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Is there any way to know how many coins the player has?

Posted: 17 Mar 2018, 21:02
by Toy Bonnie
Title says it all. I think that is possible with Scripts, Layers & Events. :SOS:

Added after 14 minutes 15 seconds:
Oh, and the reason why i'm asking this is because i'm trying to recreate the Star blocks from SMW.

Posted: 18 Mar 2018, 6:31
by the GaMERDoG

Posted: 18 Mar 2018, 16:28
by Toy Bonnie
the GaMERDoG wrote:sysval(CoinCount)
But can you excactly tell me the structure of the script???

Posted: 9 Jun 2018, 6:25

Code: Select all

If sysval(CoinCount) >= 50 then
Call TCreate(0,[Event])
end if