Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Yoshi021, Lx Xzit, 5438A38A, Semi-moderatos, Moderators
Well,in my mind. The only thing I know is by using the TeaScript(also known as Script for short).
Personally, not any NPC can be rotated. Excluding for an idle object like SMW coins, which it can be rotate. Maybe you should download SMBX 1.4.(pick a version) tho, and when you download it. In your "worlds" folder has an Example folder, and a random episode called "the invasion 2". The example folder includes a level editor features and scripting examples.
You can also rotate some blocks(or tileset) for example, the SMB3 blocks. It works just like some random NPC did.
I hope this is helpful BTW.
why i hadn't been in this forum for long when i used to be a super active person
avatar is basically baldi from tumblr
My level/episode playthrough thread: http://wohlsoft.ru/forum/viewtopic.php?f=29&t=2185
No, I know this code. I don't want to turn around coordinate. I want to rotate the same graphics. Something similar to rotate bitmaps, but npc still to have their property damage, etc.
But your post gave me an idea. Thank you :D
There is a way, I saw TheCreator520 and KFCMario do it, also one of the "daily tips" says it's possible rotate scripts, but unfortunely, we don't know how to do.
VISIT MY YOUTUBE CHANNEL! LX XZIT
Join our 38A Discord server!
Lx Xzit, if you don't know how (except the basic teascript), then PM TheCreator520 and KFCMario with a message saying:
Please respond! I will wait for your reply with TheCreator520 and KFCMario ty.
Hi! I'm back in case some non-SMBX YouTubers are on impact. I'm back to experimenting with TeaScript scripts, yo!
- Super Mario: Star Sighting Paradisland
Next Project (Soon):
- Super Mario: Star Sighting Paradisland Mania
If you mean the rotating of the bitmap , it's simple and I've send something to the one who needs some help .
If you mean the rotating of npcs themselves , then you'll need some "cos" and "sin" to do it .
Welp , I tried .
This script probably only works with four-npc-rotation , bah , I'll test it later .