Excellent job you did very well I liked Hey also you know to do the original of smw that also throws bones? | ||
Working on a coastal/beach tileset, mostly SMW style but using and recoloring SMB3 & SPP sprites too. Sand castle included.
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First castle in my project:
Original link: https://www.youtube.com/watch?v=RSBJf5P8XHU | ||
Very nice level you got there , would you mind if i ask you to send me the lava effect that the lavafall produces? | ||
Wow, those tilesets look extremely smooth! Almost too smooth for me. Tone indicators : /j= joking, /srs= serious, /lh= light-hearted, /s= sarcastic[/b] My main YT: https://www.youtube.com/channel/UCuOpAMKaq2pSYfIV5ivHp6w Secondary YT: https://www.youtube.com/c/BarryKoopa more about me My Switch friend code: SW-1004-3051-8456 | ||
What do you mean by "too smooth"? The colors for the sand or something else? | ||
Just testing/creating some bgo and invisible blocks to make the roofs walkable by PC and NPC. | ||
An Episode I am working on: Super Mario Advance 5, a GBA styled Extended Remake of Super Mario Bros. and Super Mario Bros.: The Lost Levels using Catskart's SMW Resolution script and changing the Resolution to twice the Resolution of the GBA (Original GBA Res.: 240x160; Used Res. 480x320) and his Parallax Scrolling Script (Until there will be options to create Multi-Layer Backgrounds and changing the Resolution).
Edit: I have to restart the Project due to unfortunate Hindrances (External HDD had given up in Summer, and I haven't found time yet (might be restarting Saturday)).
Last edited by Sir Numa on 10 Nov 2017, 0:00, edited 4 times in total.
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Minigame "Shoot Brick"
Original link: https://youtu.be/Cf2HLUF9It0 | ||
You know, some scripts are compatible with each other, some aren't. * (Taking off when the russians become isolated from outer internet.) Check out my Artwork Train!
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EXEcutor's stuff IDK anymoreWelp. I'll just put this here:
(It also uses the graphics expansion for the floor tiles, if you're wondering. I got this idea from making that breakable ice cube graphic replacing the frozen enemy NPC, so yeah.) Added after 9 days 5 hours: Yaaaaay more screenshots for the screenshots thread! This is something I haven't shared on here yet... If you can tell where the idea of the message came from, you'll know what these screenshots are a remake of. (I've said it somewhere else as well. It's the topic of where the custom HUD is from...) I know the blocks in the last two screenshots have cut off, and y'know what? I don't care anymore about things like that. Seriously, people complain about cut off way too much. Even some of the official 2D Mario games have done it, and don't tell me it's because of limitations as there are a few modern 2D Mario games that have it too! Phew! Sorry, I had to let that out before somebody began complaining about the cutoff. | ||
Resurrecting this thread with a new pic.
I did some new totems. | ||
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