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Posted: 21 Feb 2017, 15:59
by Zwertll
Parabones (Zwertll Version)
Parabones.gif

Posted: 21 Feb 2017, 16:58
by BolanoGustavo
Zwertll wrote:Parabones (Zwertll Version)
Parabones.gif
Excellent job you did very well I liked
Hey also you know to do the original of smw that also throws bones?

Posted: 21 Feb 2017, 23:30
by Zwertll
BolanoGustavo wrote:
Zwertll wrote:Parabones (Zwertll Version)
Parabones.gif
Excellent job you did very well I liked
Hey also you know to do the original of smw that also throws bones?
Yes. It's probably easy.

Posted: 9 Mar 2017, 0:36
by Mushroom King
Working on a coastal/beach tileset, mostly SMW style but using and recoloring SMB3 & SPP sprites too. Sand castle included.

Image

Posted: 19 Mar 2017, 2:37
by NajekK
First castle in my project:
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=RSBJf5P8XHU


Posted: 19 Mar 2017, 4:16
by Eri7
NajekK wrote:First castle in my project:
phpBB [youtube]

Original link: https://www.youtube.com/watch?v=RSBJf5P8XHU


Very nice level you got there , would you mind if i ask you to send me the lava effect that the lavafall produces?

Posted: 19 Mar 2017, 4:46
by krakin
Mushroom King wrote:Working on a coastal/beach tileset, mostly SMW style but using and recoloring SMB3 & SPP sprites too. Sand castle included.
Wow, those tilesets look extremely smooth! Almost too smooth for me.

Posted: 19 Mar 2017, 17:29
by Mushroom King
practicalshorty014 wrote:Almost too smooth for me.

What do you mean by "too smooth"? The colors for the sand or something else?

Posted: 27 Mar 2017, 15:36
by Mushroom King
Image

Just testing/creating some bgo and invisible blocks to make the roofs walkable by PC and NPC.

Posted: 27 Mar 2017, 23:45
by Eri7
Hype for the second demo!!!!
Image

Posted: 30 Mar 2017, 12:23
by FakeVirus
Eri7 wrote:Hype for the second demo!!!!
Image

bg cutoff :P also, HYYYYPE :clapping:

Posted: 30 Mar 2017, 14:19
by Eri7
SCP0493 wrote:
Eri7 wrote:Hype for the second demo!!!!
Image

bg cutoff :P also, HYYYYPE :clapping:

It has cutoff only when i export image

Posted: 24 Apr 2017, 10:03
by MACKACHE
My late easter special level teaser. I know it's bland and some graphics that feels off from it, I will fix it in this Saturday.
Spoiler
Image

Posted: 24 Apr 2017, 18:23
by FakeVirus
why no eggs?

:comando:

Posted: 25 Apr 2017, 11:17
by MACKACHE
^ XD The eggs is going to be hidden from some sections, by a sign's hint and more lol.

Posted: 20 Jul 2017, 22:42
by Numaki
An Episode I am working on: Super Mario Advance 5, a GBA styled Extended Remake of Super Mario Bros. and Super Mario Bros.: The Lost Levels using Catskart's SMW Resolution script and changing the Resolution to twice the Resolution of the GBA (Original GBA Res.: 240x160; Used Res. 480x320) and his Parallax Scrolling Script (Until there will be options to create Multi-Layer Backgrounds and changing the Resolution).
Spoiler
20.07.2017_21h39m55s187ms.png
Spoiler
20.07.2017_21h39m59s934ms.png

Edit: I have to restart the Project due to unfortunate Hindrances (External HDD had given up in Summer, and I haven't found time yet (might be restarting Saturday)).

Posted: 4 Aug 2017, 16:45
by Yave Yu
Minigame "Shoot Brick"
phpBB [youtube]

Original link: https://youtu.be/Cf2HLUF9It0


Posted: 5 Aug 2017, 6:41
by the GaMERDoG
Dry Bones wrote:An Episode I am working on: Super Mario Advance 5, a GBA styled Extended Remake of Super Mario Bros. and Super Mario Bros. The Lost Levels using Catskart's SMW Resolution script and changing the Resolution to twice the Resolution of the GBA (Original GBA Res.: 240x160; Used Res. 480x320) and his Parallax Scrolling Script (Until there will be options to create Multi-Layer Backgrounds and changing the Resolution).
Spoiler
20.07.2017_21h39m55s187ms.png
Spoiler
20.07.2017_21h39m59s934ms.png
You know, some scripts are compatible with each other, some aren't.

EXEcutor's stuff IDK anymore

Posted: 16 Aug 2017, 0:15
by Void
Welp. I'll just put this here:
Image

(It also uses the graphics expansion for the floor tiles, if you're wondering. I got this idea from making that breakable ice cube graphic replacing the frozen enemy NPC, so yeah.)

Added after 9 days 5 hours:
Yaaaaay more screenshots for the screenshots thread!
This is something I haven't shared on here yet...
Image

If you can tell where the idea of the message came from, you'll know what these screenshots are a remake of. (I've said it somewhere else as well. It's the topic of where the custom HUD is from...)
Image
Image
Image
I know the blocks in the last two screenshots have cut off, and y'know what? I don't care anymore about things like that. Seriously, people complain about cut off way too much. Even some of the official 2D Mario games have done it, and don't tell me it's because of limitations as there are a few modern 2D Mario games that have it too! Phew! Sorry, I had to let that out before somebody began complaining about the cutoff.

Posted: 17 Oct 2017, 21:18
by Mushroom King
Resurrecting this thread with a new pic.

Image

I did some new totems.