SMBX Screenshots & Videos Thread

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Mikepjr
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Post #21by Mikepjr » 7 Jan 2015, 23:15

Thankyou.
I just been slowly and randomly making new stuff replacing old stuff.

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Post #22by Veudekato » 3 Feb 2015, 22:26

3D smbx..

Use your brain. What place is front?

RUS: В какую сторону оно повернуто?

Wohlstand know this level.

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My channel (PlatGEnWohl news and tutorials , smbx tests):
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Post #23by h2643 » 4 Feb 2015, 20:38

Just created my first world map in PGE:
Spoiler
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Post #24by Squishy Rex » 12 Feb 2015, 14:49

h2643 wrote:Just created my first world map in PGE:
Spoiler
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Looks really nice h2643! However, the paths that connect the two top levels to the castle and the Star Road icon will be broken in game. Paths placed next to each other, like how yours are running parallel will allow the player to travel freely between the two.
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Post #25by h2643 » 12 Feb 2015, 15:47

Thanks!
Squishy Rex wrote:The paths that connect the two top levels to the castle and the Star Road icon will be broken in game. Paths placed next to each other, like how yours are running parallel will allow the player to travel freely between the two.
Oops, that's funny lol. Gonna fix that soon.
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Post #26by Squishy Rex » 17 Feb 2015, 11:31

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Giant Mecha Sushi anyone?

EDIT: This is still early dev, so sorry for the blandness.
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Post #27by Squishy Rex » 2 Apr 2015, 16:16

NEW STUFF = GFX Pack Hype

Monster In My Pocket "Rip & Port"
Spoiler
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It's taken a few hours, but I've ripped the whole first room of Stage 1 from "Monster In My Pocket, including enemies and ported them all. The only thing left is the doorway, I have to draw the top half, as there is no way to see it in game as the camera doesn't scroll that far up. I've also started on miscellaneous other things from the rest of the game, including the giant, killer golf ball. Oh, and if you're wondering how big this is, the pillow is just wider than the SMB1 Big Castle BGO.

King Galaxian "Hand Drawn"
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If will have the correct Death Effect and its Arms when it it finished. To see the real King Galaxian in action check out Pac-Man World's level "King Galaxian".

Whispy Woods gone Forest of Illusions "Hand Drawn"
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Post #28by Tinkerbell » 1 May 2015, 20:51

Much Ghost
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Theme: Ducktales Remastered Soundtrack - Transylvania Theme

Level 3 in the hub.

Enemies: Rinkas, Boo's, Dry Bones inlcudes the smw Fishbones also, WL Fire Hawk and Debidebi.

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Post #29by h2643 » 17 Jun 2015, 17:04

Let's kaizo now!
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Erm, not really, just showcasing the GFX.
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Post #30by Void » 26 Jun 2015, 23:37

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I've Been Excited To Share This, does Anyone Know What Relation this Is To? (Hint It's A Game)
Join the SMBX 38a Discord Server!
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sweep a leaf sweep away a troubles

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Post #31by XerX » 29 Jul 2015, 1:51

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Heavy image in the spoiler...but you might want to check it out. ; )

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Post #32by h2643 » 29 Jul 2015, 21:25

My first airship level:
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http://bin.smwcentral.net/u/24573/Airship_Section_1.png

Thoughts, o(pi)nions? Also it's wip.
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Post #33by h2643 » 1 Nov 2015, 16:49

Experimenting with recolors:
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Post #34by Erwill » 31 Dec 2015, 1:19

Image


This screen is a little project that I make in SMBX 1.4.1.

It will be opposite that we can see usually, futurist, main character vilain.
It's me who is made this HUD system, this character is so different than the original, it can be a new chacacter !
This background have parallax.

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Post #35by Tinkerbell » 22 Feb 2016, 1:19

Oh boy this will make sky levels even more fun qith foo.

phpBB [youtube]

Original link: https://www.youtube.com/watch?feature=youtu.be&v=NzoGB2H4Ww0


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Post #36by bossedit8 » 23 Feb 2016, 14:13

phpBB [youtube]

Original link: https://www.youtube.com/watch?v=q_EWgrXfEek



Original link: http://www.youtube.com/watch?v=q_EWgrXfEek

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Post #37by Erwill » 13 Mar 2016, 23:13

Image


You know there are a pack about scripts examples.

I know how to use the HUDSET function who can show Picture and text, There are less graphic !

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Post #38by Alucard » 10 Aug 2016, 2:05

Guess the level name:
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Post #39by Sayaka1359 » 26 Aug 2016, 7:21

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yes.
Bonus: Mario's Wondering at Dream Island (NES styled) Coming December 2016
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NCN City

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Post #40by Frankyster26 » 11 Sep 2016, 7:30

:whistle:
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Feedback pls


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