Elf of H & L wrote:For Player Hammer SFX, might can combine with Player Fireball & Enemy Hammer throw together?
I have already told Wohlstand in private, but I'd also like to share my concerns here:
advise against having Mario use enemy SFX in any way, shape or form. The Hammer Bros. sound gives a clear warning sign to the players that danger is ahead and they should be careful. When players get accustomed to hearing the hammer throw, they will get desensitized to it, which could hinder their ability to react in time.
Player sound effects and Enemy sound effects should always
stay distinct from each other.
For the Hammer Suit, I brought up the possibility to use the SMB2-Throw, as that would stay consistent with Peach's bombs and Toad's boomerang.
Combining that with the Fireball might be worth looking at, if someone can do it, as that would, to some degree, offer consistency with the SMB3 sound and Peach's/Toad's sound, all while evading the problem I described above.