Thanks! I will begin analyzing this right away!Added after 11 minutes 24 seconds:
Ok, since SMBX used physics from SMB3 (or very close at least), here is a rundown of the physics calculations from SMB3. Note that that all times are per-frame, or 60 times a second, meaning that our engine should probably update the physics 60 times every second.
Also, in SMB3, the P-Meter allows the player run at maximum speed (as if taking off, but not actually flying) even when he does not have a Raccoon Leaf, but SMBX only allows the character to run full speed when they have a Raccoon Leaf. What will this engine be doing?
Explanation of SMB3 physics:http://ecm2015.studga.ru/_Downloads_/IMG_1766.PNG