power up advance properties

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Shadowblitz16
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Post #1by Shadowblitz16 » 25 Jul 2017, 22:20

these are some advance properties I would like to see for powerup npcs
they will be grayed out if a script is attached and not running parallel to it

fireflower
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mode            // this is the game that the hammer suit will replicate this has to be exact for immersion
                // (smb3, smw, smbx, nsmb)
bounces         // this is the bounces the the fireball does before disappearing 
fire_count      // this is the number of fire balls that can be on screen at once
fire_delay      // this is the delay between firing if fire_count is greater then 1
enable_aim      // this is a bool to whether or not the player can aim the fireball forward (defaults to true for smbx mode)
enable_slide    // this is a bool to whether or not you can slide down hills with the powerup (defaults to true for smbx mode)
enable_sparkle  // this is a bool to whether or not the fireball creates a trail (defaults to true for smbx mode)
advanced        // this will bring up a physics menu for the powerup for extra control


leaf
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mode            // this is the game that the leaf will replicate this has to be exact for immersion   
                // (smb3, smw, smbx, nsmb)
fly_time1       // this is the time before the player stops gaining height
fly_time2       // this is the time before the player starts falling
fire_time       // this is a total time it takes to attack with your tail
fire_delay      // this is the the delay between tail swipes
enable_dualswipe// this is a bool to whether or not you can hurt npc when your tail ends behind you
enable_flight   // this is a bool to whether or not you can fly (defaults to true for all modes)
enable_glide    // this is a bool to whether or not you can glide (defaults to true for all modes)
enable_slide    // this is a bool to whether  or not you can slide down hills with the powerup (defaults to true for smbx mode)
enable_tap      // this is a bool to whether or not you have to tap to fly and glide (defaults to false for smbx mode)
enable_spakle   // this is a bool to whether or not you creates sparkes while running, flying, gliding, and swiping  (defaults to true for smbx mode)
advanced        // this will bring up a physics menu for the powerup for extra control

tanooki
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mode            // this is the game that the tanooki will replicate this has to be exact for immersion   
                // (smb3, smw, smbx, nsmb)
statue_time     // this is the time you can stay as a statue
statue_delay    // this is the time before you turn into a statue
enable_statue   // this is a bool to whether or not you can turn into a statue (defaults to true for all modes)
enable_alt      // this is a bool to whether or not tanooki statue is triggered by down+run or alt_run (defaults to true for smbx mode)
enable_slide    // this is a bool to whether or not you can slide down hills with the powerup (defaults to true for smbx mode)
enable_sparkle  // this is a bool to whether or not turning into a statue makes smoke or sparkles (defaults to true for smbx mode)
advanced        // this will bring up a physics menu for the powerup for extra control

hammersuit
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mode            // this is the game that the hammer suit will replicate this has to be exact for immersion
                // (smb3, smw, smbx, nsmb)
hits            // this is amount of enemies it can hit before the hammer dies
fire_count      // this is the number of hammers that can be on screen at once
fire_delay      // this is the delay between firing if fire_count is greater then 1
enable_shield   // this is a bool to whether or not you can block projectiles when ducking (defaults to true for all modes)
enable_aim      // this is a bool to whether or not the player can aim the fireball forward (defaults to true for smbx mode)
enable_slide    // this is a bool to whether or not you can slide down hills with the powerup (defaults to true for smbx mode)
enable_sparkle  // this is a bool to whether or not the hammers creates a trail or sparkles (defaults to true for smbx mode)
advanced        // this will bring up a physics menu for the powerup for extra control

frogsuit
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delay           // this is the delay that it takes mario to move between jumps
enable_run      // this is a bool to whether or not you can press run to run faster on land (defaults to false for smbx mode)
enable_boost    // this is a bool to whether or not you can press jump to swim faster (defaults to false for smbx mode)
enable_slide    // this is a bool to whether or not you can slide down hills with the powerup (defaults to true for smbx mode)
enable_sit      // this is a bool to whether or not you can sit in water by pressing down on the ground (defaults to true for smbx mode)
advanced        // this will bring up a physics menu for the powerup for extra control

goomba shoe
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mode            // this is the game that the tanooki will replicate this has to be exact for immersion
                // (smb3, smw, smbx, nsmb)
delay           // this is the delay that it takes the player to move between jumps
advanced        // this will bring up a physics menu for the powerup for extra control  (jump height would be here)

I will write down the properties that certain games have later.

Added after 41 minutes 49 seconds:
Oh crap can a mod move this to the suggestions sub forum I accidentally posted this in the wrong section
Last edited by Shadowblitz16 on 28 Jul 2017, 22:43, edited 1 time in total.

Yoshi021 M
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Post #2by Yoshi021 » 28 Jul 2017, 20:08

This are really good suggestions.
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Shadowblitz16
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Post #3by Shadowblitz16 » 28 Jul 2017, 22:44

@Yoshi021 thankyou I updated it so you might want to take a look again


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