Screenshot Thread 38A

Description: Subforum dedicated to SMBX-38A - a fan-made remake of the original SMBX Engine, made by 5438A38A.
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Post #1by Lx Xzit » 15 Aug 2016, 4:35

Here you can post screenshots of whatever you're working on!

Here's the mine, a quick graphic test:
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Post #2by Yoshi021 » 15 Aug 2016, 4:41

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A level that I have not worked on for a long time.
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"Going to University is FUN!" :pardon:

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Post #3by TheCreator520 » 15 Aug 2016, 11:44

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Post #4by JDM » 15 Aug 2016, 16:57

I like your custom graphics, and TheCreator520, I hope we could use your new chargin' chucks when they'll be finished :P

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Here's a custom boss scripted by me ... Dodge'em'all :P
By the way, if you have a background for me, for a Bowser Castle ^^

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Post #5by Lx Xzit » 16 Aug 2016, 0:36

TheCreator520: That looks amazing! I'm looking forward to see it finished! ;)
JDM: Looks like that boss fight will be epic! Seems you're doing a hard work on it. I wanted to make a Bowser jr boss fight like this but you beat me. :P I will have to think in another thing, good luck finishing it! Looking foward to play it (if you plan post it). Regarding Castle background, what do you have in mind? Something like a SMB3 styled castle?



I made this today (it's still WIP), I'd like to make animations for the letters but I think I can't do it with "TxtCreate" function, however, I will try to polish this for release it (BTW thanks to KFCMario for helping me with this):
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Post #6by JDM » 16 Aug 2016, 9:03

I'm searching a background for the boss battle, I have no really expectations but it should seems to be "far" from the player, as in Mystic Cave Z.
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Lx Xzit : I really like your "Too Bad !" ! Awesome ! If I have to add something, it should be as in Super Mario 3D Land, where a black screen appears, except near the player (maybe it can be by playing with the brightness ?). But it's already amazing ! ;-)

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Post #7by TheCreator520 » 16 Aug 2016, 9:24

Of Couse you can ! I've done all varriants of Chargin' Chuck now . I fixed all the bugs that the old version had . But it's still in Beta ...
( Noticed : Don't use the released buggy Chucks in my post . )
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-Lx Xzit
Can you make a level with the Chucks and record the level ? I'll put the link to Private Message . You can put the link to the discript of the video too .
I want to give a gift to the people only active on Youtube . They've missed many of my work :P .
BTW Great Job ! Is that a kind of hidden auto-run events or something ? I don't know how to make that :P .
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Post #8by Catskart » 16 Aug 2016, 19:59

I see nice screenshots,
I post the mine, it's a level about a cave with lava, I use a npc for an animated background.
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-Yoshi021 You know you can make a parralax background with night2 from SMB1 section ?

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Post #9by Lx Xzit » 17 Aug 2016, 0:20

JDM wrote:I'm searching a background for the boss battle, I have no really expectations but it should seems to be "far" from the player, as in Mystic Cave Z.
Uh, sorry I don't have a suggestions for you. But if you don't have in mind a specific style you could check Sednaiur's SMB3 GFX pack (Probably you've already did. :P)
Lx Xzit : I really like your "Too Bad !" ! Awesome ! If I have to add something, it should be as in Super Mario 3D Land, where a black screen appears, except near the player (maybe it can be by playing with the brightness ?). But it's already amazing ! ;-)
Thanks for the suggestion! I will try it! ;)

Can you make a level with the Chucks and record the level ? I'll put the link to Private Message . You can put the link to the discript of the video too .
I want to give a gift to the people only active on Youtube . They've missed many of my work :P
Of course, I will gladdy do it. ^^ I will try to make the video as soon I can, of course I will give you credit and I will put the link, thank you for your support. ;)

BTW Great Job ! Is that a kind of hidden auto-run events or something ? I don't know how to make that :P .
Thank you! KFCMario helped me to know when the player dies. When the player die you can use the auto-run event "Level - End", you need to make a variable and add it +1 when the exit NPC is collected, so that, avoid the death and the level exit trigger the same script, Here's an example level made by KFCMario. :P

Catskat: Your level seems pretty good! Looks like you edited the player hitboxes, or I don't know if it's only my impression...
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Post #10by KFCMARIO » 20 Aug 2016, 14:44

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I'm working effect for sakura(cherry blossoms) recently...

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Post #11by Lx Xzit » 21 Aug 2016, 5:15

That level reminds me to an old level of my forgotten project. That effect seems interesting, I wonder if you're working on a new project...

Simple stuff
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Post #12by Yoshi021 » 23 Aug 2016, 5:25

Lx Xzit wrote:Simple stuff
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I can't believe I haven't thought on making the warp pipe. Did you use Char(id).Ysp, and autorun events?
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Post #13by Lx Xzit » 23 Aug 2016, 5:29

Yes I used Char(id).Ysp, but I didn't use any autorun event. :P
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Post #14by Yoshi021 » 23 Aug 2016, 5:48

Oh wait, I forgot how autorun events work :facepalm: .

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Post #15by TepigFan101 » 18 Sep 2016, 3:54

Alright, Ill take a Crack at a Screenshot. You Know how how I made a Poll for Which mario Game I will Remake? Well, here is a Taste of It: NSMB DS 1-1 Complete Remake :) Image
Current Project : SMTFA
Coming Soon: NSMB DS Remake

I'm a nice and cheerful guy, so give me a holler if you need something! :gamer:

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Come to my discord to learn more about my stuff!

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Post #16by FakeVirus » 18 Sep 2016, 19:28

Here's mine, a quick level sneak peek.


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What do you think?
"sonic and mario dont go together"
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Post #17by Sewpah » 18 Sep 2016, 23:14

SCP0493 wrote:
Here's mine, a quick level sneak peek.


Image


What do you think?

I think it looks pretty darn good. I like that you use the Bowser banner that, as far as my knowledge goes, was only used in SMB3-Styled levels until now.

Now, a screenshot from the first level of my new 1.4 project that I'm starting to work on:

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Original Link: http://i.imgur.com/ppVhdDA.png

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Post #18by Lx Xzit » 19 Sep 2016, 0:11

Yoshi021 wrote:
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This level looks pretty good! However I don't like the way you put lava in the wall, looks kinda weird imo.

TepigFan101 wrote:
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As I said before I love the levels inspired on NSMB series, this level looks pretty good, however, I'd prefer if the graphic style was more like SMB3 instead a direct rip of the graphics. Good job!

SCP0493 wrote:
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I like how the level looks, completely in SMW style. However, I think the BGO objects could be a bit darker/unsatured, they are brighter than the blocks, when generally a BGO in a castle is darker than the blocks. :)

Sewpah wrote:
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Original Link: http://i.imgur.com/ppVhdDA.png

I love the simplicity of the level, really I have no complaints about it. Good job and good luck in your project!
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Post #19by FakeVirus » 19 Sep 2016, 16:53

Sewpah wrote:
SCP0493 wrote:
Here's mine, a quick level sneak peek.


Image


What do you think?

I think it looks pretty darn good. I like that you use the Bowser banner that, as far as my knowledge goes, was only used in SMB3-Styled levels until now.

Well, it was in Squishy Rex's pack as SMB3, but i decided to use it for a SMW style level since it does not clash as much.
"sonic and mario dont go together"
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Post #20by FakeVirus » 11 Oct 2016, 16:04

Since this is an abandoned topic, I decided to give another screenshot for this.

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"sonic and mario dont go together"
-a wise man


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