Holy smokes, this is actually ... working? From the color coding (and my very tiny programming knowledge) I would guess it is a fixed layer name for this exact purpose. So it does mean, the other stuff has gotten completly unnecessary?
Where did you get that information ? Has 5438A38A instructed you already with further usage of "functions" and stuff like that, this would be my guess at least. The only downside I see using it in this way is you have to display everything or nothing, if you want to stick layers to the player like this, that is (e.g. under 100 seconds -> Info layer -> Warning: Low time > not possible using this procedure). --- Edit: Well.. even through it is working, it is NOT always working. From the editor it seems to have an error rate of 50 % lol. Means = with every start-up there is a chance it is working. In further 25 % of the cases the layer itself moves once after starting a little bit to the left, for whatever reasons. But since it is basically working, this seems to be an generic programming issue only fixable by 5438A38A himself. | ||
Give me your actual level.
I saw it in the text file "Changelog"
+ There are some extra code for NPC.
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http://filehorst.de/d/bEauIHIA
Oh uhm .. ok ... *caught*. Are these functions for the scripts only or additional "commands" for the npc text files as well? (your last quote block) Because of framestyle I would guess the second one ... but I am still unfamiliar with 1.4.1 to tell if these could be used within scripting (events) as well. Aaah, I guess this is supposed to imitate World 4-1 lakitus of SMB1? | ||
This problem with "Att-Screen(*)" is related with the Scrolllok.
But there are no problem if you use "WORLDINFOL", just, you forgot to tick "Enable" in the event "ScreenXStart" and you must add the line "val(ScreenX) = sysval(Player1scrX) in the second script after the Y version. | ||
So, it is a bug indeed. In your map "Enable" wasn`t enabled either, it it was still working. Is that an alternative to "Delay", if so, the design is a little bit irritating (not really directed to you).
This happens, if "you" copy something without to have a big idea what you are doing or what it exactly means. To put it in a nutshell: It was just a careless mistake on my side. Great! NOT! Ok, let`s see if this is finally done, specially for you xD | ||
Yes, it is! I was simply upset about myself.
Your highly increased points in reputation is no accident. | ||
Why now? It is the end of the weekend, damnit!
On a serious note, this guy is a machine! Unbelievable! I wouldn`t have guessed the arrive of 1.4.2 before summer, if at all! Even through the features are quite awesome, I barely had an overview on them during 1.3. For the love of god, to understand at least most of them, a real community has to grow, otherwise I will see this patch sinking into the see. Either he did read my post or this is a pure accident. | ||
I looked through the 1.4.2 changelog...this guy is updating fast and well, though he forgot to update mega music for the mega mushroom, unless it's in there now and wasn't noted.
And Wohlstand needs to add stuff to the editor before he can have full support of the 1.4 files, because there's some new stuff that would not be loaded, like world map layers and events, and 1-time levels. :o Current Projects: (Infinite Mario Bros: 0.16%)
(Super-Project Completion: 0.001% Complete. pls don't ask about it) Youtube Status: MIA | ||
Don't worry, I already extended my todo list and I already has drafts for layers and events on world map. So, I'll start works on action-styled events (by anyway, there are convertable into classic events with with partial losses (for example, unsupported controls or actions)). World map will take action-styled events now instead of classic styled, BUT, how I already told, there are will be compatible with 38A's world map events | ||
I just noticed the order of background objects has been 'rearranged' (?), my project map is now a mess. It would be nice if the former order of 1.4.1 could be kept!
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So, he could use myorder priorities table to keep order of BGO's as-is: https://github.com/Wohlhabend-Networks/PGE-Projec ... info/LVL file description.pdf (bottom of LVL specification has full set of BGO Order priorities) BGO's Order priority from 1 to 2 means "Under sizable block" Z-layer (Background-2 layer) from 3 to 50 means over sizable blocks, but under all other blocks (Background-1 layer) BGO's Order priority start from 51 are foreground. (Foreground-1) C/C++ based array of BGO's Order priorities (taken from latest PGE File Library sources): Code: Select all //Built-in order priorities per SMBX-64 BGO's Those values are been researched by me with small experiment: I generated a level file which has all 190 BGO's at same point, and then resaved level in SMBX 1.3, then got ID's order from saved LVL into text file, then filled order priorities based on this work. When PGE saves SMBX64-LVL files, it keeps all BGO Priorities as-is as in SMBX, but even arranges them better (avoid mixes of different BGO "carpets" placed over each other. One example: fill zone with green tree crone BGO and then fill same zone with SMW fence net, then save level in SMBX: order will be miss-matched. Same level saved in PGE Editor keeps nice view) | ||
All these codes are great... but is there a code to Kill a NPC by only jumping? Such as a Bully? This question might be a bit more general to SMBX 1.3 as well as SMBX 1.4.2 | ||
Well, yes?
nofireball=1 noiceball=1 noyoshi=1 nohammer=1 I only realize right now, there is no "NoTailspin" ? | ||
BugWohlstand, please tell 5438A38A, if i test my level with comand lines,
smbx will not load all my custom textures. I test it in level editor and then with comand lines. SMBX don't load backgrounds-, npc- and some block-and-tiles-textures when i load the level with comand lines. | ||
Would be okay if I make a new topic for the bugs on SMBX 1.4.2 and other topic exclusively for the suggestions and ideas? I think we really need to do that because some ideas / bugs reports are a bit disorganized, however I'd like to consult staff's opinion before do it.
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I asked Wohlstand about it already and he considered a seperate forum section for that. | ||
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