How to make auto-scrolling section?
- 1.) The first step is to make the camera as smaller as possible, I mean, it only should focus the start point.
2.) Open the "Events" window, go to "Level Start" > "Sections" > "Position 1" > "Custom" > "Use Current". Now, mark "Enable Auto-Scroll" and insert the value (speed) you want for the camera. Here's an image to guide you:
NOTE: You can activate the Auto-scroll using others events rather than "Level-Start".
How to use old SMBX 1.3 graphics in SMBX 1.4?
- 1.) Make a new level and save it (for example, the level that you saved is named "level1.lvl").
2.) Make a folder with the exact name of the level (without the ".lvl" extension of course). Example: "level1".
3.) Insert the SMBX 1.3 graphics there, the ones with mask and in GIF format.
4.) Re-open the level, the game will ask if you want to convert old graphics into the new format.
NOTE: If you play an SMBX 1.3 episode the game will convert the graphics into PNG format automatically. Also, this procedure applies to world maps too. To see this message you must re-open the level instead save it.
How to make moving layers?
How to put music to the Mega Mushroom and the Starman?
- Before to start, make sure you saved your level and the music of the Starman/Mega mushroom are in your level folder,
1.) Go to "Events" and make a new event called "Starman - Start" (without the quotation marks) and press "Enter". If you typed it correctly, you should be able to the phrase "Autorun Event" bolded and in red color.
2.) In the same tab of the events, go to "Sections" > "Music" > "Custom" and type the name of the starman music you will use:
3.) Make a new event named "Starman - End" (again, if typed it correctly you'll be able to see the phrase "Autorun Event"). Here, go to "Sections" > "Music" > "Custom" and type the custom music the level uses by default.
NOTE: If the level uses a music that it's in the game by default (I mean non-custom music), use the buttom "Use Current" instead "Custom":
For use custom music to the Mega mushroom, it's exactly the same procedure BUT you will name your events "Mega mushroom - Start" and "Mega mushroom - End" instead.
How to make item houses? (Tutoriel by Tepigfan)
How to make a dark section/field of view?
- Firstly, you need to make a new script and add this code to enable the light:
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sysval(enablelighting) = 1
NOTE: to disable the field of view use this code
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sysval(enablelightsystem) = 0
Now, if you want to modify the ratio of lightness of the player, use this code:
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char(1).brightness = X
X is the number of pixels of the height of the ratio, for example, use 100.
NOTE: You can also choose the ratio of lightness to the second player by using "char(2)". You also can make custom effects through a variable like making the ratio bigger/smaller slowly.
By last, to add brightness to your NPCs, right-click the NPC. In "Behaviours" > "Brightness" you can define the ratio of brightness you want for your NPC:
NOTE: You also can do this manually by making a text document with the ID of the NPC (eg: npc-1.txt) and add the code "brightness=X", X being the number of the ratio in pixels.
How to make rotating layers?
- You can find a video tutorial of it here: https://www.youtube.com/watch?v=CtubiM8n0tM
- Explain what every tool in the game does
- Give minor and interesting tips/tricks
- How to make a custom HUD
- How to make a custom NPC