Icon wasn't changed, but the name of bundle was been simplified.+KZ wrote:oh, i see you changed the icon and name to smbx icon and name
Gears icon is on Windows builds and on executable itself. The SMBX icon is a part of assets, not a part of engine itself.+KZ wrote:Wut¿, So since when is the mushroom instead of the gears? I lost something ?
Wohlstand wrote:Gears icon is on Windows builds and on executable itself. The SMBX icon is a part of assets, not a part of engine itself.+KZ wrote:Wut¿, So since when is the mushroom instead of the gears? I lost something ?
Lol, looks like a sudden trapOlhi wrote:https://i.imgur.com/vuuPPR5.mp4
Wohlstand wrote:Or, I have a little idea of a compatibility mode like GZDoom does: for certain cases and for specific WAD files, it disables/enables certain bugs and features, required for the best experience of specific game.
Wohlstand wrote:Otherwise, another and looks like better idea: remember the last warp by the only one condition: the level was exited by a normal way and not aborted by a game quit.
Wohlstand wrote:For macOS (10.12 is minimal, if not works even on 10.12, report me please):
You can play them if they don't overusing exclusive features of every engine. There only next extra features which will work on XTech:Davfar Gamers wrote:Query, can you play the episodes of SMBX 1.4.5 and SMBX2 in this version ?.
Code: Select all
$ ./thextech -f
Code: Select all
> thextech.exe -f
P.S. I plan to release the native Android version of TheXTech in a form of one or two standalone games, packed with resources. It should work much faster than it's being Windows application ran through a huge workaround.Yidaozhan Ya wrote:If TheXTech were to add frame skipping, playing SMBX on an Android phone (By using ExaGear Emulator) would be just around the corner! XD
I ran TheXTech on OrangePi that allows me 4-8 FPSYidaozhan Ya wrote:which allows the vanilla SMBX to run at full 18-20 FPS