Original link: https://www.youtube.com/watch?v=totUuRVkU8I
Dependent to driver, anyway, I also fixed big and dumb mistake which causing slowing of game loop because ... wrong waiting timer:Luigifan2010 wrote:Will optimisations be made to us Linux users using Intel HD graphics? :P
Original link: http://www.youtube.com/watch?v=266MtQmsOX0
Yea, I found a place where would be placed loop points, and I modified SDL Mixer and now I have similar to RPG Maker way, and hint to put loop points via vorbis comments I got on the RPG Maker forums accidentally where was tutorial about making same ogg files with loop points. Anyway libogg procides ability to seek via pcm sample like to wav, so, I used this trick to jump to loppstart from loopend.Mikepjr wrote:Oh awesome!
That's how the RPG Maker VX Ace does looping audio.
So each time you enter a map, it plays the intro once, and loops the part you tell to loop.
This is very awesome.
I'm glad to see that added.
It's something SMBX was lacking...
And hearing a song completely loop each time was unbearable.
I'll change some stuff, then. As for the clouds next to the castles that are heavy, those are there for a reason, and a couple of the Bob-Omb Buddies figured out what those clouds symbolize. The player should also determine that as well, once they're told via a Buddy. That's the plan, anyway. I'll be sure to not have so much detail from now on. I'm just fitting an atmosphere and 3D-like effects, where some trees and grass are in front of wverything, but not 'everything' is in front of everything.h2643 wrote:That looks pretty nice, however I don't think that the cloud BGO and grass fill spam look very good.
Original link: https://www.youtube.com/watch?v=SuNlakvKmcI
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