Engine Developing
Alpha-testing

You can download the compiled application, or download the latest sources and build. If the applications you test have any bugs, please report them so that I can fix them.
If you have any ideas or suggestions for improvement, please feel free to share them with us.
Sources: https://github.com/WohlSoft/Moondust-Project
How to build PGE: (
,
,
) https://wohlsoft.ru/pgewiki/Building_Moondust_Project_from_sourcesMy laboratory - experimental builds (
,
,
): https://wohlsoft.ru/projects/Moondust/_laboratory/Development news topic: https://wohlsoft.ru/forum/viewtopic.php?f=17&t=74
Developing

If you know how to program in the required (computer)languages, you could help me with developing applications. You could make edits in existing sources and write new functions and send them to me so I could test/add them.
Currently, the project uses the C++ Programming Language (MinGW for Windows and GCC for Linux) and the Qt 5 library.
Translating PGE Project into other languages
PGE Project is an international project and has multi-language support. You also can contribute by making translations for your native language!
Here is a detail guide for translating of PGE with hints and useful links.
Creating new content to avoid usage Nintendo copyright content which used in legacy SMBX Engine
The first release version of the engine project will require, with the default game/episodes, that the content is licensed under Creative Commons or must not violate any copyrights. PGE unlike legacy SMBX Engine is designed to create any game of genre from scratch. The default configuration pack must be ready to be a big example for beginner game creators. You can get working version of configuration pack and contribute to it here: https://github.com/WohlSoft/PGE-Default. Exists configuration packs such as "A2XT", 'SM Redrawn", "SMBX 1.3 Compatible" will be kept to provide a full compatibility layer with old SMBX-based games and episodes, and new PGE-specific config packs which will be successors of those config packs will be developed as separated independent projects which I will support myself and will be supported by the community.
Creating new characters and their stories/history

You could write your own characters for new games (playable, or NPCs), write their history, or improve the existing characters/history. You can also help with drawing new sprites for the playable/np characters.
Character forum: http://wohlsoft.ru/forum/viewforum.php?f=19
Creating new graphics

We could use help with drawing new graphics, feel free to share them with us. But I will add it in the engine release, only if it is under the CC (Creative Commons) or a license that allows us to use it in the engine. Don't forget about copyrights.
Graphics topic http://wohlsoft.ru/forum/viewforum.php?f=10
Creating new music

If you have any Creative Common licensed music collection, or if you are the original composer (and release it under a Creative Commons license), you could share your music with us, and we might use it in our episodes.
Music forum: http://wohlsoft.ru/forum/viewforum.php?f=22
Forum job
You can help us with forum protection and keeping order/maintenance on it.
It means you can join the moderators' staff, and patrol the forum at any convenient time.
Currently NOT looking for staff!
Other
Please feel free to send me any ideas which you think can be used for this project's improvement.
Any help is very welcome and is going to help this project.








