to realize whatever comes into his mind. "We" can not trust just him to give us the answers we are looking for. So it looks like the knowledge is pretty much only in the mind of the creator himself so far, which is really bad.

But if I am right and something! happened here(?) (which can happen quite fast BTW) - then whatever I would ask him, I would just piss him off. I am very sure about it. I have gained my (sad) experience in these matters.

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Post #111by Wohlstand » 7 Feb 2016, 20:03

h2643 wrote:he doesn't visit the forum anymore for some reason.
He would be very busy with works and with university. He sometimes reply me in QQ when he is available. Now he is not available, and need to wait some time.
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Post #112by ILikeWoods » 7 Feb 2016, 20:54

Wohlstand wrote:
h2643 wrote:he doesn't visit the forum anymore for some reason.
He would be very busy with works and with university. He sometimes reply me in QQ when he is available. Now he is not available, and need to wait some time.
Uhm, well, this is a relief for sure. Looks like I did assume the worst cases or something like that. I was slightly too pessimistic as it seems.
While we're on it, I wonder if he cares about
a) generic bug reports
b) feature requests with documentions ("faked" screenshots for how something is supposed to look, whenever it is possible)
c) the replying of annoying questions of how something is working correctly

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Where are the new power-up codes?

Post #113by Ghosthy » 7 Feb 2016, 20:56

The game needs new codes such:

needafrogsuit
needapenguinsuit
needastar






And need the Super Mario World feather.

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Post #114by ILikeWoods » 7 Feb 2016, 21:03

You mean something like functions, which can be accessed for using? If that`s the case I have serveral of these ideas as well. Unfortunately just presenting ideas won`t let them happen.
Also I have no idea how open the creator is in these matters. Some people might prefer to create anything like that on their own without any "annoying requesting people" (like me uhm).
With the expection of some less ones like lvltimer I don`t even know what is possible and without some full scripts I don`t know how to use them either. I am anything but a genius in these matters (~90 % designer). Without proper examples I am simply screwed.

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Post #115by Erwill » 12 Feb 2016, 18:12

phpBB [youtube]

Original link: https://youtu.be/o_PTpgoJ2Kg



So, with scripts, events and variables I made 3 parallaxes for this background, if you want to know how, you can download this level in the description of this video.
I wanted to do this system when I saw a video where someone make a parallaxed background with SMBX 2.0.

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Post #116by ILikeWoods » 12 Feb 2016, 19:38

I would like to ... but
"Invalid or Deleted File." :/

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Post #117by Erwill » 12 Feb 2016, 20:05


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Post #118by ILikeWoods » 12 Feb 2016, 20:47

Thanks again, at least something I can work with. Will study it to learn how it works.

Edit: Just hope it also works for my problem through ...

Edit 2. Ok, in YOUR Map it is working!



Well, it looks like in my map the scripts can not be accessed at all.

What did I forget? I really can not figure!

BTW: Yes, I also entered the same variables as you did ...

Added after 2 hours 1 minute:
Catskart wrote:Ah, sorry, I corrected the link : http://www.mediafire.com/download/ptp6i3prjcben82/Parallax.zip

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Post #119by Erwill » 13 Feb 2016, 1:34

First, make sure that you activate "AutoStart when game start" to the event "ScreenXStart".
And, you must tick "Enable" with 1 frame for those two events.
Is "WORLDINFOL" a parallax background ?

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Post #120by ILikeWoods » 13 Feb 2016, 11:04

Catskart wrote:First, make sure that you activate "AutoStart when game start" to the event "ScreenXStart".
And, you must tick "Enable" with 1 frame for those two events.
Is "WORLDINFOL" a parallax background ?
It's absolutely sickening. Even through I did not find these changes of yours and I did adjust them, it is still not working.

Well yes, the script can be accessed because of Auto-start now and the timer is set at the right location again as well. But as soon the level is starting the "WORLDINFOL" layer is immediately disappearing. And yes it is the layer which is supposed to move, in this case it is the "World 1-1" Info.

At least I figured the right values thanks to your testmap (I would never guessed that rather complex script on my own, not in a million years).

Screenshot: http://abload.de/img/ffff2kws9s.jpg
Map: http://www.file-upload.net/download-11303685/1-1-steril.lvl.html
or: http://www.datafilehost.com/d/456ddab5
or: http://filehorst.de/d/bJnraujm

whatever filehoster is working ... haven`t uploaded anything for ages.


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