MaGL X2 - Closed! (272 entries + 31 Bosses!)

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Horikawa Otane
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Horikawa Otane
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Post #1by Horikawa Otane » 28 Jan 2015, 8:50

In case there's people here who haven't seen it/heard the news... This would be a GREAT place to showcase the latest LunaLua technology and PGE-made stuff! Feel free to sign up here too - I'll be checking!

Levels are due the first minute of March 9th EST

PRIZES

    First place - 20 dollars on Steam, GoG, etc. Plus a neat red username on the talkhaus!
    Second place - 10 dollars on Steam, GoG, etc.
    Third place - 5 dollars on Steam, GoG, etc.
This thread is where you sign up. This is the discussion thread.

Official "I've Received Your Level" list

So, here's the official thread for the 2014 Make a Good Level Contest - X! Judged by myself, Quill, and Sturg! I'm starting the sign-up thread a bit early this year!

The contest will run until Midnight, March 8th (the first minute of March 9th). That is more than a full month to make your level if you sign up early! You can sign up all the way until the deadline.

ANNOUNCEMENTS

  • Please welcome Sturg as the third judge! Also please welcome Willhart, who will be leading the design of the hub. And Blivsey who will be assisting him!
  • If you are a new user (less than 5 posts or so), your PM may be flagged as spam. Please email (Horikawa.Otane@icloud.com.) instead to be safe. Or do both.
  • A casual reminder that the deadline of March 7th is when you must have your levels in to me by. It isn't the sign-up deadline (there is none)
  • Level name difficulty does not equate to the difficulty of the level itself.
Basically, the way this contest will work is as follows:

    The theme of this one will be Madlib Level Names! I will generate a level name for you, you will then use that level name as an inspiration for your level. The level content is entirely yours to decide, but the level name will be generated.

    HOWEVER, unlike last year, there's another little caveat. You'll also be handed random characters. You can ONLY use characters provided in your list, in your level. Meaning if you are handed "Mario and Peach," you can either use Mario, Peach, or both, but CANNOT use Luigi or any others. Fitlers will be placed in the hub. You can include characters not on your list as NPCs.
This will be using the A2XT engine with the SMBX 1.3.0.1 graphical, sound, music, etc. resources and the LunaLua 0.5.2 Beta (with SDL). Please code around that, should you want to use lunadll resources.
However, if you're not using lunadll or anything hackish, please feel free to develop in A2XT, vanilla SMBX 1.3.0.1, etc.

Here are the relevant downloads:

REQUIRED:

OPTIONAL:

The rules are as follows:
  • One or more exits using the SMB3 exit star. A secondary secret alternative star is also acceptable (this secondary star will not be required for advancing in the collaborative tower)
  • IF YOU NEED TO USE FAKE STARS, USE THIS SPRITE INSTEAD OF PASTING A BUNCH OF REAL EXIT STARS. It replaces a rupee.
  • Be smart with your music choices. Since this will be LP'd by raocow at some point and YouTube uses some smart algorithms to detect certain vocal music tracks, just be sure you're aware of that and choose songs accordingly. Basically, avoid the latest Beyoncé hit singles, etc.
  • You CAN use any gimmicks you like, including LunaLua stuff should you see fit and can get it to work consistently

To Participate
  • Make a comment here, send me a PM, or, alternatively, send me an email at Horikawa.Otane@icloud.com with your request for an Easy, Medium, or Hard level name.
  • Wait for your list of five generated level names and two characters.
  • Pick the level name you want to make from the list
  • Design a level around that name and at least one of the characters you provided. You cannot include characters you were not given (as playable characters. NPCs are fine), but you may use both of the characters you were provided if you like.
  • Make sure your level name is in the format Username-Level Name.lvl (spaces are fine)
  • Host your finished level on Mediafire, Mega, or any other file hosting service. Make sure the level is zipped up with the required custom resources like music and graphics that you use.
  • Send me the link via email or PM
      If you are a new user (less than 5 posts or so), your PM may be flagged as spam. Please email instead to be safe. Or do both.

Level Name Difficulty Difference
    Level name difficulty will have a small impact on score. Easy levels will be an additional +0 to final score, Medium will be an additional +1, and Hard will be an additional +2. Difficulty is based on how hard the target level will be to create based on the generated level name. Generally speaking, the harder the level name, the longer and more complex the generated name. However, the difficulty difference is severe and you will find the harder levels will have much more difficult levels to make than the easier ones. If this is your first time, take an Easy level name and you'll still have an excellent chance to win. The point difference is primarily to differentiate between ties.

Judging Criteria (out of 100 points)
    Uniqueness: 20 points
    Fun Factor: 40 points
      Personal Fun Factor: 20 points
      How much fun you think someone else will have with this level: 20 points
    Music: 10 points
    Graphical Choices: 10 points
    Use of Character: 10 points
    Adherence to the Level Name: 10 points
Tutorials

Tips
Spoiler
  • Don't use mother brain unless you're sure you have a way for her to be fun. 99% of the time she isn't.
  • If you feel the need to implement a Luna Tower-style midpoint, or the use of artificial multiple midpoints, chances are your level is too long and will be penalised for it. It is best to keep the midpoints at one. Only have a long level if you can keep it fun throughout and remove the feeling of "dragging"
  • Really, avoid the Touhou music. It's almost never used well.
  • Avoid "flat" landscape unless it makes sense (for example, a house). If you must use it, fake texture with objects like statues, etc.
  • Avoid spamming enemies.
  • Custom graphics are important. I'd say the default would be to use them. Only use vanilla graphics if you have a reason to do so (level name, theme, etc).

FAQ (Mulligan information here)
Spoiler
  • I HATE MY LEVEL NAMES/CHARACTERS. CAN YOU GENERATE ME SOME MORE?
    • Yes, but I will penalise your final score for each mulligan. You can mulligan one (either name or character set) for a -3 penalty or both for a -5 penalty. This is about forcing you to be creative. I will be culling lists by hand when they are generated to remove entirely unfair lists, should they arise. This shouldn't come up.
  • I WANT TO ENSURE I DON'T GET A SPECIFIC CHARACTER!
    • You may sacrifice 3 points to guarantee you will not get a single character. You can do this multiple times - so, if you sacrifice 12 points, you can guarantee getting a specific character.
  • DO I HAVE TO USE THE LEVEL NAME/CHARACTERS AT ALL? I HAVE THIS GREAT LEVEL NAME/CHARACTER I WANT TO USE!
    • Nope! Feel free to use your own. Just be aware, you'll lose out on the 10 points for adhering to it. Also, some judges may take issue with you flouting the rules and let that impact how fun they view your level, how the composition was, and how creative they felt you were. Feel free to ignore it, but I can basically guarantee you won't win. Think about it like losing a full letter grade on an assignment.
  • CAN I WORK AS A TEAM?
    • YES! Just make sure you tell me who was involved in the submitted level so I can credit all of you!
  • UMM I DON'T WANT A FILTER IN THE HUB FOR MY LEVEL
    • There will a switch placed in the hub to turn off the filters. This may be an end-game bonus, however, to ensure the levels are played as-intended.
  • WILL MY LEVEL BE RP'ED BY ATTRACTIVE INTERNET CELEBRITY rAOCOW
    • All the other MaGL contests have been, even the bad levels. So I'd assume so.
  • THIS IS MY FIRST TIME DESIGNING A LEVEL AND I AM SCARED.
    • Give it a try! SMBX is super-easy to use and even if you fail, I guarantee you'll learn. We're an accepting, loving community and we embrace failures just as much as successes!
  • CAN I USE LUNADLL/LUNALUA
    • Yes, but if it isn't used well, you may be penalised under the "fun" categories.
  • WHAT DO YOU GET IF YOU WIN?
    • Cash Monies, entry in a custom user group (on the talkhaus), and special username colour (on the talkhaus). WOAAAAAAAH!
  • CAN I USE ASMBXT SPRITES
    • Of course!
  • HOW CUSTOM CAN I GET WITH MY LEVEL?
    • As custom as you like - please, go nuts!
  • I CAN'T USE LUNADLL/LUNALUA, SO WON'T I LOSE?
    • Certainly not. Hardly anyone can use it. And besides, it will likely only ever get you points in uniqueness. If your level is more fun, you'll beat them out. And if it's super-creative, you could beat a Lunalua designer out who is less creative. I wouldn't worry about this.
  • REALLY, NO TOUHOU?
    • ...It's allowed, but be aware it's rarely used well. Nothing's banned here. Use it if you think it's appropriate for your level.
Level Design Tutorials
Spoiler
Thanks to Shemp for the links =).
To the Right, Hold on Tight: An analysis of SMB's 1-1 and how to make a tutorial that doesn't look like one. For some reason the author has a fear of capital letters though.
Super Mario Bros 3 Level Design Lessons: Part 1 is analyses of all of World 1, showing how to construct a difficulty curve and make tutorials that don't look like tutorials.
Part 2 of the above: Brief analyses of some levels of Worlds 2-8, showing more advanced design elements.
Learning From The Masters: Level Design in The Legend of Zelda: Essentially this argues that good non-linearity is really not non-linear at all, just linearity that uses tricks to appear non-linear: keeping a linear core prevents the player from being too lost, while a non-linear shell prevents the player from feeling railroaded. This is adaptable to Mario design: some SMB3 levels, as mentioned in Part 2 of the Level Design Lessons, use similar design aspects with flying.
The Most Misunderstood Game of All Time: While this is largely a discussion of the intricacies of Doom and why people fail to "get it", it makes one very relevant point for Mario: in a game where the enemies have only an extremely rudimentary AI - which definitely applies to Mario's "walk left" enemies - placement and combination of these enemies are everything. One enemy in the right place can be far more of a challenge than loads and loads of them placed randomly.
Lessons in Color Theory for Spyro the Dragon: Insomniac Games artist John Fioritio discusses how Spyro uses colour to create emotions, make key parts of the level stand out both from the background of the level and from each other, and prevent the player from being lost (which is much more relevant to 3D platformers than 2D, but is an interesting read anyway).
Last edited by Horikawa Otane on 15 Mar 2015, 7:50, edited 7 times in total.

Sambo M
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Post #2by Sambo » 29 Jan 2015, 5:11

I'll try this. Why not? I'll take Medium.
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Current Project:
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Horikawa Otane
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Post #3by Horikawa Otane » 20 Feb 2015, 20:59

Two weeks left guys!


Still plenty of time to sign up and start on your level - even if you don't know the engine!

If you already have the names, you've got TONS of time to submit a money-winning level =D

h2643 M
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Post #4by h2643 » 21 Feb 2015, 14:33

Well, I already submitted my level, so good luck to these guys who participated in the contest!
<Knux> h2643 the super computer

Horikawa Otane
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Post #5by Horikawa Otane » 4 Mar 2015, 5:43

Big MaGL X2 Announcement!!!

I am pleased to announce that, as of this year, raocow will be using a live facecam for MaGL X2…

Okay, that's not true.














However, after so many people have asked me for this, I realised that it needs to happen.

MaGL X2's DEADLINE IS BEING EXTENDED UNTIL 11:59PM EST Sunday, March 8th!

That way you guys have the full weekend to work on your levels. So many people have asked me for an extension so that they have time to work on their levels on the weekend and not during midterms and stuff, I had to give in.

SO ENJOY YOUR EXTENSION!!!!! =D

Kevsoft M
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Post #6by Kevsoft » 9 Mar 2015, 10:10

I hope you don't mind that I changed the title. Anyway, I let this open as a discussion thread.
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.start() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
Image
Wohlstand in interview:
Spoiler
Image

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.end() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬

tb1024 M
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Post #7by tb1024 » 22 May 2015, 13:31

This competition is finished and closed. I wonder why the staff didn't revert the announcement and locked this topic.
Do you want fries with that?
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Mal posso esperar para a versão final da engine de Wolhstand!
English Translation
I can't wait for Wohlstand's Engine final version :D

Kevsoft M
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Post #8by Kevsoft » 22 May 2015, 14:22

tb1024 wrote:I wonder why the staff didn't revert the announcement and locked this topic.

Kevsoft wrote:Anyway, I let this open as a discussion thread.
▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.start() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬
Image
Wohlstand in interview:
Spoiler
Image

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬ Signature.end() ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬

h2643 M
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Post #9by h2643 » 22 May 2015, 18:11

tb1024 wrote:This competition is finished and closed. I wonder why the staff didn't revert the announcement and locked this topic.
Once this event will officially end, we will change this topic status to normal.
<Knux> h2643 the super computer


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