Shidomaru's Revenge (SMBX 2.0 Beta 4 REQUIRED)

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Shidomaru
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Shidomaru
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Posts: 3
Joined: 15 Nov 2017

Post #1by Shidomaru » 9 Aug 2019, 17:07

Oh... So THAT's why nobody saw my episode! I posted it on the old forum! Stupid me... :fool: I guess that's what being dead for 3 years does to you, you come back to life and suddenly everything's changed.

Also, has seriously NOBODY else posted a finished SMBX 2.0 episode on this forum yet!? Am I really the first!?

Okay, let me start again... *ahem*


Konnichi wa, SMBX community (sorry, I mean PGE community)! I've risen back from the grave to get my revenge... on the Naruto fandom!

What? You thought I was gonna take revenge on you guys? Nah! :) Quite the opposite, this episode would not have been possible without the help of many AMAZING people from this community, namely The0x539-sensei, Hoeloe-chan, Enjl-sama, PixelPest, and Wohlstand-sama, the last of whom taught me how to use the Character Calibrator. I can't thank you guys enough! Madoka bless all of you! :good: And since the update, Darkonius-sama, Rednaxela-sama and MrDoubleA-san also get credit!

And a very special thank you to Eclipsed, for giving me the mental kick in the butt I needed to get my episode updated!

Plot:
"Rise from your grave!" Marina (I think her name is Aristo now?) commanded with a voice much deeper than a girl her age should have. Shidomaru rises back from the dead to find, much to his horror, that the anime world has been overrun by armies of yandere Naruto fangirls that travel in huge flying ships, and that they've kidnapped Shidomaru's waifu, Hinata Hyuga. Shidomaru now sets out to rescue his waifu, and squirt white ink at every enemy that stands in his way. Enemies splatted with the white ink die from the embarrassment and disgust, and if that doesn't kill them, the ink's horrendously foul stench will do.

Screenshots:
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Forget Beta 3!! You may delete your copy of that version of my episode for all I care!

What's in nowadays is BETA 4, so you will absolutely need THAT version to play my episode without it breaking!

Important changes:
Spoiler
*You now get an extra checkpoint right before every boss fight! No more repeating half the level in order to have another shot at that tough boss! YAY! :D

*Mousers and Warts HP is now halved. No more wasting time standing there shooting at damage sponges!

*The "Red Ink" powerup got a slight damage buff.

*The first phase of the Ghost of Pain boss's HP has been slightly reduced.

*The platforms in the second phase of the Ghost of Pain boss fight are now slightly wider.

Download: http://www.mediafire.com/file/32ys2ra4btp07kf/Shidomaru%27s_Revenge.zip/file

Descargar versión en español: http://www.mediafire.com/file/vtx7ajtwg5u1xt4/La_Venganza_de_Shidomaru.zip/file

Trivia/Rant:
Spoiler
*I went into this thinking that making an episode for Samus would be easy, but it turned out to be a NIGHTMARE! Both because Samus herself was overpowered against bosses and it took me several entire months to come up with bosses threatening enough for her, and because Samus's Fire Flower power-up is actually WEAKER than her normal beam (at least in Beta 3), and it was pretty hard to design sections for that power-up. In any case, it makes me not want to try to make any episodes with Samus ever again.

*If you're confused (or disgusted) as to why I'm a furry creature that spits out white ink, Marina is to blame. Search 2k16 Summer Takeover and look at the Splatoon-themed level she made back then.

*I don't wanna hear your complaints about clashing. I cannot draw, only palette-swap.

*If you're wondering if this episode takes place anywhere in the 2k1x continuity... it doesn't. Think of it as a Gaiden game.

*This episode was originally going to be much more light-hearted, but then I watched Madoka Magica...

*Also, this episode was at some point going to have a five-dungeon second half where each dungeon represented one of the stages of grief a la Majora's Mask, and I would be collecting the soul gems of each of the five main Madoka Magica characters after the boss of each dungeon. I backpedaled on this because it was too much work and I was getting tired, so a few levels got completely cut out of the game to make it smaller and thus feasible. Only two of the five in the original idea still remain.
I feel a bit numb...

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