Update: added a new paragraph in the op which explains how SMBX 1.4 happened and was being developed. Go and read it if you're interested!
<Knux> h2643 the super computer
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In this page from http://tieba.baidu.com/p/2510715345, some of the english users has seen it already, and possibly many of them said that it was fake, however turns out it was part of 5438A38A's remake of smbx. | ||
BTW: Have you noticed as well, with different timer counts the time per unit runs differently, independent from the interval(in your case 60). And how do you change the world number? | ||
Thanks. I found it instantly.
Something else: The Player-fly sound volume seems to be awfully loud, compared to to rest of the sound effects. The ratio seems to be wrong, at least to me. | ||
bug on smbx 1.4hey well i guess this does not really count as a bug but in smbx 1.3 toad can do a double jump with the leaf and it does it on smbx 1.4 one problem thourgh if toad in smbx 1.3 hits a enemy he can do that jump again however in smbx 1.4 if you hit a enemy and try to press the x key to do the jump it wont work
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Wow, this is absolutely amazing! I had no idea that you could do things like this in Tea Script. By the way, I assume you used Scripts that are activated with a specific key (for example, if you press the up key, a Script will be activated that makes the player move to up, I guess this is the way it works, right?) my question is do you know these commands? I'm not sure if I explained well. I remember in the Tetris Script made by y4, when you push a key a script was activated and toward an answer, I wanted to know how to use these commands but I could not understand how it works ... | ||
Well, I don't use at all the "sysvals key", The grasses replace juste the smw's grills, of course I make a script where the player "can't" jump. (in theory, in practice the player make a strange move)
The tetris script use just the player's coordonates to move tetrominos. Howerer, I think THIS video use those sysvals key : http://v.youku.com/v_show/id_XMTMzMjI3NzcwMA==.html | ||
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Here's a bit of fun you can have with the SMB3 Hammer Bros. Get them bouncing around the screen like grasshoppers, simply by making them throw a sideways facing red Springboard. When it throws the Springboard, it spawns just enough behind the Hammer Bros to cause them to be bounced forward and usually at the player.
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