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Posted: 10 Jul 2018, 23:29
by GianaSistersfan64
al2meta wrote:This doesn't seem to work on v. 1.4.4


I manage to make it work. Thanks to LZ's app, but I was disappointed with the EXE Compiler. The EXE it creates throws a runtime error. :bads:
Same for me. I wanted to make my episode as a .exe :(

Posted: 30 Jul 2018, 1:44
by P-Switch
Using This Program On 1.4.4 Patch 2, I've Had No Luck On Getting The Features To Work Yet, Sometimes When I Start Up The Game, A Message Box With The Title "Evils" Says This: "Do You Know What You Are Doing? You'll Regret It."
Can Anyone Figure Out What This Means?
Notably, This Started Happening When I Tried Setting "DisableHiddenFunctions" To False, The Message Came Up, And The "False" Was Replaced With This: "69364E85FC2A54950787611D90E317A1"
Now, It Pops Up Around 20% Of The Time When Starting The Game, And The String Of Letters And Numbers Changes When That Happens.
If I Change The DisableHiddenFunctions String Back To False, The Message Always Pops Up The Next Time I Start The Game, And The False Is Replaced With A New String Of letters And Numbers.

Posted: 9 Aug 2018, 17:29
by RocketRacoon14
When I open the haxagoninjector it instantly tells me that haxagon stopped working. I do not know what's going on, I use version 1.4.4 :(
see a screen capture
Sin título.png
No working

Posted: 11 Aug 2018, 5:36
by Yave Yu
Please help me... I use this hacked it and I want to pack an episode into EXE, but when I open packed EXE, it throws error 9, so what's wrong on it? Version: SMBX 1.4.4 Patch2

Posted: 11 Aug 2018, 17:22
by Lx Xzit
I don't know what happens with the .exe encryption, in SMBX 1.4.3 it worked fine but in SMBX 1.4.4 it just won't

Posted: 15 Sep 2018, 21:27
by WellyGames
I wanted to put a NSMBU font into my episode, but I don't know how I can do that.
Someone can help me?

Posted: 16 Sep 2018, 2:02
by Lx Xzit
I'm sorry but I have no idea. However, there's something that may help:
Spoiler
Image

This is the font that the game uses in messages, its a hardcoded. The custom fonts may use the same format, so I hope this at least give you a clue

Posted: 6 Oct 2018, 17:07
by Oldinameste
I did everything according to the instructions (selecting "path" 8B). But this is shown instead of Player GFX off-set (Pro).
(all other hidden features are there)
Image

Posted: 7 Oct 2018, 20:18
by Lx Xzit
Restart smbx, go to Level Settings, keep press SHIFT key and hold it until you click Player's Settings

Posted: 7 Oct 2018, 20:45
by Oldinameste
Thanks, it's working now.

Posted: 17 Nov 2018, 14:52
by Kevsoft
I think the time has come to reveal myself: https://kevsoft.io/home/2018/11/17/history-of-haxagon.html

Posted: 16 Mar 2019, 7:14
by EXEcutor-The-Bat
Lx Xzit wrote:I'm sorry but I have no idea. However, there's something that may help:
Spoiler
Image

This is the font that the game uses in messages, its a hardcoded. The custom fonts may use the same format, so I hope this at least give you a clue
So I'm not the only one who did the ol' extension change trick...
Spoiler
Image
Image
Image
Image
Image
The only things I'm not too sure about are the 7 extra colored cursors (probably for the inaccessible online feature), the rainbow font, and the outline only font. I actually might be able to fix all of these so maybe a new resource.tea file could be released.

Posted: 16 Mar 2019, 13:34
by Tricolor BombDX
But how do we compress this into a .tea file?

Posted: 16 Mar 2019, 18:38
by EXEcutor-The-Bat
Bomb KickerDX wrote:But how do we compress this into a .tea file?
I believe you can just rename the extensions back to .tea. I don't believe it's that simple since Haxagon shows some sort of encryption key generator for tea files. I'll look more into it, and if all works well, I'll post a tutorial. I believe things like the splash screen background are in the executable itself, not the tea file.

EDIT: Oh, you mean compressing the .png files back into a .dump file? I don't know, then.

Posted: 17 Mar 2019, 0:06
by Tricolor BombDX
EXEcutor-The-Bat wrote:Oh, you mean compressing the .png files back into a .dump file? I don't know, then.
Actually, a way to encrypts all the dumps into a tea file, not png to dump

Posted: 19 Mar 2019, 1:50
by EXEcutor-The-Bat
Bomb KickerDX wrote:
EXEcutor-The-Bat wrote:Oh, you mean compressing the .png files back into a .dump file? I don't know, then.
Actually, a way to encrypts all the dumps into a tea file, not png to dump
You'd have to convert the png files back into dump files and recompile the dump files into a tea file somehow. The tea part is the part I'm stumped on.