Here's the mine, a quick graphic test:
- Spoiler
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Last edited by Newspaper Zombie on 20 May 2023, 21:59, edited 1 time in total.
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I like your custom graphics, and TheCreator520, I hope we could use your new chargin' chucks when they'll be finished :P
Here's a custom boss scripted by me ... Dodge'em'all :P By the way, if you have a background for me, for a Bowser Castle ^^ | ||
TheCreator520: That looks amazing! I'm looking forward to see it finished! ;)
JDM: Looks like that boss fight will be epic! Seems you're doing a hard work on it. I wanted to make a Bowser jr boss fight like this but you beat me. :P I will have to think in another thing, good luck finishing it! Looking foward to play it (if you plan post it). Regarding Castle background, what do you have in mind? Something like a SMB3 styled castle? I made this today (it's still WIP), I'd like to make animations for the letters but I think I can't do it with "TxtCreate" function, however, I will try to polish this for release it (BTW thanks to KFCMario for helping me with this):
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I'm searching a background for the boss battle, I have no really expectations but it should seems to be "far" from the player, as in Mystic Cave Z.
______ Lx Xzit : I really like your "Too Bad !" ! Awesome ! If I have to add something, it should be as in Super Mario 3D Land, where a black screen appears, except near the player (maybe it can be by playing with the brightness ?). But it's already amazing ! | ||
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Last edited by Newspaper Zombie on 20 May 2023, 21:59, edited 1 time in total.
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Uh, sorry I don't have a suggestions for you. But if you don't have in mind a specific style you could check Sednaiur's SMB3 GFX pack (Probably you've already did. :P) Thanks for the suggestion! I will try it! ;) Of course, I will gladdy do it. ^^ I will try to make the video as soon I can, of course I will give you credit and I will put the link, thank you for your support. ;) Thank you! KFCMario helped me to know when the player dies. When the player die you can use the auto-run event "Level - End", you need to make a variable and add it +1 when the exit NPC is collected, so that, avoid the death and the level exit trigger the same script, Here's an example level made by KFCMario. :P Catskat: Your level seems pretty good! Looks like you edited the player hitboxes, or I don't know if it's only my impression... | ||
Alright, Ill take a Crack at a Screenshot. You Know how how I made a Poll for Which mario Game I will Remake? Well, here is a Taste of It: NSMB DS 1-1 Complete Remake
Current Project : SMTFA
Coming Soon: NSMB DS Remake I'm a nice and cheerful guy, so give me a holler if you need something! Discord:https://discord.gg/3HKcnFJ Come to my discord to learn more about my stuff! | ||
I think it looks pretty darn good. I like that you use the Bowser banner that, as far as my knowledge goes, was only used in SMB3-Styled levels until now. Now, a screenshot from the first level of my new 1.4 project that I'm starting to work on:
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This level looks pretty good! However I don't like the way you put lava in the wall, looks kinda weird imo.
As I said before I love the levels inspired on NSMB series, this level looks pretty good, however, I'd prefer if the graphic style was more like SMB3 instead a direct rip of the graphics. Good job! I like how the level looks, completely in SMW style. However, I think the BGO objects could be a bit darker/unsatured, they are brighter than the blocks, when generally a BGO in a castle is darker than the blocks. :)
I love the simplicity of the level, really I have no complaints about it. Good job and good luck in your project! | ||
Well, it was in Squishy Rex's pack as SMB3, but i decided to use it for a SMW style level since it does not clash as much. "sonic and mario dont go together"
-a wise man | ||
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