How do I use hard coded GFX in smbx2?

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Wild Weegee
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Wild Weegee
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Post #1by Wild Weegee » 25 Feb 2018, 5:58

So I'm trying to modify smbx2 with silverdeoxey's gfx but I don't know what to do with the hardcoded stuff as it says the actual titles for objects in the config pack such as "editor_splash_coin" or "cursor_cyan" instead of hardcoded-x-y (x and y mean whatever that number is) Should I rename them to the hardcoded titles?
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Wohlstand M
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Wohlstand M
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Post #2by Wohlstand » 25 Feb 2018, 21:30

It's PGE-specific way, PGE has no hardcoded media except of logos, splashes and embedded icons.
All those names are using from lua code that points those graphics to use them in PGE Engine.

Yes, you must copy and rename those graphics to let them working by into LunaLua way:
https://wohlsoft.ru/pgewiki/Hardcoded_Image_List_of_SMBX_Engine


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