Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Yoshi021, Lx Xzit, 5438A38A, TepigFan101, Moderators
Hi, is there a way in Version 1.4.4 to stop an event from happening when it already started?
For example if there is a event that is going to hurt you in 10 seconds or so. Is there a way to prevent the event from being triggered?
Thanks in advance.
i think maybe if you play with the scripts and the events i'm a beinner in this subect (still working on my first script) so i'll just explain m idea but can't reall create the script:
first create the first event that will trigger te script
the script should look like this:
wait x seconds
if variable(death)= 0 then
after, you create an other event that will change the variable to 1 (or anything else) this trigger will be triggered when you want to cancel the timer
if you want, i can try to do an example but i'm not that good so it wouldn't be that great...
if you want one anyway, just ask