SMBX Screenshots & Videos Thread

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Post #1by Wohlstand » 3 Aug 2014, 10:20

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Mikepjr
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Post #2by Mikepjr » 3 Aug 2014, 14:12

Early work on a cave i am working on for my project.
Expect it to change over time though.
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Post #3by Veudekato » 3 Aug 2014, 16:25

Mikepjr, I advise you to change the background, because it looks realistic - does not match the style of Mario.and good graphics

EDIT: this level worst,dont comment this, i only use ths for tests in my tutorials:
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My channel (PlatGEnWohl news and tutorials , smbx tests):
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Post #4by Mikepjr » 3 Aug 2014, 19:05

Already well aware of how it looks... what part of "Expect it to change over time" did you not get?
Also, this is not a Mario game really... i'm making something a little more original.. originally i was posting screen shots on the SMBX.org site but it's down.
My project stars a charecter tenatively called "super kid", and the project is called Adventures in Dreamland, this main player visits dreamland and helps other video game heros of the NES and SNES era escape Nightmares they're having.. each world is based on a different classic hero's nightmare.. one world has you visiting the Nightmares of Ryu from the NES Ninja Gaiden, helping him wake up from said nightmare.. and it continues on like that with other classic heros from gamings past.
The main focus was supposed to be the player sprite and tiles... not really the background.
The background is a left over from the old tile set i was using.
And that's realistic to you?! O.o Looks more like a canvas painting to me.
The game is a Kirby's Dreamland setting for the most part, not Mario.. i am only using SMBX engine to make something more original.

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See? Kirby's World.....
Here....
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Better?
It's still a work in progress...
I just wish there was a way to have multiple panning backgrounds.. maybe a foreground scrolling in front... think Yoshi's Island level 1.

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Post #5by Veudekato » 4 Aug 2014, 12:55

yes,this is realy good!
My channel (PlatGEnWohl news and tutorials , smbx tests):
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Post #6by Mikepjr » 4 Aug 2014, 15:30

Another update on it.
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Changed out the tiles a bit more... not done with it though.. i'm realizing i am not very nuts about the dirt.

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Post #7by h2643 » 4 Aug 2014, 20:27

I tried to make this Background good, but the animation still looks a bit strange:
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This is the Ending BG from SMB2, Clouds are moving like in SMA.
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Post #8by Mikepjr » 5 Aug 2014, 6:24

It can be difficult because of the lack ability to customize background effects more. Like frames of animation... and so forth.
Maybe Whole's version will have some way around this. I think it could work with multiple backgrounds all auto scrolling at different speeds... that could work.
But what you got now is better than nothing at least.

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Post #9by h2643 » 12 Aug 2014, 19:18

Green:
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Post #10by h2643 » 14 Aug 2014, 15:09

Super Mario Bros. 3 + Super Castlevania 4
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You will see this in New SMBX CGFX Pack.
<Knux> h2643 the super computer

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Post #11by Squishy Rex » 18 Aug 2014, 15:00

Though it doesn't come with masts, fences or a few other BGOs, I have the main tileset finished. Yes it will be released.

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Squishy Rex's CGFX Pack v1.7
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Post #12by DeuxEx » 19 Aug 2014, 18:01

I am amazed squishy make the graphics very nice, I hope one day d 'to learn how to do something like this! :clapping: :clapping:

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Post #13by Wohlstand » 22 Aug 2014, 14:35

My tiny test with Catrio character as Luigi:
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Post #14by Christian07 » 22 Aug 2014, 19:28

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I have plenty of images.

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Post #15by h2643 » 23 Aug 2014, 1:29

An unused block from Super Mario Advance 4: Super Mario Bros. 3:
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http://www.supermariobrosx.org/forums/viewtopic.php?f=31&t=5103
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Post #16by Tinkerbell » 24 Aug 2014, 17:45

First level of Chapter 2 doneeeeeeeeeeeeeeeeeeeeee.

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Post #17by Mikepjr » 4 Jan 2015, 15:22

Here, just gonna leave this for folks to see.
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The Green Cliffs are a replacement for SMB2's cliffs for grassy areas.
The orangeish cliff is for the desert.
The 3 cliffs that look the same but have different pallets are a replacement for the SMW cliffs.
I have been doing some recoloring and adding of details here of late as well.
Oh yeah, and i replaced the SMB2 ground tiles.

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Post #18by Tinkerbell » 4 Jan 2015, 23:09

That looks nice Mikepjr.


Shit is my name old..
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Post #19by Mikepjr » 7 Jan 2015, 22:09

Made a replacement for the wooden ground from SMB3.
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I want to see more and more custom made stuff rather than ripped stuff.

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Post #20by Wohlstand » 7 Jan 2015, 22:54

Mikepjr wrote:Made a replacement for the wooden ground from SMB3.
Изображение
I want to see more and more custom made stuff rather than ripped stuff.
Good job ;-)


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