Screenshot Thread 38A

Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
Forum rules: This is official Europan/American community for the SMBX-38A. Suggested to don't post stuff for this engine outside this subforum.
Moderators: Yoshi021, Lx Xzit, 5438A38A, Semi-moderatos, Moderators

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Post #21by Roach » 14 Oct 2016, 5:22

Might as well contribute to the thread :)

Screenshots of a few different levels in different worlds.

Currently making a full game with 8 worlds with 4 levels per world in a Mario 64 style (Castle + Paintings)

World 6 - Level 1
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World 7 - Level 1
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World 4 - Level 3
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Inside Peach Castle
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SUPER MARIO CASTLE CRISIS
http://wohlsoft.ru/forum/viewtopic.php?f=61&t=2189

[img]http://i.imgur.com/S9hb2qa.png[/img]

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Post #22by Yave Yu » 15 Oct 2016, 9:04

My new level, it looks like CLASHMAN stage of Rockman 2 ONN.
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Post #23by TheCreator520 » 16 Oct 2016, 7:06

Everyone loves Leaf Barrier !
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And , happy birthday , Lx Xzit !
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Post #24by Super Mario Player » 16 Oct 2016, 15:39

Here's a screenshot of one of my challenges:
Spoiler
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BTW, don't worry if the development of the project is quite slow, I just don't have much time as I've got a lot of work — I'll be on vacation next Thursday, so I'll try to do as much work as possible during these two weeks of holiday.
My current project:
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The Legend of Zelda: The Curse of the Wise Men
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The Tower of Challenges

Languages I speak (if you want to PM me):
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Click to see my YouTube channel
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Post #25by Yave Yu » 17 Oct 2016, 11:30

TheCreator520 wrote:Everyone loves Leaf Barrier !
Image
And , happy birthday , Lx Xzit !
Yeah, it looks cool, really like Mega Man 2.

Added after 55 seconds:
I made a boss and record it, see it now:
phpBB [youtube]

Original link: https://youtu.be/IKqvOTb_7vY

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Post #26by Yave Yu » 18 Oct 2016, 10:37

Bounce game, touch a spike will decrease BONUS.
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Post #27by Alvespires » 18 Oct 2016, 16:14

@Roach Cool!I love SM64-themed episodes and Deep Jungle and Mountain ones ones.Really Good.I don't like so much ice cavern levels,but I think your is OK,it's not your level,I dislike them in general,don't is my favorite ones...Anyways...Good Luck!Can't Wait to see!(If you will post in forum,oblivliously.)
@y479021776 Really good level,it remmember me when I first played CLASHMAN stage...I had a lot of difficult,but now I'm OK with it...It really looks like it!
@ TheCreator520,that's pretty neat.I like your dedication to SMBX,and,how did you know?I really enjoy using it in Megaman (BTW LOVE your profile avatar)
@Super Mario Player,I like challagenges...What's this one about?Killing all Cheep Cheep in time?Anyways...this tileset is pretty good to see,congrats.You really know how to make a Stage look COOL.
@ y479021776(again):You made another level...I really like custom Bosses!Loved that one!It's the final version alredy or you will add more to it?I really like how simpple and good at the same time this is.The bonus also seemed pretty good.

Now...I think I'll add my own screenshots,huh?

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That's the city of the game i'm most working on.There's a Post Office,that I'll use Gvariables to receive Mail from other importtant NPCs as you advance in Story.I know that's really easy to do,but I'm really working hard on this City,as the Post Office isn't the only important thing here.
"This giant fish is a mouth breeder, so it spits babies out of its mouth at Mario." - Nintendo Power Strategy Guide for Super Mario Bros. 3

I didn't left this forum. I still come here every in a while but I don't really have anything to say.

I think I also probably lost it.

I'm supporting:

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Post #28by Yave Yu » 19 Oct 2016, 18:07

Ah, one more level, see this video:
phpBB [youtube]

Original link: https://youtu.be/ThNmvg5CA9U



And... y4 world 2 final will release!
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Post #29by Catskart » 20 Oct 2016, 22:19

Image

It was hard to make it, especially in the animation of ondulation effect.
I finnaly successful to create an ondulation effect in SNES style, maybe this system will be public.

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Post #30by Alvespires » 21 Oct 2016, 3:08

@y479021776 I really liked that theme cave/sky you made.Idk why but I kinda liked those bushes on stones.I will make a level to my episode that way,too,of course it will be different than yours
@Catskart I really liked that!Really good,you're so smart and can do animations very well,good work with this one.

Later I'll edit this post with my screenshoot
"This giant fish is a mouth breeder, so it spits babies out of its mouth at Mario." - Nintendo Power Strategy Guide for Super Mario Bros. 3

I didn't left this forum. I still come here every in a while but I don't really have anything to say.

I think I also probably lost it.

I'm supporting:

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Post #31by Coolio__ » 22 Oct 2016, 1:23

Lx Xzit wrote:That level reminds me to an old level of my forgotten project. That effect seems interesting, I wonder if you're working on a new project...

Simple stuff
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Wow, how did you do that? I've always wondered how to make it say Too Bad when you lose a life.
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Post #32by TheCreator520 » 22 Oct 2016, 5:19

Catskart wrote:Image

It was hard to make it, especially in the animation of ondulation effect.
I finnaly successful to create an ondulation effect in SNES style, maybe this system will be public.
OMG That's so incredible ! I don't know how to make scripts on backgrounds yet .
Keep you nice work :D
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Post #33by FakeVirus » 24 Oct 2016, 16:28

Catskart wrote:Image

It was hard to make it, especially in the animation of ondulation effect.
I finnaly successful to create an ondulation effect in SNES style, maybe this system will be public.

I need this for underwater levels. plz, otherwise my water level background will look like TREESH.
"sonic and mario dont go together"
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Post #34by TheCreator520 » 24 Oct 2016, 16:49

Image
Finally ! This playable character is ready !
Megaman is one of my favourite game . That's why I make the character as fast as I can .
This character is made in 2 hours . It can slide , charge and shoot .
It's compeletly written by Tea-Script so it's much more customable .
It WON'T replace any character .
Now , I'm going to make a small episode of Megaman . Using 1.4.3 . All the npcs will be made by Tea-Script .
BTW , I won't only write things on Regular NPCs . Now I'm going to make more Playable NPCs .
I let my friends to test it , I hope him can find bugs . And after I fix the bugs ,
I'll release it here sooner or later .
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Post #35by Catskart » 24 Oct 2016, 18:30

Mmh, Bitmap+Keypress condition ?

I need this for underwater levels. plz, otherwise my water level background will look like TREESH.

It will be downloadable, just I need to come back to my home.

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Post #36by Lx Xzit » 24 Oct 2016, 18:34

TheCreator520 wrote:Image
Finally ! This playable character is ready !
Megaman is one of my favourite game . That's why I make the character as fast as I can .
This character is made in 2 hours . It can slide , charge and shoot .
It's compeletly written by Tea-Script so it's much more customable .
It WON'T replace any character .
Now , I'm going to make a small episode of Megaman . Using 1.4.3 . All the npcs will be made by Tea-Script .
BTW , I won't only write things on Regular NPCs . Now I'm going to make more Playable NPCs .
I let my friends to test it , I hope him can find bugs . And after I fix the bugs ,
I'll release it here sooner or later .


Woah amazing! you did it very fast. I didn't know it was possible writte a character without replace old ones and add custom frames/movements! I'd love give it a try once it's done, looking forward to the release! I'd like make my own character. ^^
VISIT MY YOUTUBE CHANNEL! LX XZIT
Join our 38A Discord server!

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Post #37by Yoshi021 » 25 Oct 2016, 0:23

TheCreator520 wrote:Image
Finally ! This playable character is ready !
Megaman is one of my favourite game . That's why I make the character as fast as I can .
This character is made in 2 hours . It can slide , charge and shoot .
It's compeletly written by Tea-Script so it's much more customable .
It WON'T replace any character .
Now , I'm going to make a small episode of Megaman . Using 1.4.3 . All the npcs will be made by Tea-Script .
BTW , I won't only write things on Regular NPCs . Now I'm going to make more Playable NPCs .
I let my friends to test it , I hope him can find bugs . And after I fix the bugs ,
I'll release it here sooner or later .
Woow, you did a really good job!!! :clapping: :clapping: :clapping: :clapping: :clapping:
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Post #38by Alvespires » 25 Oct 2016, 13:59

TheCreator520 wrote:Image
Finally ! This playable character is ready !
Megaman is one of my favourite game . That's why I make the character as fast as I can .
This character is made in 2 hours . It can slide , charge and shoot .
It's compeletly written by Tea-Script so it's much more customable .
It WON'T replace any character .
Now , I'm going to make a small episode of Megaman . Using 1.4.3 . All the npcs will be made by Tea-Script .
BTW , I won't only write things on Regular NPCs . Now I'm going to make more Playable NPCs .
I let my friends to test it , I hope him can find bugs . And after I fix the bugs ,
I'll release it here sooner or later .
....Okay,This is AMAZING!Good Job,you're so GREAT in Scripts,I don't knew that was a way of doing that,really good,I do not FULLY understend the Key Detection on Teascript,so,I guees I'll never do that...Well,This really don't mater...well it matter because I LOVE Megaman.
"This giant fish is a mouth breeder, so it spits babies out of its mouth at Mario." - Nintendo Power Strategy Guide for Super Mario Bros. 3

I didn't left this forum. I still come here every in a while but I don't really have anything to say.

I think I also probably lost it.

I'm supporting:

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Post #39by Yave Yu » 6 Nov 2016, 12:39

Score Shop, hmm...see:
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Post #40by TheCreator520 » 21 Nov 2016, 16:29

I'm not going to release the character now because of its efficiency , sorry .
But the episode will be released . Here's a little tease .
Spoiler
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