Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Yoshi021, Lx Xzit, 5438A38A, Semi-moderatos, Moderators
I want to make Bonus levels with a system of waiting for the player to complete 3 simple levels AND after he do that, the player unlocked these Bonus levels, if he complete one of them, the Bonus levels got locked and he have to complete 3 more simple level. (It can be the same as last time)
I wonder if someone can help me...
OK,so now you make a wall in the bonus level blocking it's entrace with a layer.I'll call "Wall" as an example,and an event that hides it.
You also create a Global Variable in world.I'll call it "Bonus" as an example.
On ALL of the levels,on it's ending,you make it call a Event.Example:After I pick up the SSW ending,his "Death" event will call the event that calls an script and then create another event that calls another Script.On the 1st Event,Inside the Script it calls,write:
Then,on the Script that the 2nd event calls:
Now,on the level Bonus,create a Event that will happen right after player enter on the level (Level-Start),and that Event will call a script.On it,write:
That Should Work.Hope it helps you!
Not really up to it.
Sorry but, he didn't work...