SMBX-38A - Discussion Thread and Downloads

Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Lx Xzit, Yoshi021, 5438A38A, Moderators, Semi-moderatos

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Post #141by Erwill » 29 Feb 2016, 19:58

Has someone a completed list about tea script please ?

Because I see some people use command which I never see...

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Post #142by h2643 » 18 Mar 2016, 0:49

Update: added a new paragraph in the op which explains how SMBX 1.4 happened and was being developed. Go and read it if you're interested!
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Post #143by andreepika1336 » 18 Mar 2016, 1:18

h2643 wrote:Update: added a new paragraph in the op which explains how SMBX 1.4 happened and was being developed. Go and read it if you're interested!
In this page from http://tieba.baidu.com/p/2510715345, some of the english users has seen it already, and possibly many of them said that it was fake, however turns out it was part of 5438A38A's remake of smbx.

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Post #144by h2643 » 18 Mar 2016, 15:26

Alright, changed that part.
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Post #145by Erwill » 4 Apr 2016, 1:12

Image

With script system, I make a HUD with a SMB3 style, this HUD is full functional and will be updated later.
It work only with Mario and Luigi.

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Post #146by ILikeWoods » 6 Apr 2016, 18:55

Catskart wrote:Image

With script system, I make a HUD with a SMB3 style, this HUD is full functional and will be updated later.
It work only with Mario and Luigi.
BTW: Have you noticed as well, with different timer counts the time per unit runs differently, independent from the interval(in your case 60).
And how do you change the world number?

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Post #147by Erwill » 6 Apr 2016, 19:27

The world number can be changed by a local variable !

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Post #148by ILikeWoods » 6 Apr 2016, 19:57

Thanks. I found it instantly.
Something else: The Player-fly sound volume seems to be awfully loud, compared to to rest of the sound effects. The ratio seems to be wrong, at least to me.

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bug on smbx 1.4

Post #149by Golden112 » 9 Apr 2016, 22:01

hey well i guess this does not really count as a bug but in smbx 1.3 toad can do a double jump with the leaf and it does it on smbx 1.4 one problem thourgh if toad in smbx 1.3 hits a enemy he can do that jump again however in smbx 1.4 if you hit a enemy and try to press the x key to do the jump it wont work

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Post #150by Erwill » 1 May 2016, 14:55

Look what do I do with teascript.

Image

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Post #151by Yoshi021 » 1 May 2016, 20:22

Catskart wrote:Look what do I do with teascript.

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Catskart, you are amazing. I have no idea how you did this, but it looks amazing. I really want to get a hold of this script and make a LoZ level.
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Post #152by Lx Xzit » 1 May 2016, 21:15

Catskart wrote:Look what do I do with teascript.

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Wow, this is absolutely amazing! I had no idea that you could do things like this in Tea Script.
By the way, I assume you used Scripts that are activated with a specific key (for example, if you press the up key, a Script will be activated that makes the player move to up, I guess this is the way it works, right?) my question is do you know these commands? I'm not sure if I explained well.

I remember in the Tetris Script made by y4, when you push a key a script was activated and toward an answer, I wanted to know how to use these commands but I could not understand how it works ...

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Post #153by Erwill » 2 May 2016, 19:15

Well, I don't use at all the "sysvals key", The grasses replace juste the smw's grills, of course I make a script where the player "can't" jump. (in theory, in practice the player make a strange move)
The tetris script use just the player's coordonates to move tetrominos.
Howerer, I think THIS video use those sysvals key : http://v.youku.com/v_show/id_XMTMzMjI3NzcwMA==.html

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Post #154by Wohlstand » 3 May 2016, 13:32

Catskart wrote:Look what do I do with teascript.

Image
Ha! That another example of a good usage of custom scripts (no matter, Lua (PGE-Lua, LunaLUA) or TeaScript (SMBX-38A) )
Nice job :good:
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Post #155by OveralldPlumber » 6 May 2016, 2:19

Catskart wrote:Look what do I do with teascript.

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I didn't think that was possible! Good job! :clapping:
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Post #156by Squishy Rex » 21 May 2016, 14:28

Here's a bit of fun you can have with the SMB3 Hammer Bros. Get them bouncing around the screen like grasshoppers, simply by making them throw a sideways facing red Springboard. When it throws the Springboard, it spawns just enough behind the Hammer Bros to cause them to be bounced forward and usually at the player.
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Post #157by Yoshi021 » 21 May 2016, 19:01

If you try it with a fire bro, it will immediately self-destruct.
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Post #158by Erwill » 28 May 2016, 23:03

Image

I make a complitated script.
It's called PlayerNPC, like his name, the NPC (goombas) is the player and took his movement.
Only bloc physic is functionnal, I don't know if I can completed the system, I know I can make the NPC's detection, but for question or breakable bloc I don't know.
It's a big interrest if we want to "resized" character, but the inconvenient is the impossibility to do a vertical level.

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Post #159by Yoshi021 » 28 May 2016, 23:08

Catskart wrote:Image

I make a complitated script.
It's called PlayerNPC, like his name, the NPC (goombas) is the player and took his movement.
Only bloc physic is functionnal, I don't know if I can completed the system, I know I can make the NPC's detection, but for question or breakable bloc I don't know.

So is the goomba actually Mario, or is the goomba copying Mario's movement?
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Post #160by Erwill » 28 May 2016, 23:12

The goomba is copying mario's movement.
Mario is on the top of this level.


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