There are two ways we might can implment it: Either we bind it to a config, or we make it config independet, like a own skin config.Squishy Rex wrote:1. Can the SMBXtended version of PGE use "Mario" type icons like Lunar Magic for instance, or will SMBXtended use icons not affiliated with Mario like the main non-Mario PGE.
Most of them are 24 x 24. There are also some 16x16 version which are provided as window icon for dialogs.Squishy Rex wrote:2. What size must the icon image be to fit the UI.
Example: 16 x 16 pixels
8 x 8 pixels
Wohlstand wrote:Squishy Rex, good icons
When I make the icon customization, I will send you some properties and you can use them for testing
Great!Squishy Rex wrote:Also, here's a quick mock-up I made in Paint.NET. I pasted the custom buttons over the current ones to see how it would look:
Code: Select all
[icons]
new=graphics/icons/new.png
open=graphics/icons/open.png
file-level=graphics/icons/level.png
file-world=graphics/icons/world.png
file-npc=graphics/icons/npc.png ;(Always use the UNIX slash "/" in the INI file)
etc...
the transparency color of background for escape color conflicts
I means THIS:Squishy Rex wrote:I just don't want to mess up the icons if I do the wrong thing.
Wohlstand wrote:Great!
I will define the icon's customization in configs/<config name>/main.ini's section [icons]:
put icons into config/<config name>/data/graphics/icons folder, and in the main write paths:
Kevsoft wrote:or we make it config independet, like a own skin config.
Squishy Rex wrote:Also a custom skin config would be pretty cool.
Code: Select all
themepack={Theme Name}
Squishy Rex wrote:What do you think?
Luigifan2010 wrote:Squishy Rex wrote:What do you think?
OH MAMA MIA I LOVE THOSE!
I always thought open source iconsets were kinda meh honestly, so its great to see we'll be able to custmoise those
Users browsing this forum: 1 guest