Quick question: Did you try to re-capture sounds and process them yourself? Or took my OGGs as a source?
If you took my OGGs as a source, that's a bad idea, because you'll hurt the quality. If you would want to use my sounds, you better take WAV version of my pack (I kept it for such cases you can safely mod them as you want without damages to the quality).use Mesen-S the SNES emulator
Okay, that says all. Could you also upload the WAV version of your work? I mean in original state as before compression into OGG. Just to preserve the pure uncompressed form for any future needs.
Added after 2 hours 4 minutes:- wart-die: Wohlstand's has 8 extra sounds before Wart cry, but in offical game, when you hit Wart last time, he cry directly, no extra sounds before.
That was added for Larry Koopa's death and this sound prefix is spinning off his shell before it gets flee up with a well-known sound. I do think, we need to have next then:
- take from SMW Ludwig's death sound.
- play shell spin sound on Larry Koopa before the shell gets flee up.
- play the ward die sound without Larry's shell spin on Wart's death.
I can make that easier on the TheXTech side, but, for older asset packs the original SMBX behaviour will be kept.
Added after 38 seconds:bowser-killed: Wohlstand's has fallen sound at end, my don't, I think it's unnecessary.
Then, I'll play Thwomp sound after timeout instead
Added after 9 minutes 25 seconds:- zelda-died: Won't include fallen sound at end, because Link in SMBX just throw out, not fallen on ground.
This one I took from one of Solarus's games where it had enough quality for our needs.
Added after 24 minutes 25 seconds:P.S. My the sounds I captured from SNES9X, I used cheats to disable music playback to make game play sounds only.
P.P.S. Could you also record the next sounds? (for TheXTech needs)
- Swooper flap (SMW)
- Ludwig's death (SMW)
- P-Switch timeout (SMW)
- Vine sprout (SMAS)
Anyway, trying to review sounds, and I hear some of them were better yours (most of Zelda), but some were better mine:
- birdo-beat/spit: Your sounds a bit dirtier and with lesser bass level
- block-smash: your sound cleaner, I like this
- boss-beat: your sound cleaner, also good shot
- do: You have one junk click in a playback, please remove it.
- player-died: your sounds a bit dirty (at right ear)
- player-jump: your sound is a bit noisy (like played on a magnetic tape player)
- player-shrink: your sound a bit dirty
...
But, right, as before the gaussian algorithm was used to smooth the result, you used the cubic one, and that says why some sounds were dirtier, as they were dirty in original form. Am I correct?