4matsy wrote:I can't even read what's in the real meat of this screenshot (I can read the window's title bar since it's in English, but that doesn't really count, does it? :p), but I can nevertheless tell that this shot's showing something awesome, anyway. :D
So, will the selected language apply to just system messages and the like, or will it also extend to the actual game made with the engine?
I uses TTF font instead of SMBX's rasters because TTF font providing full Unicode table. Anyway I will implement translator to translate default messages and labels in the engine. PGE Is multi-language project

With Unicode support now everybody have a freedom to writing in any languages without limits
Also, i 's my "Dummy and big menu" where I tested printing of random text pieces:

4matsy wrote:Looking good so far. :3
I'm guessing the NPCs haven't had all their functionality (movement, collision, other interactivity) finished yet.
NPC isn't implemented yet, but this message box appears when you press Enter key in level testing mode:
Just a test with difference config packs:
