In Super Mario Bros. on the NES as well as in Super Mario Land on the Gameboy for example you had to play through all levels in one go. Game over meant = Restart from all over again, specially since no world map existed back then.
The question I have is the following one: Can I realize this with this version somehow? Including the usage of the SMW checkpoints. *
Since this would directly influence the level design (in terms of coins and powerups, structure of the levels) it would be important to know at the beginning.
But I think this game engine is not suitable to realize exactly this, since either it is about the usage of a world map or one level adventures only.
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* Player finishes level 1 -> level 2, dies in level 2, restarts at the beginning of level 2
or Player reaches checkpoint of level 3, dies in level 3, restarts at checkpoint of level 3
no world map, no option to save, you have to play to the end in one go

