Can someone help fix this mario gfx for me?

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TepigFan101 M
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Post #1by TepigFan101 » 13 Mar 2017, 3:31

Relating to a topic I made a week ago, I asked for a space suit mario gfx. I found it, but I need help fixing it. If you watch the video, you can see that its not at the right position. so Im wondering, if someone could fix the gfx for me? If I had the skills, I would have done it myself.... I would appreciate it.
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bandicam 2017-03-09 19-04-40-549.mp4 (1.86 MiB) Viewed 176 times
sml2 space suit mario.zip
(149.8 KiB) Downloaded 57 times
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Post #2by PK Esper » 13 Mar 2017, 9:05

I can help you fix it but I'm aware. If I resized it's hitbox topper then like example, I resized the "idle" topper and then resized the "jump" topper or lower it's hitbox is still broken. I hope it's possible by using a .txt file or .ini file.
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Post #3by Koopsakimoto » 16 Mar 2017, 3:39

Hmm... The only possible way you can fix this is by using pge calibrator. but that's just a wild guess
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Post #4by TepigFan101 » 7 Apr 2017, 9:58

Koopsakimoto wrote:Hmm... The only possible way you can fix this is by using pge calibrator. but that's just a wild guess
I tried, but I really dont know how to use it well :/ I still need help lol
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Post #5by Coolio__ » 17 Jun 2017, 15:44

TepigFan101 wrote:
Koopsakimoto wrote:Hmm... The only possible way you can fix this is by using pge calibrator. but that's just a wild guess
I tried, but I really dont know how to use it well :/ I still need help lol
You could try using the Player Settings in the editor to set an X and Y offset, but I'm not sure
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Post #6by MidoriNeko » 18 Jun 2017, 2:22

There is no way other than resizing the player hitbox, which is not possible by default. :( But I think it can be done with scripts...
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Post #7by Coolio__ » 20 Jun 2017, 3:23

If you got that Mario gfx from SMBX 2.0's costumes, you need the .ini files with it- but SMBX-38A can't read those yet, so you're (kind of) screwed there.
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Post #8by Toshiie » 13 Dec 2017, 14:59

You need PGE calibrator, but it doesnt work with 38-A.
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