- Spoiler
full size
Mikepjr, I advise you to change the background, because it looks realistic - does not match the style of Mario.and good graphics
EDIT: this level worst,dont comment this, i only use ths for tests in my tutorials: My channel (PlatGEnWohl news and tutorials , smbx tests):
http://www.youtube.com/channel/UC6h-42umT14iR1wa3VkOs3Q | ||
Already well aware of how it looks... what part of "Expect it to change over time" did you not get?
Also, this is not a Mario game really... i'm making something a little more original.. originally i was posting screen shots on the SMBX.org site but it's down. My project stars a charecter tenatively called "super kid", and the project is called Adventures in Dreamland, this main player visits dreamland and helps other video game heros of the NES and SNES era escape Nightmares they're having.. each world is based on a different classic hero's nightmare.. one world has you visiting the Nightmares of Ryu from the NES Ninja Gaiden, helping him wake up from said nightmare.. and it continues on like that with other classic heros from gamings past. The main focus was supposed to be the player sprite and tiles... not really the background. The background is a left over from the old tile set i was using. And that's realistic to you?! O.o Looks more like a canvas painting to me. The game is a Kirby's Dreamland setting for the most part, not Mario.. i am only using SMBX engine to make something more original. See? Kirby's World..... Here.... Better? It's still a work in progress... I just wish there was a way to have multiple panning backgrounds.. maybe a foreground scrolling in front... think Yoshi's Island level 1. | ||
yes,this is realy good!
My channel (PlatGEnWohl news and tutorials , smbx tests):
http://www.youtube.com/channel/UC6h-42umT14iR1wa3VkOs3Q | ||
It can be difficult because of the lack ability to customize background effects more. Like frames of animation... and so forth.
Maybe Whole's version will have some way around this. I think it could work with multiple backgrounds all auto scrolling at different speeds... that could work. But what you got now is better than nothing at least. | ||
| ||
I have plenty of images. | ||
An unused block from Super Mario Advance 4: Super Mario Bros. 3:
<Knux> h2643 the super computer
| ||
First level of Chapter 2 doneeeeeeeeeeeeeeeeeeeeee.
| ||
Here, just gonna leave this for folks to see.
The Green Cliffs are a replacement for SMB2's cliffs for grassy areas. The orangeish cliff is for the desert. The 3 cliffs that look the same but have different pallets are a replacement for the SMW cliffs. I have been doing some recoloring and adding of details here of late as well. Oh yeah, and i replaced the SMB2 ground tiles. | ||
| ||
Who is online (over the past 5 minutes)Users browsing this forum: 5 guests | ||